testspawn

This commit is contained in:
Page Asgardius 2024-11-03 16:29:58 -07:00
parent 3e93e6bf33
commit 392e565cf0
401 changed files with 3815 additions and 3210 deletions

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View file

@ -1,6 +1,6 @@
extends CharacterBody2D
extends KinematicBody2D
var velocity
const SPEED = 300.0
var xm = 0
var ym = 0
@ -22,7 +22,7 @@ var rboost = 1
func _ready():
add_to_group("players")
anim = $AnimationPlayer
sprite = $Sprite2D
sprite = $Sprite
#_charswitch()
_charinit()
@ -69,7 +69,6 @@ func _physics_process(delta):
#origmpos = get_viewport().get_mouse_position()
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
position += velocity
Global.playerx = position.x
Global.playery = position.y
if ym > 0.3:
@ -98,16 +97,18 @@ func _physics_process(delta):
anim.play("widle")
else:
anim.play("sidle")
move_and_slide()
position += velocity
velocity = move_and_slide(velocity)
#move_and_slide(position)
func _input(event):
xm = 0
ym = 0
if Global.live == 1:
if Global.live == 1 && !Input.is_action_pressed("schar"):
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2:
xm = Input.get_joy_axis(0,JOY_ANALOG_LX)
ym = Input.get_joy_axis(0,JOY_ANALOG_LY)
else:
if Input.is_action_pressed("ui_left"):
xm = -1
@ -120,7 +121,7 @@ func _input(event):
if Input.is_action_pressed("run"):
rboost = 4
elif Global.gamepad > 0:
rboost = (Input.get_joy_axis(0,JOY_AXIS_TRIGGER_RIGHT) + 1)*2
rboost = (Input.get_joy_axis(0,JOY_ANALOG_R2) + 1)*2
else:
rboost = 1
if Input.is_action_pressed("schar") && (Input.is_action_just_released("ui_up") || Input.is_action_just_released("ui_down") || Input.is_action_just_released("ui_left") || Input.is_action_just_released("ui_right")):
@ -132,13 +133,13 @@ func _input(event):
bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar][0]])
else:
bullet = load(Global.pbbullets[Global.party[Global.cpchar][0]])
var new_pbullet = bullet.instantiate()
var new_pbullet = bullet.instance()
new_pbullet.btype = "players"
new_pbullet.attack = attack
new_pbullet.crit = crit
new_pbullet.speciality = speciality
new_pbullet.velocity = Vector2(0, -speed).rotated(deg_to_rad(angle * 90))
var rposition = Vector2(0, -96).rotated(deg_to_rad(angle * 90))
new_pbullet.velocity = Vector2(0, -speed).rotated(deg2rad(angle * 90))
var rposition = Vector2(0, -96).rotated(deg2rad(angle * 90))
if angle == 2:
new_pbullet.position = Vector2(position.x + rposition.x, position.y + rposition.y + 98)
else:

View file

@ -1,180 +1,180 @@
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[gd_scene load_steps=12 format=2]
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}
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_6vvcv")
[node name="Sprite2D" type="Sprite2D" parent="."]
hframes = 3
[node name="Sprite" type="Sprite" parent="."]
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vframes = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_6crqd")
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
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}
anims/RESET = SubResource( 2 )
anims/eidle = SubResource( 3 )
anims/ewalk = SubResource( 4 )
anims/nidle = SubResource( 5 )
anims/nwalk = SubResource( 6 )
anims/sidle = SubResource( 7 )
anims/swalk = SubResource( 8 )
anims/widle = SubResource( 9 )
anims/wwalk = SubResource( 10 )
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, 57)
current = true

View file

@ -1,9 +1,8 @@
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