full moonwalk
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9dda46397e
commit
05d2c2e424
4 changed files with 91 additions and 11 deletions
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@ -23,14 +23,26 @@ func _physics_process(delta):
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angle = 2
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angle = 2
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elif Global.ym < -0.3:
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elif Global.ym < -0.3:
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angle = 0
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angle = 0
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elif Global.xm > 0.3:
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angle = 1
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elif Global.xm < -0.3:
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angle = 3
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if velocity.y != 0 || velocity.x != 0:
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if velocity.y != 0 || velocity.x != 0:
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if angle == 0:
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if angle == 0:
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anim.play("nwalk")
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anim.play("nwalk")
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elif angle == 1:
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anim.play("ewalk")
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elif angle == 3:
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anim.play("wwalk")
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else:
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else:
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anim.play("swalk")
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anim.play("swalk")
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else:
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else:
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if angle == 0:
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if angle == 0:
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anim.play("nidle")
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anim.play("nidle")
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elif angle == 1:
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anim.play("eidle")
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elif angle == 3:
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anim.play("widle")
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else:
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else:
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anim.play("sidle")
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anim.play("sidle")
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move_and_slide()
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move_and_slide()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://cehe6sm8ly06u"]
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[gd_scene load_steps=14 format=3 uid="uid://cehe6sm8ly06u"]
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[ext_resource type="Script" path="res://sprites/common/midori/midori.gd" id="1_6vvcv"]
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[ext_resource type="Script" path="res://sprites/common/midori/midori.gd" id="1_6vvcv"]
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[ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"]
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[ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"]
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@ -38,7 +38,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_7lhgw"]
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[sub_resource type="Animation" id="Animation_7lhgw"]
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resource_name = "nwalk"
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resource_name = "nwalk"
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length = 0.2
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length = 0.3
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loop_mode = 1
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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@ -47,10 +47,10 @@ tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"update": 1,
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"values": [4, 5]
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"values": [4, 3, 5]
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}
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}
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[sub_resource type="Animation" id="Animation_w3ius"]
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[sub_resource type="Animation" id="Animation_w3ius"]
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@ -70,7 +70,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_u56r5"]
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[sub_resource type="Animation" id="Animation_u56r5"]
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resource_name = "swalk"
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resource_name = "swalk"
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length = 0.2
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length = 0.3
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loop_mode = 1
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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@ -79,19 +79,87 @@ tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0.1, 0.2),
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"update": 1,
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"values": [1, 2]
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"values": [1, 0, 2]
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}
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[sub_resource type="Animation" id="Animation_8my4d"]
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resource_name = "eidle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [6]
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}
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[sub_resource type="Animation" id="Animation_op07l"]
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resource_name = "ewalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [7, 6, 8]
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}
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[sub_resource type="Animation" id="Animation_isodq"]
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resource_name = "widle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [9]
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}
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[sub_resource type="Animation" id="Animation_letwb"]
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resource_name = "wwalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [10, 9, 11]
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}
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
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_data = {
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_data = {
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"RESET": SubResource("Animation_i5rhc"),
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"RESET": SubResource("Animation_i5rhc"),
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"eidle": SubResource("Animation_8my4d"),
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"ewalk": SubResource("Animation_op07l"),
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"nidle": SubResource("Animation_cajcr"),
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"nidle": SubResource("Animation_cajcr"),
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"nwalk": SubResource("Animation_7lhgw"),
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"nwalk": SubResource("Animation_7lhgw"),
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"sidle": SubResource("Animation_w3ius"),
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"sidle": SubResource("Animation_w3ius"),
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"swalk": SubResource("Animation_u56r5")
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"swalk": SubResource("Animation_u56r5"),
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"widle": SubResource("Animation_isodq"),
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"wwalk": SubResource("Animation_letwb")
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}
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}
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[node name="Midori" type="CharacterBody2D"]
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[node name="Midori" type="CharacterBody2D"]
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@ -100,7 +168,7 @@ script = ExtResource("1_6vvcv")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_oqq2w")
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texture = ExtResource("1_oqq2w")
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hframes = 3
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hframes = 3
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vframes = 2
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vframes = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 94)
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position = Vector2(0, 94)
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