2023-12-26 17:09:27 +01:00
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extends Node
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2024-09-07 18:25:58 +02:00
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var presscontinue
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2024-11-04 00:29:58 +01:00
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var gamepadtest = load("res://gamepad.gd")
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2023-12-26 17:09:27 +01:00
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2024-11-04 00:29:58 +01:00
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var loadgame = load("res://load.gd")
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var savegame = load("res://save.gd")
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2023-12-26 17:09:27 +01:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2024-09-07 18:25:58 +02:00
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presscontinue = $Label
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updatehud()
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2023-12-26 17:09:27 +01:00
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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2024-01-16 03:05:25 +01:00
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#OS.get_data_dir().rsplit("/", true, 7)[2]
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2024-09-26 20:42:29 +02:00
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loadgame.new(0)
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2024-07-14 23:55:40 +02:00
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#print(OS.get_processor_name())
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2023-12-26 17:09:27 +01:00
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#pass # Replace with function body.
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#add_child(title)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _init():
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func _process(delta):
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pass
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func _input(event):
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2024-09-07 18:25:58 +02:00
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gamepadtest.new(event)
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updatehud()
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2023-12-26 17:09:27 +01:00
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# Mouse in viewport coordinates.
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2024-01-16 13:58:17 +01:00
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if !Global.sk && Input.is_action_just_pressed("ui_accept"):
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2023-12-26 17:09:27 +01:00
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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2024-11-04 00:29:58 +01:00
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get_tree().change_scene("res://levels/ui/vmboot.tscn")
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2023-12-26 17:09:27 +01:00
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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2024-09-07 18:25:58 +02:00
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func updatehud():
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if Global.gamepad == 0:
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presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
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elif Global.gamepad == 1:
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presscontinue.set_text(tr("TEXT_CONTINUE_US"))
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elif Global.gamepad == 2:
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presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
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elif Global.gamepad == 3:
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presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))
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