2024-01-20 11:38:12 +01:00
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extends Node2D
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var level
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var player
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var music
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var bgsound := AudioStreamPlayer.new()
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2024-01-20 13:21:28 +01:00
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var sfx1 := AudioStreamPlayer.new()
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2024-01-20 11:38:12 +01:00
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var musictrack
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var isboss
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_child(bgsound)
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2024-01-20 13:21:28 +01:00
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add_child(sfx1)
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2024-01-20 11:38:12 +01:00
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if Global.debug:
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level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
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player = load(Global.pchars[Global.dcpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][3]]
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isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][4]
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else:
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level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instantiate()
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player = load(Global.pchars[Global.cpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][3]]
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isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][4]
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if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
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player.position.x = Global.cspawnarea[0]
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player.position.y = Global.cspawnarea[1]
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elif Global.debug:
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player.position.x = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]
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player.position.y = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
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else:
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player.position.x = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]
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player.position.y = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
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music = load(musictrack)
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get_tree().root.add_child.call_deferred(level)
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get_tree().root.add_child.call_deferred(player)
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bgsound.stream = music
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2024-01-20 13:21:28 +01:00
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if isboss:
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sfx1.stream = load(Global.sfxtracks[1])
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sfx1.play(0)
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bgsound.play(0)
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2024-01-20 11:38:12 +01:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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2024-01-20 14:58:29 +01:00
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Global.xm = 0
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Global.ym = 0
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var velocity = Vector2.ZERO
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if Global.live == 1:
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
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Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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else:
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if Input.is_action_pressed("ui_left"):
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Global.xm = -1
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if Input.is_action_pressed("ui_right"):
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Global.xm = 1
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if Input.is_action_pressed("ui_up"):
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Global.ym = -1
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if Input.is_action_pressed("ui_down"):
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Global.ym = 1
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velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
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2024-01-20 11:38:12 +01:00
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func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK):
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2024-01-20 14:58:29 +01:00
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Global.live = 0
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2024-01-20 11:38:12 +01:00
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get_tree().root.remove_child(player)
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get_tree().root.remove_child(level)
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if Global.debug:
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get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
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else:
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get_tree().change_scene_to_file("res://title.tscn")
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