midori-school/levels/ui/newgame.gd

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2.4 KiB
GDScript3
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extends Control
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
$VBoxContainer/Thisfirst.grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/wip.tscn")
#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _input(event):
if Input.is_action_just_pressed("ui_cancel"):
get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
# Mouse in viewport coordinates.
# if Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_B):
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_exit_pressed():
get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
#pass # Replace with function body.
func _on_noob_pressed():
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_statrebase()
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Global.dificulty = 1
Global.cplace = [1, 11, 19]
Global.live = 1
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Global.cpchar = 0
Global.party = [[0,0], [null,null], [null,null], [null,null]]
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Global.ccutscene = 0
get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
#pass # Replace with function body.
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func _on_thisfirst_pressed():
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_statrebase()
Global.dificulty = 2
Global.cplace = [1, 11, 19]
Global.live = 1
Global.cpchar = 0
Global.party = [[0,0], [null,null], [null,null], [null,null]]
Global.ccutscene = 0
get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
#pass # Replace with function body.
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func _on_challenge_pressed():
pass # Replace with function body.
func _on_maniac_pressed():
pass # Replace with function body.
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func _statrebase():
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]