midori-school/sprites/common/bullet/X11.gd

86 lines
2.5 KiB
GDScript3
Raw Normal View History

2024-03-24 19:23:12 +01:00
extends Area2D
var velocity: Vector2 = Vector2()
var direction
2024-03-24 20:41:04 +01:00
var speciality
2024-03-24 19:23:12 +01:00
var btype
2024-05-16 00:51:17 +02:00
var attack
var crit
2024-12-07 21:00:53 +01:00
var isjump = false
2024-03-24 19:23:12 +01:00
# Called when the node enters the scene tree for the first time.
func _ready():
2024-03-31 20:39:39 +02:00
if is_in_group("players"):
speciality = Global.pcspecialities[Global.dparty[Global.dcpchar][0]]
2024-03-24 19:23:12 +01:00
add_to_group(btype)
2024-11-18 20:58:50 +01:00
attack = attack * Global.difdamage
2024-03-24 19:23:12 +01:00
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
pass
2024-05-19 21:12:02 +02:00
func _on_body_entered(body):
if !body.is_in_group(btype) && Global.live == 1:
2024-12-07 21:00:53 +01:00
if body.is_in_group("players") && Global.dificulty != 1 && body.isjump == isjump:
2024-03-24 20:41:04 +01:00
if body.weakness == speciality:
print("weakness")
2024-06-17 23:08:25 +02:00
#Input.start_joy_vibration(0,0,1,3)
2024-05-16 00:51:17 +02:00
if Global.debug:
2024-05-19 21:12:02 +02:00
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
else:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
2024-05-16 00:51:17 +02:00
else:
2024-05-19 21:12:02 +02:00
if Global.cstats[Global.party[Global.cpchar][0]][0] > (attack * crit):
Global.cstats[Global.party[Global.cpchar][0]][0] -= attack * crit
else:
Global.cstats[Global.party[Global.cpchar][0]][0] = 0
2024-05-16 00:51:17 +02:00
else:
2024-06-17 23:08:25 +02:00
#Input.start_joy_vibration(0,1,0,2)
2024-05-16 00:51:17 +02:00
if Global.debug:
2024-05-19 21:12:02 +02:00
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
else:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
2024-05-16 00:51:17 +02:00
else:
2024-05-19 21:12:02 +02:00
if Global.cstats[Global.party[Global.cpchar][0]][0] > attack:
Global.cstats[Global.party[Global.cpchar][0]][0] -= attack
else:
Global.cstats[Global.party[Global.cpchar][0]][0] = 0
2024-12-07 21:00:53 +01:00
elif body.is_in_group("boss") && Global.dificulty != 1 && body.isjump == isjump:
2024-06-17 23:08:25 +02:00
if body.weakness == speciality:
2024-05-19 21:12:02 +02:00
print("weakness")
2024-06-17 23:08:25 +02:00
if Global.cboss[1] > (attack * crit):
Global.cboss[1] -= attack * crit
else:
Global.cboss[1] = 0
else:
if Global.cboss[1] > (attack):
Global.cboss[1] -= attack
else:
Global.cboss[1] = 0
2024-12-07 21:00:53 +01:00
elif body.is_in_group("enemies") && Global.dificulty != 1 && body.isjump == isjump:
2024-06-17 23:08:25 +02:00
if body.weakness == speciality:
2024-05-19 21:12:02 +02:00
print("weakness")
2024-03-24 19:23:12 +01:00
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):
# Global.live = 3
#elif body.is_in_group("boss"):
# Global.live = 3
2024-05-19 21:12:02 +02:00
queue_free()
2024-03-24 19:23:12 +01:00
func _on_area_entered(area):
if !area.is_in_group(btype):
queue_free()
#pass # Replace with function body.
func _on_timer_timeout():
queue_free()