new release

This commit is contained in:
Page Asgardius 2024-03-12 18:32:04 -07:00
parent 17193e4738
commit 396fdfe1b9
11 changed files with 113 additions and 5 deletions

View file

@ -22,7 +22,7 @@ func _ready():
if OS.get_environment("MANGOHUD").contains("1"):
Global.mangohud = true
welcometext = welcometext+"\nYour overlay already has a FPS counter, built-in one is disabled"
welcometext = welcometext+"\nVirtual machine boot process completed"
welcometext = welcometext+"\nbooting virtual machine"
#This can be used to detect background process, may be useful later
#var output = []
# Execute "get-process" in powershell and save data in "output":

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backgounds/booting.png Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dehwbrunbug83"
path="res://.godot/imported/booting.png-ef7387091bb892f0b811d4eee52c33ba.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://backgounds/booting.png"
dest_files=["res://.godot/imported/booting.png-ef7387091bb892f0b811d4eee52c33ba.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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backgounds/fsck.png Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b6h47p4yhk0hv"
path="res://.godot/imported/fsck.png-34ad321c02739e62f24476fcb6e88c84.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://backgounds/fsck.png"
dest_files=["res://.godot/imported/fsck.png-34ad321c02739e62f24476fcb6e88c84.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -35,7 +35,7 @@ var firstrun
const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav"]
const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
var debug = false
const release = "R0.1.1-dev"
const release = "R0.1.3-alpha"
var sk = false
var xm = 0
var ym = 0

View file

@ -57,7 +57,7 @@ text = "Disclaimer (and return to title)"
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "Test Rooms"
text = "Shrine of the doomed souls"
[node name="Results" type="Button" parent="VBoxContainer"]
layout_mode = 2

View file

@ -32,7 +32,7 @@ offset_top = 3.0
offset_right = 790.0
offset_bottom = 73.0
theme_override_font_sizes/font_size = 40
text = "Test Rooms"
text = "Shrine of the doomed souls"
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1

23
levels/ui/vmboot.gd Normal file
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@ -0,0 +1,23 @@
extends Node2D
const backgrounds = ["res://backgounds/booting.png", "res://backgounds/fsck.png"]
var stage = 0
var bg
# Called when the node enters the scene tree for the first time.
func _ready():
bg = $TextureRect
bg.texture = load(backgrounds[stage])
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_timer_timeout():
if stage == 0:
stage = stage + 1
bg.texture = load(backgrounds[stage])
else:
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
#pass # Replace with function body.

17
levels/ui/vmboot.tscn Normal file
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@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://bdshjqabxu1aj"]
[ext_resource type="Script" path="res://levels/ui/vmboot.gd" id="1_dhver"]
[node name="Vmboot" type="Node2D"]
script = ExtResource("1_dhver")
[node name="Timer" type="Timer" parent="."]
process_callback = 0
wait_time = 3.0
autostart = true
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 40.0
offset_bottom = 40.0
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View file

@ -30,7 +30,7 @@ func _input(event):
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
get_tree().change_scene_to_file("res://levels/ui/vmboot.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()