2024-09-06 02:16:49 +02:00
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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Global.live = 1
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2024-11-07 21:39:59 +01:00
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get_tree().change_scene("res://levels/ui/gameplay.tscn")
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