midori-school/levels/musictest.gd

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3.5 KiB
GDScript3
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2024-01-16 13:58:17 +01:00
extends Control
var player := AudioStreamPlayer.new()
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(player)
$"BoxContainer/VBoxContainer/Title Screen".grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _input(event):
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_cancel"):
_on_back_pressed()
if Input.is_key_pressed(KEY_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_X):
player.stop()
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_back_pressed():
get_tree().change_scene_to_file("res://levels/soundtest.tscn")
func _on_title_screen_pressed():
player.stream = load(Global.musictracks[0])
player.play(0)
func _on_disclaimer_settings_stores_pressed():
player.stream = load(Global.musictracks[1])
player.play(0)
func _on_testrooms_pressed():
player.stream = load(Global.musictracks[2])
player.play(0)
func _on_friendly_challenge_pressed():
player.stream = load(Global.musictracks[3])
player.play(0)
func _on_school_nursery_pressed():
player.stream = load(Global.musictracks[4])
player.play(0)
func _on_overworld_ceres_pressed():
player.stream = load(Global.musictracks[5])
player.play(0)
func _on_boss_fight_ceres_pressed():
player.stream = load(Global.musictracks[6])
player.play(0)
func _on_result_pressed():
player.stream = load(Global.musictracks[7])
player.play(0)
func _on_overworld_earth_pressed():
player.stream = load(Global.musictracks[8])
player.play(0)
func _on_the_zubmarine_zone_pressed():
player.stream = load(Global.musictracks[9])
player.play(0)
func _on_radioactive_desert_pressed():
player.stream = load(Global.musictracks[10])
player.play(0)
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func _on_natashas_theme_pressed():
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player.stream = load(Global.musictracks[11])
player.play(0)
func _on_dungeon_of_destruction_pressed():
player.stream = load(Global.musictracks[12])
player.play(0)
func _on_final_boss_fight_pressed():
player.stream = load(Global.musictracks[13])
player.play(0)
func _on_ending_theme_pressed():
player.stream = load(Global.musictracks[14])
player.play(0)
func _on_credits_1_pressed():
player.stream = load(Global.musictracks[15])
player.play(0)
func _on_credits_2_pressed():
player.stream = load(Global.musictracks[16])
player.play(0)
func _on_credits_3_pressed():
player.stream = load(Global.musictracks[17])
player.play(0)
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func _on_the_magic_school_pressed():
player.stream = load(Global.musictracks[18])
player.play(0)
func _on_deep_forest_pressed():
player.stream = load(Global.musictracks[19])
player.play(0)
func _on_boss_fight_earth_pressed():
player.stream = load(Global.musictracks[20])
player.play(0)