midori-school/levels/ui/newgame.gd

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GDScript3
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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func _ready():
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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$VBoxContainer/Thisfirst.grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
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gamepadtest.new(event)
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if Input.is_action_just_pressed("ui_cancel"):
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get_tree().change_scene("res://levels/ui/tmenu.tscn")
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# Mouse in viewport coordinates.
# if Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_B):
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_exit_pressed():
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get_tree().change_scene("res://levels/ui/tmenu.tscn")
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#pass # Replace with function body.
func _on_noob_pressed():
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_statrebase()
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Global.dificulty = 1
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_reset()
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get_tree().change_scene("res://levels/ui/Cutscenes.tscn")
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#pass # Replace with function body.
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func _on_thisfirst_pressed():
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_statrebase()
Global.dificulty = 2
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_reset()
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get_tree().change_scene("res://levels/ui/Cutscenes.tscn")
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#pass # Replace with function body.
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func _on_challenge_pressed():
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_statrebase()
Global.dificulty = 3
_reset()
get_tree().change_scene("res://levels/ui/Cutscenes.tscn")
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func _on_maniac_pressed():
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_statrebase()
Global.dificulty = 4
_reset()
get_tree().change_scene("res://levels/ui/Cutscenes.tscn")
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func _statrebase():
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
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func _reset():
Global.quest = [0, 0, 0, 0, 0, 0]
Global.cplace = [1, 11, 19]
Global.live = 1
Global.cpchar = 0
Global.party = [[0,0], [null,null], [null,null], [null,null]]
Global.ccutscene = 0