diff --git a/levels/ui/gameplay.gd b/levels/ui/gameplay.gd index ced46cc..1cd4203 100644 --- a/levels/ui/gameplay.gd +++ b/levels/ui/gameplay.gd @@ -48,14 +48,14 @@ func _ready(): # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): - Global.xm = 0 - Global.ym = 0 var velocity = Vector2.ZERO if Global.exitgame: _exit() #velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta func _input(event): + Global.xm = 0 + Global.ym = 0 if Global.live == 1 && !Input.is_action_pressed("schar"): if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2: Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)