smooth scrolling

This commit is contained in:
Page Asgardius 2024-03-08 18:50:47 -07:00
parent a18a294a64
commit 17193e4738
20 changed files with 171 additions and 154 deletions

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@ -2,7 +2,7 @@
<img src=https://git.asgardius.company/asgardius/midori-school/raw/branch/main/icon.png> <img src=https://git.asgardius.company/asgardius/midori-school/raw/branch/main/icon.png>
An Action Role Playing Game inspired by Alundra, Touhou Project, Megaman X, among others. The only Open Source Genshin Killer and the only game at the moment that offers official bittorrent downloads. This game is made using Virtualx Engine (a godot's fork created for this game). You can find engine source code at https://git.asgardius.company/asgardius/virtualx-engine An Action Role Playing Game inspired by Alundra, Touhou Project, Megaman X, among others. The only Open Source Genshin Killer and the only game at the moment that offers official bittorrent downloads. This game is made using Godot Engine. You can find engine source code at https://git.asgardius.company/asgardius/virtualx-engine
At the moment this game is only a proof of concept. If you want to help send me an email to asgardius@asgardius.company At the moment this game is only a proof of concept. If you want to help send me an email to asgardius@asgardius.company
You can find game documentation at https://cloud.asgardius.company/s/3tPKHsMznzMjzEc?path=%2Fgame%20documentation%2FMidori%20in%20the%20Magic%20School You can find game documentation at https://cloud.asgardius.company/s/3tPKHsMznzMjzEc?path=%2Fgame%20documentation%2FMidori%20in%20the%20Magic%20School

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@ -21,13 +21,14 @@ func _input(event):
# Mouse in viewport coordinates. # Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_accept"): if Input.is_action_just_pressed("ui_accept"):
#print("Mouse Click/Unclick at: ", event.position) #print("Mouse Click/Unclick at: ", event.position)
_title() get_tree().change_scene_to_file("res://title.tscn")
#_title()
func _title(): func _title():
# This is like autoloading the scene, only # This is like autoloading the scene, only
# it happens after already loading the main scene. # it happens after already loading the main scene.
if Global.debug: if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn") get_tree().change_scene_to_file("res://titl")
else: else:
get_tree().change_scene_to_file("res://levels/ui/credits.tscn") get_tree().change_scene_to_file("res://levels/ui/credits.tscn")
#get_tree().root.add_child(title) #get_tree().root.add_child(title)

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@ -21,7 +21,7 @@ theme_override_font_sizes/font_size = 22
text = "Disclaimer text = "Disclaimer
Playing with fireworks inside a videogame can give hours of fun, Playing with fireworks inside a videogame can give hours of fun,
but in real life is dangerous but in real life is dangerous
Life assurance services exists only on fiction" Life insurance exists only on fiction"
[node name="Label2" type="Label" parent="."] [node name="Label2" type="Label" parent="."]
offset_left = 346.0 offset_left = 346.0

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@ -35,7 +35,7 @@ var firstrun
const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav"] const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav"]
const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"] const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
var debug = false var debug = false
const release = "R0.1.1-alpha" const release = "R0.1.1-dev"
var sk = false var sk = false
var xm = 0 var xm = 0
var ym = 0 var ym = 0

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@ -14,13 +14,16 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
pass
func _physics_process(delta):
if player.velocity.x >= 0 && player.velocity.y >= 0:
if player.position.y < boss.position.y && player.get_index() > boss.get_index(): if player.position.y < boss.position.y && player.get_index() > boss.get_index():
move_child(player, boss.get_index() - 1) move_child(player, boss.get_index() - 1)
print("move up") print("move up")
elif player.position.y > boss.position.y && player.get_index() < boss.get_index(): elif player.position.y > boss.position.y && player.get_index() < boss.get_index():
move_child(player, boss.get_index() + 1) move_child(player, boss.get_index() + 1)
print("move down") print("move down")
#pass
func _input(event): func _input(event):
if Global.cdialog.size() == 0: if Global.cdialog.size() == 0:

