midori-school/levels/ui/musictest.gd

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GDScript3
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var player := AudioStreamPlayer.new()
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var infobox
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func _ready():
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(player)
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player.mix_target = 1
player.bus = &"Music"
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$"BoxContainer/VBoxContainer/Title Screen".grab_focus()
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infobox = $Info
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _input(event):
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gamepadtest.new(event)
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# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_cancel"):
_on_back_pressed()
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if Input.is_action_just_pressed("stopmusic"):
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infobox.set_text("")
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player.stop()
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_back_pressed():
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get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
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func _on_title_screen_pressed():
player.stream = load(Global.musictracks[0])
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infobox.set_text(tr("SONG0_INFO"))
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player.play(0)
func _on_disclaimer_settings_stores_pressed():
player.stream = load(Global.musictracks[1])
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infobox.set_text(tr("SONG1_INFO"))
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player.play(0)
func _on_testrooms_pressed():
player.stream = load(Global.musictracks[2])
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infobox.set_text(tr("SONG2_INFO"))
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player.play(0)
func _on_friendly_challenge_pressed():
player.stream = load(Global.musictracks[3])
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infobox.set_text(tr("SONG3_INFO"))
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player.play(0)
func _on_school_nursery_pressed():
player.stream = load(Global.musictracks[4])
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infobox.set_text(tr("SONG4_INFO"))
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player.play(0)
func _on_overworld_ceres_pressed():
player.stream = load(Global.musictracks[5])
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infobox.set_text(tr("SONG5_INFO"))
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player.play(0)
func _on_boss_fight_ceres_pressed():
player.stream = load(Global.musictracks[6])
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infobox.set_text(tr("SONG6_INFO"))
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player.play(0)
func _on_result_pressed():
player.stream = load(Global.musictracks[7])
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infobox.set_text(tr("SONG7_INFO"))
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player.play(0)
func _on_overworld_earth_pressed():
player.stream = load(Global.musictracks[8])
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infobox.set_text(tr("SONG8_INFO"))
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player.play(0)
func _on_the_zubmarine_zone_pressed():
player.stream = load(Global.musictracks[9])
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infobox.set_text(tr("SONG9_INFO"))
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player.play(0)
func _on_radioactive_desert_pressed():
player.stream = load(Global.musictracks[10])
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infobox.set_text(tr("SONG10_INFO"))
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player.play(0)
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func _on_natashas_theme_pressed():
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player.stream = load(Global.musictracks[11])
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infobox.set_text(tr("SONG11_INFO"))
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player.play(0)
func _on_dungeon_of_destruction_pressed():
player.stream = load(Global.musictracks[12])
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infobox.set_text(tr("SONG12_INFO"))
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player.play(0)
func _on_final_boss_fight_pressed():
player.stream = load(Global.musictracks[13])
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infobox.set_text(tr("SONG13_INFO"))
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player.play(0)
func _on_ending_theme_pressed():
player.stream = load(Global.musictracks[14])
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infobox.set_text(tr("SONG14_INFO"))
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player.play(0)
func _on_credits_1_pressed():
player.stream = load(Global.musictracks[15])
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infobox.set_text(tr("SONG15_INFO"))
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player.play(0)
func _on_credits_2_pressed():
player.stream = load(Global.musictracks[16])
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infobox.set_text(tr("SONG16_INFO"))
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player.play(0)
func _on_credits_3_pressed():
player.stream = load(Global.musictracks[17])
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infobox.set_text(tr("SONG17_INFO"))
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player.play(0)
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func _on_the_magic_school_pressed():
player.stream = load(Global.musictracks[18])
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infobox.set_text(tr("SONG18_INFO"))
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player.play(0)
func _on_deep_forest_pressed():
player.stream = load(Global.musictracks[19])
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infobox.set_text(tr("SONG19_INFO"))
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player.play(0)
func _on_boss_fight_earth_pressed():
player.stream = load(Global.musictracks[20])
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infobox.set_text(tr("SONG20_INFO"))
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player.play(0)
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func _on_alsa_pressed() -> void:
player.stream = load(Global.musictracks[21])
infobox.set_text(tr("SONG21_INFO"))
player.play(0)
func _on_elysium_pressed() -> void:
player.stream = load(Global.musictracks[22])
infobox.set_text(tr("SONG22_INFO"))
player.play(0)