2024-01-16 13:58:17 +01:00
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extends Control
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var player := AudioStreamPlayer.new()
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(player)
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$"BoxContainer/VBoxContainer/Title Screen".grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
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#Global.live = 1
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#Global.gamelevel = randi() % 3
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#if Global.gamelevel == 0:
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# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
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#elif Global.gamelevel == 1:
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# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
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#else:
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# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _input(event):
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
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if Input.is_key_pressed(KEY_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_X):
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player.stop()
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#print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_back_pressed():
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get_tree().change_scene_to_file("res://levels/soundtest.tscn")
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func _on_title_screen_pressed():
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player.stream = load(Global.musictracks[0])
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player.play(0)
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func _on_disclaimer_settings_stores_pressed():
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player.stream = load(Global.musictracks[1])
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player.play(0)
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func _on_testrooms_pressed():
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player.stream = load(Global.musictracks[2])
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player.play(0)
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func _on_friendly_challenge_pressed():
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player.stream = load(Global.musictracks[3])
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player.play(0)
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func _on_school_nursery_pressed():
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player.stream = load(Global.musictracks[4])
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player.play(0)
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func _on_overworld_ceres_pressed():
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player.stream = load(Global.musictracks[5])
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player.play(0)
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func _on_boss_fight_ceres_pressed():
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player.stream = load(Global.musictracks[6])
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player.play(0)
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func _on_result_pressed():
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player.stream = load(Global.musictracks[7])
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player.play(0)
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func _on_overworld_earth_pressed():
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player.stream = load(Global.musictracks[8])
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player.play(0)
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func _on_the_zubmarine_zone_pressed():
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player.stream = load(Global.musictracks[9])
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player.play(0)
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func _on_radioactive_desert_pressed():
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player.stream = load(Global.musictracks[10])
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player.play(0)
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2024-01-19 01:58:22 +01:00
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func _on_natashas_theme_pressed():
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2024-01-16 13:58:17 +01:00
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player.stream = load(Global.musictracks[11])
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player.play(0)
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func _on_dungeon_of_destruction_pressed():
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player.stream = load(Global.musictracks[12])
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player.play(0)
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func _on_final_boss_fight_pressed():
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player.stream = load(Global.musictracks[13])
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player.play(0)
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func _on_ending_theme_pressed():
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player.stream = load(Global.musictracks[14])
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player.play(0)
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func _on_credits_1_pressed():
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player.stream = load(Global.musictracks[15])
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player.play(0)
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func _on_credits_2_pressed():
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player.stream = load(Global.musictracks[16])
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player.play(0)
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func _on_credits_3_pressed():
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player.stream = load(Global.musictracks[17])
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player.play(0)
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2024-01-19 01:58:22 +01:00
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func _on_the_magic_school_pressed():
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player.stream = load(Global.musictracks[18])
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player.play(0)
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func _on_deep_forest_pressed():
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player.stream = load(Global.musictracks[19])
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player.play(0)
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func _on_boss_fight_earth_pressed():
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player.stream = load(Global.musictracks[20])
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player.play(0)
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