View file

@ -11,10 +11,13 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
pass
func _physics_process(delta):
if player.velocity.x >= 0 && player.velocity.y >= 0:
if player.position.y < boss.position.y && player.get_index() > boss.get_index(): if player.position.y < boss.position.y && player.get_index() > boss.get_index():
move_child(player, boss.get_index() - 1) move_child(player, boss.get_index() - 1)
print("move up") print("move up")
elif player.position.y > boss.position.y && player.get_index() < boss.get_index(): elif player.position.y > boss.position.y && player.get_index() < boss.get_index():
move_child(player, boss.get_index() + 1) move_child(player, boss.get_index() + 1)
print("move down") print("move down")
#pass

View file

@ -11,16 +11,16 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="fps" type="Label" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."]
layout_mode = 0
[node name="fps" type="Label" parent="CanvasLayer"]
offset_left = 5.0 offset_left = 5.0
offset_top = 697.0 offset_top = 697.0
offset_right = 45.0 offset_right = 45.0
offset_bottom = 720.0 offset_bottom = 720.0
script = ExtResource("1_15gcj") script = ExtResource("1_15gcj")
[node name="Version" type="Label" parent="."] [node name="Version" type="Label" parent="CanvasLayer"]
layout_mode = 0
offset_left = 1166.0 offset_left = 1166.0
offset_top = 691.0 offset_top = 691.0
offset_right = 1246.0 offset_right = 1246.0

View file

@ -23,6 +23,7 @@ grow_vertical = 2
script = ExtResource("1_gm5qw") script = ExtResource("1_gm5qw")
[node name="Night Sky" type="TextureRect" parent="."] [node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0 offset_right = 1280.0
offset_bottom = 720.0 offset_bottom = 720.0
texture = ExtResource("2_1w2er") texture = ExtResource("2_1w2er")

View file

@ -14,6 +14,7 @@ grow_vertical = 2
script = ExtResource("1_w4qrm") script = ExtResource("1_w4qrm")
[node name="Night Sky" type="TextureRect" parent="."] [node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0 offset_right = 1280.0
offset_bottom = 720.0 offset_bottom = 720.0
texture = ExtResource("2_kcf5a") texture = ExtResource("2_kcf5a")

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@ -23,6 +23,7 @@ grow_vertical = 2
script = ExtResource("1_mulrj") script = ExtResource("1_mulrj")
[node name="Night Sky" type="TextureRect" parent="."] [node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0 offset_right = 1280.0
offset_bottom = 720.0 offset_bottom = 720.0
texture = ExtResource("2_jgdg2") texture = ExtResource("2_jgdg2")

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@ -20,6 +20,7 @@ grow_vertical = 2
script = ExtResource("1_hxcrn") script = ExtResource("1_hxcrn")
[node name="Night Sky" type="TextureRect" parent="."] [node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0 offset_right = 1280.0
offset_bottom = 720.0 offset_bottom = 720.0
texture = ExtResource("2_jnmob") texture = ExtResource("2_jnmob")

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@ -20,6 +20,7 @@ grow_vertical = 2
script = ExtResource("1_l1lbb") script = ExtResource("1_l1lbb")
[node name="Night Sky" type="TextureRect" parent="."] [node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0 offset_right = 1280.0
offset_bottom = 720.0 offset_bottom = 720.0
texture = ExtResource("2_uuurj") texture = ExtResource("2_uuurj")

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@ -7,9 +7,9 @@ var pface
var press = false var press = false
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
cname = $Cname cname = $CanvasLayer/Cname
dialog = $Dialog dialog = $CanvasLayer/Dialog
pface = $Playerface pface = $CanvasLayer/Playerface
if Global.cdialog[dindex][1]: if Global.cdialog[dindex][1]:
cname.set_text(Global.pcnames[Global.cdialog[dindex][2]]) cname.set_text(Global.pcnames[Global.cdialog[dindex][2]])
pface.texture = load(Global.pcfaces[Global.cdialog[dindex][2]][Global.cdialog[dindex][3]]) pface.texture = load(Global.pcfaces[Global.cdialog[dindex][2]][Global.cdialog[dindex][3]])

