midori-school/backgounds/warp.gd

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GDScript3
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2024-09-05 17:16:49 -07:00
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
Global.live = 1
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get_tree().change_scene("res://levels/ui/gameplay.tscn")