basic skill

This commit is contained in:
Page Asgardius 2024-01-28 17:52:01 -07:00
parent 36583be9db
commit 24e5cbfea9
11 changed files with 88 additions and 15 deletions

View file

@ -0,0 +1,26 @@
extends Area2D
var velocity: Vector2 = Vector2()
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
position += velocity * delta
func _on_body_entered(body):
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):
# Global.live = 3
queue_free()
func _on_screen_exited():
queue_free()

View file

@ -1,15 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://b2gxwerkgrbp7"]
[gd_scene load_steps=4 format=3 uid="uid://dibpmnnxefgi2"]
[ext_resource type="Script" path="res://sprites/common/bullet/fireball.gd" id="1_o7kcl"]
[ext_resource type="Texture2D" uid="uid://cfqxhmvjstwcd" path="res://sprites/common/bullet/fireball.png" id="1_ues2l"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tqfch"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
size = Vector2(47, 60)
[node name="Fireball" type="RigidBody2D"]
[node name="Fireball" type="Area2D"]
script = ExtResource("1_o7kcl")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ues2l")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0.5, 0)
shape = SubResource("RectangleShape2D_tqfch")
shape = SubResource("RectangleShape2D_g125y")
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -48,4 +48,4 @@ func _physics_process(delta):
anim.play("widle")
else:
anim.play("sidle")
move_and_slide()
#move_and_slide()

View file

@ -48,4 +48,4 @@ func _physics_process(delta):
anim.play("widle")
else:
anim.play("sidle")
move_and_slide()
#move_and_slide()

View file

@ -7,11 +7,12 @@ var angle = 2
var sprite
var anim
var csprite
var bpress = false
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _ready():
add_to_group("players")
anim = $AnimationPlayer
sprite = $Sprite2D
if Global.debug:
@ -20,7 +21,6 @@ func _ready():
else:
csprite = Global.cpchar
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
csprite
func _physics_process(delta):
# Add the gravity.
@ -66,3 +66,24 @@ func _physics_process(delta):
else:
anim.play("sidle")
move_and_slide()
func _input(event):
if Global.live == 1:
if Input.is_action_just_pressed("shoot") && !bpress && Global.live == 1:
bpress = true
var bullet
if Global.debug:
bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar]])
else:
bullet = load(Global.pbbullets[Global.party[Global.cpchar]])
var new_bullet = bullet.instantiate()
new_bullet.velocity = Vector2(0, -500).rotated(deg_to_rad(angle * 90))
var rposition = Vector2(0, -96).rotated(deg_to_rad(angle * 90))
if angle == 2:
new_bullet.position = Vector2(position.x + rposition.x, position.y + rposition.y + 98)
else:
new_bullet.position = Vector2(position.x + rposition.x, position.y + rposition.y)
if new_bullet.position.x > 0 && new_bullet.position.y > 0 && new_bullet.position.x < 1280 && new_bullet.position.y < 720:
get_parent().add_child(new_bullet)
elif Input.is_action_just_released("shoot") && bpress:
bpress = false