midori-school/levels/ui/sfxtest.gd

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GDScript3
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extends Control
var player := AudioStreamPlayer.new()
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(player)
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$"BoxContainer/VBoxContainer/Game Over".grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _input(event):
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_cancel"):
_on_back_pressed()
if Input.is_key_pressed(KEY_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_X):
player.stop()
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_back_pressed():
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get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
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func _on_game_over_pressed():
player.stream = load(Global.sfxtracks[0])
player.play(0)
func _on_gauge_fill_pressed():
player.stream = load(Global.sfxtracks[1])
player.play(0)
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func _on_explosion_pressed():
player.stream = load(Global.sfxtracks[2])
player.play(0)