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@ -6,39 +6,41 @@
[node name="Talk" type="Node2D"] [node name="Talk" type="Node2D"]
script = ExtResource("1_c5y35") script = ExtResource("1_c5y35")
[node name="Playerface" type="TextureRect" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Playerface" type="TextureRect" parent="CanvasLayer"]
offset_left = 511.0 offset_left = 511.0
offset_top = 35.0 offset_top = 35.0
offset_right = 767.0 offset_right = 767.0
offset_bottom = 291.0 offset_bottom = 291.0
texture = ExtResource("1_4l8il") texture = ExtResource("1_4l8il")
[node name="Continue" type="ColorRect" parent="."] [node name="Continue" type="ColorRect" parent="CanvasLayer"]
offset_left = 39.0 offset_left = 39.0
offset_top = 118.0 offset_top = 118.0
offset_right = 276.0 offset_right = 276.0
offset_bottom = 177.0 offset_bottom = 177.0
color = Color(0.254902, 0.254902, 0.254902, 1) color = Color(0.254902, 0.254902, 0.254902, 1)
[node name="Continuetext" type="Label" parent="."] [node name="Continuetext" type="Label" parent="CanvasLayer"]
offset_left = 39.0 offset_left = 39.0
offset_top = 119.0 offset_top = 119.0
offset_right = 276.0 offset_right = 276.0
offset_bottom = 177.0 offset_bottom = 178.0
theme_override_font_sizes/font_size = 20 theme_override_font_sizes/font_size = 20
text = "Press enter or B text = "Press enter or B
to continue" to continue"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
[node name="Textbox" type="ColorRect" parent="."] [node name="Textbox" type="ColorRect" parent="CanvasLayer"]
offset_left = 41.0 offset_left = 41.0
offset_top = 319.0 offset_top = 319.0
offset_right = 1243.0 offset_right = 1243.0
offset_bottom = 681.0 offset_bottom = 681.0
color = Color(0.254902, 0.254902, 0.254902, 1) color = Color(0.254902, 0.254902, 0.254902, 1)
[node name="Cname" type="Label" parent="."] [node name="Cname" type="Label" parent="CanvasLayer"]
offset_left = 41.0 offset_left = 41.0
offset_top = 319.0 offset_top = 319.0
offset_right = 1243.0 offset_right = 1243.0
@ -48,7 +50,7 @@ text = "Character name goes here"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
[node name="Dialog" type="Label" parent="."] [node name="Dialog" type="Label" parent="CanvasLayer"]
offset_left = 41.0 offset_left = 41.0
offset_top = 377.0 offset_top = 377.0
offset_right = 1243.0 offset_right = 1243.0

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@ -20,6 +20,7 @@ grow_vertical = 2
script = ExtResource("1_p5nnr") script = ExtResource("1_p5nnr")
[node name="Night Sky" type="TextureRect" parent="."] [node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0 offset_right = 1280.0
offset_bottom = 720.0 offset_bottom = 720.0
texture = ExtResource("2_vkpo3") texture = ExtResource("2_vkpo3")

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@ -23,6 +23,7 @@ grow_vertical = 2
script = ExtResource("1_w3aym") script = ExtResource("1_w3aym")
[node name="Night Sky" type="TextureRect" parent="."] [node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0 offset_right = 1280.0
offset_bottom = 720.0 offset_bottom = 720.0
texture = ExtResource("2_sqp06") texture = ExtResource("2_sqp06")

