2023-12-26 17:09:27 +01:00
|
|
|
extends Node
|
|
|
|
|
|
|
|
const loadgame = preload("res://load.gd")
|
|
|
|
const savegame = preload("res://save.gd")
|
|
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
|
|
|
|
|
|
func _ready():
|
|
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
2024-01-16 03:05:25 +01:00
|
|
|
#OS.get_data_dir().rsplit("/", true, 7)[2]
|
|
|
|
loadgame.new()
|
|
|
|
print(OS.get_processor_name())
|
2023-12-26 17:09:27 +01:00
|
|
|
#pass # Replace with function body.
|
|
|
|
#add_child(title)
|
|
|
|
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
|
|
#func _init():
|
|
|
|
|
|
|
|
|
|
|
|
func _process(delta):
|
|
|
|
pass
|
|
|
|
|
|
|
|
func _input(event):
|
|
|
|
# Mouse in viewport coordinates.
|
2024-01-16 13:58:17 +01:00
|
|
|
if !Global.sk && Input.is_action_just_pressed("ui_accept"):
|
2023-12-26 17:09:27 +01:00
|
|
|
#print("Mouse Click/Unclick at: ", event.position)
|
|
|
|
_title()
|
|
|
|
|
|
|
|
func _title():
|
|
|
|
# This is like autoloading the scene, only
|
|
|
|
# it happens after already loading the main scene.
|
|
|
|
get_tree().change_scene_to_file("res://title.tscn")
|
|
|
|
#get_tree().root.add_child(title)
|
|
|
|
#get_tree().root.remove_child(boot)
|
|
|
|
#boot.queue_free()
|