midori-school/levels/ui/gamepadtest.gd

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GDScript3
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var joyname
var lxaxis
var lyaxis
var rxaxis
var ryaxis
var dpadup
var dpaddown
var dpadleft
var dpadright
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var lt
var rt
var ls
var rs
var l3
var r3
var view
var menu
var xb
var yb
var ab
var bb
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# Called when the node enters the scene tree for the first time.
func _ready():
joyname = $Info
lxaxis = $"BoxContainer/VBoxContainer/Left X Axis"
lyaxis = $"BoxContainer/VBoxContainer/Left Y Axis"
rxaxis = $"BoxContainer/VBoxContainer2/Right X Axis"
ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis"
dpadup = $"BoxContainer/VBoxContainer/DPAD Up"
dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down"
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dpadleft = $"BoxContainer/VBoxContainer/DPAD Left"
dpadright = $"BoxContainer/VBoxContainer2/DPAD Right"
lt = $"BoxContainer/VBoxContainer/Left Trigger"
rt = $"BoxContainer/VBoxContainer2/Right Trigger"
ls = $"BoxContainer/VBoxContainer/Left Shoulder"
rs = $"BoxContainer/VBoxContainer2/Right Shoulder"
l3 = $"BoxContainer/VBoxContainer/Left Stick"
r3 = $"BoxContainer/VBoxContainer2/Right Stick"
view = $BoxContainer/VBoxContainer/View
menu = $BoxContainer/VBoxContainer2/Menu
xb = $BoxContainer/VBoxContainer/X
yb = $BoxContainer/VBoxContainer2/Y
ab = $BoxContainer/VBoxContainer/A
bb = $BoxContainer/VBoxContainer2/B
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#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_XBOX_A) && (Input.is_joy_button_pressed(0,JOY_XBOX_B))):
get_tree().change_scene("res://levels/ui/debug.tscn")
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gamepadtest.new(event)
if Global.gamepad == 1:
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Western"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
elif Global.gamepad == 2:
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Japanese"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
elif Global.gamepad == 3:
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Geo"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
elif Global.gamepad == 0:
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Keyboard"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_LX)))
lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_LY)))
rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_RX)))
ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_RY)))
dpadup.set_text("DPAD Up "+str(Input.is_joy_button_pressed(0,JOY_DPAD_UP)))
dpaddown.set_text("DPAD Down "+str(Input.is_joy_button_pressed(0,JOY_DPAD_DOWN)))
dpadleft.set_text("DPAD Left "+str(Input.is_joy_button_pressed(0,JOY_DPAD_LEFT)))
dpadright.set_text("DPAD Right "+str(Input.is_joy_button_pressed(0,JOY_DPAD_RIGHT)))
lt.set_text("Left Trigger "+str(Input.get_joy_axis(0,JOY_ANALOG_L2)))
rt.set_text("Right Trigger "+str(Input.get_joy_axis(0,JOY_ANALOG_R2)))
ls.set_text("Left Shoulder "+str(Input.is_joy_button_pressed(0,JOY_L)))
rs.set_text("Right Shoulder "+str(Input.is_joy_button_pressed(0,JOY_R)))
l3.set_text("Left Stick "+str(Input.is_joy_button_pressed(0,JOY_L3)))
r3.set_text("Right Stick "+str(Input.is_joy_button_pressed(0,JOY_R3)))
view.set_text("View "+str(Input.is_joy_button_pressed(0,JOY_SELECT)))
menu.set_text("Menu "+str(Input.is_joy_button_pressed(0,JOY_START)))
xb.set_text("X "+str(Input.is_joy_button_pressed(0,JOY_XBOX_X)))
yb.set_text("Y "+str(Input.is_joy_button_pressed(0,JOY_XBOX_Y)))
ab.set_text("A "+str(Input.is_joy_button_pressed(0,JOY_XBOX_A)))
bb.set_text("B "+str(Input.is_joy_button_pressed(0,JOY_XBOX_B)))