2024-08-24 05:54:38 +02:00
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extends Node2D
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var talk = load("res://levels/ui/talk.tscn").instantiate()
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var boss
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var player
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# Called when the node enters the scene tree for the first time.
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func _ready():
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boss = $Pamela
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player = $Player
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boss.add_to_group("boss")
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Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_0"), true, 0, 0], [tr("DIALOG_TROUBLEMAKER_1"), true, 7, 0], [tr("DIALOG_TROUBLEMAKER_2"), true, 0, 0]]
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Global.live = 0
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get_tree().root.add_child.call(talk)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _physics_process(delta):
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2024-09-05 02:15:22 +02:00
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pass
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2024-08-24 05:54:38 +02:00
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func _input(event):
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2024-09-05 02:15:22 +02:00
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if Global.cboss[1] <= 0 && Global.live == 1:
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_winner()
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2024-08-24 05:54:38 +02:00
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if Global.cdialog.size() != 0 && Global.live == 1:
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get_tree().root.remove_child(talk)
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Global.cdialog = []
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func _winner():
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2024-09-05 02:15:22 +02:00
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Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_3"), true, 0, 0], [tr("DIALOG_TROUBLEMAKER_4"), true, 7, 0], [tr("DIALOG_TROUBLEMAKER_5"), true, 0, 0]]
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2024-08-24 05:54:38 +02:00
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Global.live = 3
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2024-09-05 02:15:22 +02:00
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#Global.ccutscene = 6
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Global.ccutscene = null
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2024-08-24 05:54:38 +02:00
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#talk.queue_free()
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talk = load("res://levels/ui/talk.tscn").instantiate()
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get_tree().root.add_child.call(talk)
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func _statrebase():
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if Global.debug:
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for i in 4:
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if Global.dparty[i][0] != null:
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for j in 7:
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Global.mstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
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else:
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for i in 4:
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if Global.party[i][0] != null:
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for j in 7:
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Global.mstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
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