fix controls
This commit is contained in:
parent
f4cba77cec
commit
36583be9db
2 changed files with 5 additions and 2 deletions
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@ -14,4 +14,3 @@ func _process(delta):
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func _input(event):
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func _input(event):
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if Global.cdialog.size() == 0:
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if Global.cdialog.size() == 0:
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get_tree().root.remove_child(talk)
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get_tree().root.remove_child(talk)
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Global.live = 1
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@ -4,6 +4,7 @@ var dindex = 0
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var cname
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var cname
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var dialog
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var dialog
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var pface
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var pface
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var press = false
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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cname = $Cname
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cname = $Cname
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@ -23,7 +24,9 @@ func _process(delta):
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pass
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pass
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func _input(event):
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func _input(event):
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if Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("ui_accept") && !press:
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press = true
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if Input.is_action_just_released("ui_accept") && press:
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dindex += 1
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dindex += 1
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if dindex < Global.cdialog.size():
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if dindex < Global.cdialog.size():
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if Global.cdialog[dindex][1]:
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if Global.cdialog[dindex][1]:
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@ -43,3 +46,4 @@ func _input(event):
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Global.bossready = true
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Global.bossready = true
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Global.live = 1
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Global.live = 1
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Global.cdialog = []
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Global.cdialog = []
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press = false
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