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@ -20,24 +20,24 @@ var topminibg
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
topleft = $Topleft topleft = $CanvasLayer/Topleft
topleftbg = $Topleftbg topleftbg = $CanvasLayer/Topleftbg
topmini = $Topmini topmini = $CanvasLayer/Topmini
topminibg = $Topminibg topminibg = $CanvasLayer/Topminibg
cn1 = $Topleft/Character1/VBoxContainer/HBoxContainer/Label cn1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer/Label
cn2 = $Topleft/Character2/VBoxContainer/HBoxContainer/Label cn2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer/Label
cn3 = $Topleft/Character3/VBoxContainer/HBoxContainer/Label cn3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer/Label
cn4 = $Topleft/Character4/VBoxContainer/HBoxContainer/Label cn4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer/Label
cf1 = $Topleft/Character1/TextureRect cf1 = $CanvasLayer/Topleft/Character1/TextureRect
cf2 = $Topleft/Character2/TextureRect cf2 = $CanvasLayer/Topleft/Character2/TextureRect
cf3 = $Topleft/Character3/TextureRect cf3 = $CanvasLayer/Topleft/Character3/TextureRect
cf4 = $Topleft/Character4/TextureRect cf4 = $CanvasLayer/Topleft/Character4/TextureRect
focus1 = $Topleft/Character1/ColorRect2 focus1 = $CanvasLayer/Topleft/Character1/ColorRect2
focus2 = $Topleft/Character2/ColorRect2 focus2 = $CanvasLayer/Topleft/Character2/ColorRect2
focus3 = $Topleft/Character3/ColorRect2 focus3 = $CanvasLayer/Topleft/Character3/ColorRect2
focus4 = $Topleft/Character4/ColorRect2 focus4 = $CanvasLayer/Topleft/Character4/ColorRect2
cnf = $Topmini/VBoxContainer/HBoxContainer/Label cnf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer/Label
cff = $Topmini/TextureRect cff = $CanvasLayer/Topmini/TextureRect
topleft.visible = false topleft.visible = false
topleftbg.visible = false topleftbg.visible = false
if Global.mangohud: if Global.mangohud:

