From 0fac09f683478f7cb4837da6e5002b2f17ea9e06 Mon Sep 17 00:00:00 2001 From: Page Asgardius Date: Sat, 27 Jan 2024 09:06:31 -0700 Subject: [PATCH] gamepad test --- levels/ui/credits.tscn | 17 ++++++++++++- levels/ui/gamepadtest.gd | 44 +++++++++++++++++++++++++++++++- levels/ui/gamepadtest.tscn | 52 ++++++++++++++++++++++++++++++++++++-- levels/ui/roll.gd | 2 +- 4 files changed, 110 insertions(+), 5 deletions(-) diff --git a/levels/ui/credits.tscn b/levels/ui/credits.tscn index 0b783b2..4f50de6 100644 --- a/levels/ui/credits.tscn +++ b/levels/ui/credits.tscn @@ -40,6 +40,7 @@ Provided as a replacement for a HP 14 laptop that died while running Genshin Imp Steam Deck Arch Linux Rolling +Used as developmenjt device since 0.0.0-dev release Provided by Evelyn Freeman HP Pavilion x360 @@ -55,6 +56,8 @@ Creative Staff Page Asgardius Beachkid Sakura Nakayama +El Profe +Goldfish Music Soundtrack provided by archive.org and Bandcamp @@ -99,7 +102,7 @@ Radioactive Desert crammin jammin Vince Kaichan -Boss Fight (Earth) +Natasha's Theme The Func Vince Kaichan @@ -490,6 +493,18 @@ For let me know that a Heavy Machine Gun can be turned into a good stage boss OMOCAT For let me know that sketch graphics can give good results +Beachkid +Who died pursuing martian love 1999-2023 + +El Profe +For giving me great ideas for Asgardius Virtualx Project + +Matt Bozon +For his unique humour in Shantae game series + +Valve Corporation +For that great development device + Contact info Email diff --git a/levels/ui/gamepadtest.gd b/levels/ui/gamepadtest.gd index 362986a..64417e5 100644 --- a/levels/ui/gamepadtest.gd +++ b/levels/ui/gamepadtest.gd @@ -9,6 +9,18 @@ var dpadup var dpaddown var dpadleft var dpadright +var lt +var rt +var ls +var rs +var l3 +var r3 +var view +var menu +var xb +var yb +var ab +var bb # Called when the node enters the scene tree for the first time. func _ready(): @@ -19,6 +31,20 @@ func _ready(): ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis" dpadup = $"BoxContainer/VBoxContainer/DPAD Up" dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down" + dpadleft = $"BoxContainer/VBoxContainer/DPAD Left" + dpadright = $"BoxContainer/VBoxContainer2/DPAD Right" + lt = $"BoxContainer/VBoxContainer/Left Trigger" + rt = $"BoxContainer/VBoxContainer2/Right Trigger" + ls = $"BoxContainer/VBoxContainer/Left Shoulder" + rs = $"BoxContainer/VBoxContainer2/Right Shoulder" + l3 = $"BoxContainer/VBoxContainer/Left Stick" + r3 = $"BoxContainer/VBoxContainer2/Right Stick" + view = $BoxContainer/VBoxContainer/View + menu = $BoxContainer/VBoxContainer2/Menu + xb = $BoxContainer/VBoxContainer/X + yb = $BoxContainer/VBoxContainer2/Y + ab = $BoxContainer/VBoxContainer/A + bb = $BoxContainer/VBoxContainer2/B #pass # Replace with function body. @@ -30,8 +56,24 @@ func _process(delta): func _input(event): if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))): get_tree().change_scene_to_file("res://levels/ui/debug.tscn") - joyname.set_text("Current Device: "+str(Input.get_joy_name(0))) + joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks") lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X))) lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y))) rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X))) ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y))) + dpadup.set_text("DPAD Up "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))) + dpaddown.set_text("DPAD Down "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))) + dpadleft.set_text("DPAD Left "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))) + dpadright.set_text("DPAD Right "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))) + lt.set_text("Left Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_LEFT))) + rt.set_text("Right Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_RIGHT))) + ls.set_text("Left Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER))) + rs.set_text("Right Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER))) + l3.set_text("Left Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_STICK))) + r3.set_text("Right Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_STICK))) + view.set_text("View "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_BACK))) + menu.set_text("Menu "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_START))) + xb.set_text("X "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_X))) + yb.set_text("Y "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_Y))) + ab.set_text("A "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_A))) + bb.set_text("B "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_B))) diff --git a/levels/ui/gamepadtest.tscn b/levels/ui/gamepadtest.tscn index 4476b40..fc938c4 100644 --- a/levels/ui/gamepadtest.tscn +++ b/levels/ui/gamepadtest.tscn @@ -83,7 +83,31 @@ text = "DPAD Up" [node name="DPAD Left" type="Label" parent="BoxContainer/VBoxContainer"] layout_mode = 2 -text = "X Axis" +text = "DPAD Left" + +[node name="Left Trigger" type="Label" parent="BoxContainer/VBoxContainer"] +layout_mode = 2 +text = "Left Trigger" + +[node name="Left Shoulder" type="Label" parent="BoxContainer/VBoxContainer"] +layout_mode = 2 +text = "Left Shoulder" + +[node name="Left Stick" type="Label" parent="BoxContainer/VBoxContainer"] +layout_mode = 2 +text = "Left Stick" + +[node name="View" type="Label" parent="BoxContainer/VBoxContainer"] +layout_mode = 2 +text = "View" + +[node name="X" type="Label" parent="BoxContainer/VBoxContainer"] +layout_mode = 2 +text = "X" + +[node name="A" type="Label" parent="BoxContainer/VBoxContainer"] +layout_mode = 2 +text = "A" [node name="VBoxContainer2" type="VBoxContainer" parent="BoxContainer"] layout_mode = 2 @@ -103,7 +127,31 @@ text = "DPAD Down [node name="DPAD Right" type="Label" parent="BoxContainer/VBoxContainer2"] layout_mode = 2 -text = "Y Axis" +text = "DPAD Right" + +[node name="Right Trigger" type="Label" parent="BoxContainer/VBoxContainer2"] +layout_mode = 2 +text = "Right Trigger" + +[node name="Right Shoulder" type="Label" parent="BoxContainer/VBoxContainer2"] +layout_mode = 2 +text = "Right Shoulder" + +[node name="Right Stick" type="Label" parent="BoxContainer/VBoxContainer2"] +layout_mode = 2 +text = "Right Stick" + +[node name="Menu" type="Label" parent="BoxContainer/VBoxContainer2"] +layout_mode = 2 +text = "Menu" + +[node name="Y" type="Label" parent="BoxContainer/VBoxContainer2"] +layout_mode = 2 +text = "Y" + +[node name="B" type="Label" parent="BoxContainer/VBoxContainer2"] +layout_mode = 2 +text = "B" [node name="Bottomhud" parent="." instance=ExtResource("4_88ejd")] layout_mode = 1 diff --git a/levels/ui/roll.gd b/levels/ui/roll.gd index 31ddeaf..64f57ac 100644 --- a/levels/ui/roll.gd +++ b/levels/ui/roll.gd @@ -8,4 +8,4 @@ func _process(delta): #20*623/633=19.6840442338 #Roll velocity calculator #(14.0866856839 * music duration (seconds)) / Line count - position.y -= delta * 12 + position.y -= delta * 150