2024-11-04 21:38:20 +01:00
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[gd_scene load_steps=13 format=2]
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2024-01-20 03:23:09 +01:00
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2024-11-07 21:39:59 +01:00
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[ext_resource path="res://sprites/common/natasha/sprite.png" type="Texture" id=1]
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2024-11-04 21:38:20 +01:00
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[ext_resource path="res://sprites/common/natasha/natasha.gd" type="Script" id=2]
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2024-01-20 03:23:09 +01:00
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2024-11-04 21:38:20 +01:00
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 45, 128 )
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2024-01-20 03:23:09 +01:00
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=2]
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2024-01-20 03:23:09 +01:00
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length = 0.001
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-20 03:23:09 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-20 03:23:09 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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2024-01-20 03:23:09 +01:00
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"update": 1,
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2024-11-11 18:39:03 +01:00
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"values": [ 0 ]
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2024-01-20 03:23:09 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=3]
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2024-01-21 01:45:41 +01:00
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resource_name = "eidle"
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2024-11-04 21:38:20 +01:00
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loop = true
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2024-01-20 03:23:09 +01:00
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-20 03:23:09 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-20 03:23:09 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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2024-01-20 03:23:09 +01:00
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"update": 1,
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2024-11-04 21:38:20 +01:00
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"values": [ 8 ]
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2024-01-20 03:23:09 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=4]
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2024-01-21 01:45:41 +01:00
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resource_name = "ewalk"
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2024-01-21 00:25:10 +01:00
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length = 0.3
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2024-11-04 21:38:20 +01:00
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loop = true
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step = 0.033
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2024-01-20 03:23:09 +01:00
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-20 03:23:09 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-20 03:23:09 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0, 0.099, 0.198 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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2024-01-20 03:23:09 +01:00
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"update": 1,
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2024-11-04 21:38:20 +01:00
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"values": [ 9, 8, 10 ]
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2024-01-20 03:23:09 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=5]
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2024-01-21 01:45:41 +01:00
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resource_name = "nidle"
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2024-11-04 21:38:20 +01:00
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loop = true
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2024-01-20 03:23:09 +01:00
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-20 03:23:09 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-20 03:23:09 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0.1 ),
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"transitions": PoolRealArray( 1 ),
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2024-01-20 03:23:09 +01:00
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"update": 1,
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2024-11-04 21:38:20 +01:00
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"values": [ 4 ]
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2024-01-20 03:23:09 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=6]
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2024-01-21 01:45:41 +01:00
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resource_name = "nwalk"
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2024-01-21 00:25:10 +01:00
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length = 0.3
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2024-11-04 21:38:20 +01:00
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loop = true
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2024-01-20 03:23:09 +01:00
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-20 03:23:09 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-20 03:23:09 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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2024-01-20 03:23:09 +01:00
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"update": 1,
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2024-11-04 21:38:20 +01:00
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"values": [ 5, 4, 6 ]
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2024-01-21 00:25:10 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=7]
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2024-01-21 01:45:41 +01:00
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resource_name = "sidle"
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2024-11-04 21:38:20 +01:00
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loop = true
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2024-01-21 00:25:10 +01:00
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-21 00:25:10 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-21 00:25:10 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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2024-01-21 00:25:10 +01:00
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"update": 1,
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2024-11-04 21:38:20 +01:00
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"values": [ 0 ]
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2024-01-21 00:25:10 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=8]
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2024-01-21 01:45:41 +01:00
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resource_name = "swalk"
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2024-01-21 00:25:10 +01:00
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length = 0.3
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2024-11-04 21:38:20 +01:00
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loop = true
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2024-01-21 00:25:10 +01:00
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-21 00:25:10 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-21 00:25:10 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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2024-01-21 00:25:10 +01:00
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"update": 1,
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2024-11-04 21:38:20 +01:00
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"values": [ 1, 0, 2 ]
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2024-01-21 00:25:10 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=9]
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2024-01-21 00:25:10 +01:00
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resource_name = "widle"
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2024-11-04 21:38:20 +01:00
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length = 0.3
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loop = true
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2024-01-21 00:25:10 +01:00
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-21 00:25:10 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-21 00:25:10 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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2024-01-21 00:25:10 +01:00
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"update": 1,
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2024-11-04 21:38:20 +01:00
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"values": [ 12 ]
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2024-01-21 00:25:10 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[sub_resource type="Animation" id=10]
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2024-01-21 00:25:10 +01:00
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resource_name = "wwalk"
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length = 0.3
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2024-11-04 21:38:20 +01:00
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loop = true
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2024-01-21 00:25:10 +01:00
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tracks/0/type = "value"
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2024-11-04 21:38:20 +01:00
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tracks/0/path = NodePath("Sprite:frame")
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2024-01-21 00:25:10 +01:00
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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2024-11-04 21:38:20 +01:00
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tracks/0/imported = false
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tracks/0/enabled = true
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2024-01-21 00:25:10 +01:00
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tracks/0/keys = {
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2024-11-04 21:38:20 +01:00
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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2024-01-21 00:25:10 +01:00
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"update": 1,
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2024-11-04 21:38:20 +01:00
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"values": [ 13, 12, 14 ]
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2024-01-20 03:23:09 +01:00
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}
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2024-11-04 21:38:20 +01:00
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[node name="Natasha" type="KinematicBody2D"]
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script = ExtResource( 2 )
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2024-01-20 03:23:09 +01:00
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2024-11-04 21:38:20 +01:00
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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hframes = 4
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2024-01-21 00:25:10 +01:00
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vframes = 4
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2024-01-20 03:23:09 +01:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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2024-11-04 21:38:20 +01:00
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shape = SubResource( 1 )
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2024-01-20 03:23:09 +01:00
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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2024-11-04 21:38:20 +01:00
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anims/RESET = SubResource( 2 )
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anims/eidle = SubResource( 3 )
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anims/ewalk = SubResource( 4 )
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anims/nidle = SubResource( 5 )
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anims/nwalk = SubResource( 6 )
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anims/sidle = SubResource( 7 )
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anims/swalk = SubResource( 8 )
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anims/widle = SubResource( 9 )
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anims/wwalk = SubResource( 10 )
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2024-01-29 03:42:38 +01:00
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[node name="Speed" type="Timer" parent="."]
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wait_time = 0.1
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[connection signal="timeout" from="Speed" to="." method="_on_speed_timeout"]
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