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@ -23,454 +23,452 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_pntuv") script = ExtResource("1_pntuv")
[node name="Topminibg" type="ColorRect" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."]
layout_mode = 0
[node name="Topminibg" type="ColorRect" parent="CanvasLayer"]
offset_right = 377.0 offset_right = 377.0
offset_bottom = 116.0 offset_bottom = 116.0
color = Color(0.254902, 0.254902, 0.254902, 1) color = Color(0.254902, 0.254902, 0.254902, 1)
[node name="Topmini" type="HBoxContainer" parent="."] [node name="Topmini" type="HBoxContainer" parent="CanvasLayer"]
layout_mode = 2
offset_right = 377.0 offset_right = 377.0
offset_bottom = 116.0 offset_bottom = 116.0
[node name="TextureRect" type="TextureRect" parent="Topmini"] [node name="TextureRect" type="TextureRect" parent="CanvasLayer/Topmini"]
custom_minimum_size = Vector2(116, 116) custom_minimum_size = Vector2(116, 116)
layout_mode = 2 layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topmini"] [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Topmini"]
layout_mode = 2 layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topmini/VBoxContainer"] [node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Topmini/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topmini/VBoxContainer/HBoxContainer"] [node name="Label" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0) custom_minimum_size = Vector2(174, 0)
layout_mode = 2 layout_mode = 2
text = "Name" text = "Name"
[node name="Label3" type="Label" parent="Topmini/VBoxContainer/HBoxContainer"] [node name="Label3" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "R1" text = "R1"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topmini/VBoxContainer"] [node name="HBoxContainer2" type="HBoxContainer" parent="CanvasLayer/Topmini/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topmini/VBoxContainer/HBoxContainer2"] [node name="Label" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Health" text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topmini/VBoxContainer/HBoxContainer2"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu") theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr") theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topmini/VBoxContainer/HBoxContainer2"] [node name="Label2" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topmini/VBoxContainer"] [node name="HBoxContainer3" type="HBoxContainer" parent="CanvasLayer/Topmini/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topmini/VBoxContainer/HBoxContainer3"] [node name="Label" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Stamina" text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topmini/VBoxContainer/HBoxContainer3"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau") theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7") theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topmini/VBoxContainer/HBoxContainer3"] [node name="Label2" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topmini/VBoxContainer"] [node name="HBoxContainer4" type="HBoxContainer" parent="CanvasLayer/Topmini/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topmini/VBoxContainer/HBoxContainer4"] [node name="Label" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Skill" text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topmini/VBoxContainer/HBoxContainer4"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topmini/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topmini"] [node name="ColorRect2" type="ColorRect" parent="CanvasLayer/Topmini"]
custom_minimum_size = Vector2(12, 64) custom_minimum_size = Vector2(12, 64)
layout_mode = 2 layout_mode = 2
color = Color(0, 0, 1, 1) color = Color(0, 0, 1, 1)
[node name="Topleftbg" type="ColorRect" parent="."] [node name="Topleftbg" type="ColorRect" parent="CanvasLayer"]
visible = false visible = false
layout_mode = 0
offset_right = 377.0 offset_right = 377.0
offset_bottom = 476.0 offset_bottom = 476.0
color = Color(0.254902, 0.254902, 0.254902, 1) color = Color(0.254902, 0.254902, 0.254902, 1)
[node name="Topleft" type="VBoxContainer" parent="."] [node name="Topleft" type="VBoxContainer" parent="CanvasLayer"]
visible = false visible = false
layout_mode = 0
offset_right = 377.0 offset_right = 377.0
offset_bottom = 476.0 offset_bottom = 476.0
[node name="Character1" type="HBoxContainer" parent="Topleft"] [node name="Character1" type="HBoxContainer" parent="CanvasLayer/Topleft"]
layout_mode = 2 layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Topleft/Character1"] [node name="TextureRect" type="TextureRect" parent="CanvasLayer/Topleft/Character1"]
custom_minimum_size = Vector2(116, 116) custom_minimum_size = Vector2(116, 116)
layout_mode = 2 layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character1"] [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Topleft/Character1"]
layout_mode = 2 layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"] [node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Topleft/Character1/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0) custom_minimum_size = Vector2(174, 0)
layout_mode = 2 layout_mode = 2
text = "Name" text = "Name"
[node name="Label3" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer"] [node name="Label3" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "R1 + ↑" text = "R1 + ↑"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"] [node name="HBoxContainer2" type="HBoxContainer" parent="CanvasLayer/Topleft/Character1/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Health" text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu") theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr") theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"] [node name="HBoxContainer3" type="HBoxContainer" parent="CanvasLayer/Topleft/Character1/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Stamina" text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau") theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7") theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"] [node name="HBoxContainer4" type="HBoxContainer" parent="CanvasLayer/Topleft/Character1/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Skill" text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character1"] [node name="ColorRect2" type="ColorRect" parent="CanvasLayer/Topleft/Character1"]
custom_minimum_size = Vector2(12, 64) custom_minimum_size = Vector2(12, 64)
layout_mode = 2 layout_mode = 2
[node name="Character2" type="HBoxContainer" parent="Topleft"] [node name="Character2" type="HBoxContainer" parent="CanvasLayer/Topleft"]
layout_mode = 2 layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Topleft/Character2"] [node name="TextureRect" type="TextureRect" parent="CanvasLayer/Topleft/Character2"]
custom_minimum_size = Vector2(116, 116) custom_minimum_size = Vector2(116, 116)
layout_mode = 2 layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character2"] [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Topleft/Character2"]
