basic skill
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parent
36583be9db
commit
24e5cbfea9
11 changed files with 88 additions and 15 deletions
11
Label2.gd
11
Label2.gd
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@ -1,17 +1,22 @@
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extends Label
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var housefreedom
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var welcometext = ""
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var playername
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func _ready():
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if OS.get_data_dir().begins_with("/home"):
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playername = OS.get_data_dir().rsplit("/", true, 7)[2]
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else:
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playername = "player"
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housefreedom = OS.get_processor_name().contains("AMD Custom APU") && OS.get_processor_name().contains("0405")
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if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0:
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if OS.get_distribution_name().contains("Kali") || OS.get_environment("WSL_DISTRO_NAME").length() < 0:
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Global.sk = true
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if Global.sk:
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_sk()
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else:
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if Global.firstrun:
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welcometext = "Welcome to your first session "+OS.get_data_dir().rsplit("/", true, 7)[2]
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welcometext = "Welcome to your first session "+playername
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else:
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welcometext = "Welcome back "+OS.get_data_dir().rsplit("/", true, 7)[2]
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welcometext = "Welcome back "+playername
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if housefreedom:
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welcometext = welcometext+"\nSteam machines are not dead yet"
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if OS.get_environment("MANGOHUD").contains("1"):
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@ -15,7 +15,7 @@ var cdialog = []
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 20, true]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
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var cplace = [0,2,1]
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var dplace = [null, null, null]
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const dialogs = []
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/fireball.tscn"]
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const pchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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var party = [null, null, null, null]
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@ -32,7 +32,7 @@ var firstrun
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const musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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var debug = false
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const release = "R0.0.2-dev"
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const release = "R0.0.3-dev"
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var sk = false
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var xm = 0
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var ym = 0
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@ -1,7 +1,10 @@
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extends Node2D
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var talk = load("res://levels/ui/talk.tscn").instantiate()
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var boss
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# Called when the node enters the scene tree for the first time.
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func _ready():
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boss = $Natasha
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boss.add_to_group("enemies")
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Global.cdialog = [["What are you doing heree?", true, 0], ["Your father need help to debug this game", false, 9], ["Ok, i'll help too", true, 0]]
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Global.live = 0
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get_tree().root.add_child.call(talk)
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@ -34,7 +34,7 @@ func _input(event):
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
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if Input.is_key_pressed(KEY_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_X):
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if Input.is_action_just_pressed("stopmusic"):
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infobox.set_text("")
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player.stop()
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#print("Mouse Click/Unclick at: ", event.position)
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@ -32,7 +32,7 @@ func _input(event):
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
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if Input.is_key_pressed(KEY_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_X):
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if Input.is_action_just_pressed("stopmusic"):
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player.stop()
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#print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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@ -42,6 +42,18 @@ ui_cancel={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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stopmusic={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[physics]
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26
sprites/common/bullet/fireball.gd
Normal file
26
sprites/common/bullet/fireball.gd
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@ -0,0 +1,26 @@
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extends Area2D
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var velocity: Vector2 = Vector2()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _physics_process(delta):
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position += velocity * delta
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func _on_body_entered(body):
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#if body.is_in_group("players"):
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# Global.live = 2
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#elif body.is_in_group("enemies"):
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# Global.live = 3
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queue_free()
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func _on_screen_exited():
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queue_free()
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@ -1,15 +1,21 @@
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[gd_scene load_steps=3 format=3 uid="uid://b2gxwerkgrbp7"]
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[gd_scene load_steps=4 format=3 uid="uid://dibpmnnxefgi2"]
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[ext_resource type="Script" path="res://sprites/common/bullet/fireball.gd" id="1_o7kcl"]
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[ext_resource type="Texture2D" uid="uid://cfqxhmvjstwcd" path="res://sprites/common/bullet/fireball.png" id="1_ues2l"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_tqfch"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
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size = Vector2(47, 60)
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[node name="Fireball" type="RigidBody2D"]
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[node name="Fireball" type="Area2D"]
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script = ExtResource("1_o7kcl")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_ues2l")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0.5, 0)
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shape = SubResource("RectangleShape2D_tqfch")
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shape = SubResource("RectangleShape2D_g125y")
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[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -48,4 +48,4 @@ func _physics_process(delta):
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anim.play("widle")
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else:
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anim.play("sidle")
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move_and_slide()
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#move_and_slide()
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@ -48,4 +48,4 @@ func _physics_process(delta):
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anim.play("widle")
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else:
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anim.play("sidle")
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move_and_slide()
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#move_and_slide()
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@ -7,11 +7,12 @@ var angle = 2
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var sprite
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var anim
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var csprite
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var bpress = false
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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func _ready():
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add_to_group("players")
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anim = $AnimationPlayer
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sprite = $Sprite2D
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if Global.debug:
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else:
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csprite = Global.cpchar
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sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
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csprite
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func _physics_process(delta):
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# Add the gravity.
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else:
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anim.play("sidle")
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move_and_slide()
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func _input(event):
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if Global.live == 1:
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if Input.is_action_just_pressed("shoot") && !bpress && Global.live == 1:
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bpress = true
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var bullet
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if Global.debug:
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bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar]])
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else:
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bullet = load(Global.pbbullets[Global.party[Global.cpchar]])
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var new_bullet = bullet.instantiate()
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new_bullet.velocity = Vector2(0, -500).rotated(deg_to_rad(angle * 90))
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var rposition = Vector2(0, -96).rotated(deg_to_rad(angle * 90))
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if angle == 2:
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new_bullet.position = Vector2(position.x + rposition.x, position.y + rposition.y + 98)
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else:
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new_bullet.position = Vector2(position.x + rposition.x, position.y + rposition.y)
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if new_bullet.position.x > 0 && new_bullet.position.y > 0 && new_bullet.position.x < 1280 && new_bullet.position.y < 720:
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get_parent().add_child(new_bullet)
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elif Input.is_action_just_released("shoot") && bpress:
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bpress = false
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