layout_mode = 2 layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"] [node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Topleft/Character2/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0) custom_minimum_size = Vector2(174, 0)
layout_mode = 2 layout_mode = 2
text = "Name" text = "Name"
[node name="Label3" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer"] [node name="Label3" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "R1 + →" text = "R1 + →"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"] [node name="HBoxContainer2" type="HBoxContainer" parent="CanvasLayer/Topleft/Character2/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Health" text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu") theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr") theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"] [node name="HBoxContainer3" type="HBoxContainer" parent="CanvasLayer/Topleft/Character2/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Stamina" text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau") theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7") theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"] [node name="HBoxContainer4" type="HBoxContainer" parent="CanvasLayer/Topleft/Character2/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Skill" text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character2"] [node name="ColorRect2" type="ColorRect" parent="CanvasLayer/Topleft/Character2"]
custom_minimum_size = Vector2(12, 64) custom_minimum_size = Vector2(12, 64)
layout_mode = 2 layout_mode = 2
[node name="Character3" type="HBoxContainer" parent="Topleft"] [node name="Character3" type="HBoxContainer" parent="CanvasLayer/Topleft"]
layout_mode = 2 layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Topleft/Character3"] [node name="TextureRect" type="TextureRect" parent="CanvasLayer/Topleft/Character3"]
custom_minimum_size = Vector2(116, 116) custom_minimum_size = Vector2(116, 116)
layout_mode = 2 layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character3"] [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Topleft/Character3"]
layout_mode = 2 layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"] [node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Topleft/Character3/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0) custom_minimum_size = Vector2(174, 0)
layout_mode = 2 layout_mode = 2
text = "Name" text = "Name"
[node name="Label3" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer"] [node name="Label3" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "R1 + ↓" text = "R1 + ↓"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"] [node name="HBoxContainer2" type="HBoxContainer" parent="CanvasLayer/Topleft/Character3/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Health" text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu") theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr") theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"] [node name="HBoxContainer3" type="HBoxContainer" parent="CanvasLayer/Topleft/Character3/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Stamina" text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau") theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7") theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"] [node name="HBoxContainer4" type="HBoxContainer" parent="CanvasLayer/Topleft/Character3/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Skill" text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character3"] [node name="ColorRect2" type="ColorRect" parent="CanvasLayer/Topleft/Character3"]
custom_minimum_size = Vector2(12, 64) custom_minimum_size = Vector2(12, 64)
layout_mode = 2 layout_mode = 2
[node name="Character4" type="HBoxContainer" parent="Topleft"] [node name="Character4" type="HBoxContainer" parent="CanvasLayer/Topleft"]
layout_mode = 2 layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Topleft/Character4"] [node name="TextureRect" type="TextureRect" parent="CanvasLayer/Topleft/Character4"]
custom_minimum_size = Vector2(116, 116) custom_minimum_size = Vector2(116, 116)
layout_mode = 2 layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character4"] [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Topleft/Character4"]
layout_mode = 2 layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"] [node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Topleft/Character4/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0) custom_minimum_size = Vector2(174, 0)
layout_mode = 2 layout_mode = 2
text = "Name" text = "Name"
[node name="Label3" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer"] [node name="Label3" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "R1 + ←" text = "R1 + ←"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"] [node name="HBoxContainer2" type="HBoxContainer" parent="CanvasLayer/Topleft/Character4/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Health" text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu") theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr") theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"] [node name="HBoxContainer3" type="HBoxContainer" parent="CanvasLayer/Topleft/Character4/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Stamina" text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau") theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7") theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"] [node name="HBoxContainer4" type="HBoxContainer" parent="CanvasLayer/Topleft/Character4/VBoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"] [node name="Label" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0) custom_minimum_size = Vector2(70, 0)
layout_mode = 2 layout_mode = 2
text = "Skill" text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"] [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0) custom_minimum_size = Vector2(63, 0)
layout_mode = 2 layout_mode = 2
text = "100/100" text = "100/100"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character4"] [node name="ColorRect2" type="ColorRect" parent="CanvasLayer/Topleft/Character4"]
custom_minimum_size = Vector2(12, 64) custom_minimum_size = Vector2(12, 64)
layout_mode = 2 layout_mode = 2

View file

@ -30,7 +30,7 @@ func _input(event):
func _title(): func _title():
# This is like autoloading the scene, only # This is like autoloading the scene, only
# it happens after already loading the main scene. # it happens after already loading the main scene.
get_tree().change_scene_to_file("res://title.tscn") get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
#get_tree().root.add_child(title) #get_tree().root.add_child(title)
#get_tree().root.remove_child(boot) #get_tree().root.remove_child(boot)
#boot.queue_free() #boot.queue_free()

View file

@ -176,3 +176,6 @@ shape = SubResource("RectangleShape2D_dj8gt")
libraries = { libraries = {
"": SubResource("AnimationLibrary_mh65y") "": SubResource("AnimationLibrary_mh65y")
} }
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, 57)