level clear

This commit is contained in:
Page Asgardius 2024-07-15 17:22:33 -07:00
parent 23ce8d32f8
commit 45db4b4f64
11 changed files with 60 additions and 18 deletions

View file

@ -8,6 +8,7 @@ func _ready():
add_child(rmusic)
var titlemusic = load(Global.musictracks[7])
rmusic.stream = titlemusic
rmusic.mix_target = 1
rmusic.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body.

View file

@ -8,6 +8,7 @@ func _ready():
add_child(rmusic)
var titlemusic = load(Global.musictracks[1])
rmusic.stream = titlemusic
rmusic.mix_target = 1
rmusic.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body.

View file

@ -60,15 +60,15 @@ script_export_mode=2
custom_template/debug=""
custom_template/release=""
gradle_build/use_gradle_build=true
gradle_build/use_gradle_build=false
gradle_build/gradle_build_directory=""
gradle_build/android_source_template=""
gradle_build/compress_native_libraries=false
gradle_build/export_format=0
gradle_build/min_sdk=""
gradle_build/target_sdk=""
architectures/armeabi-v7a=false
architectures/arm64-v8a=true
architectures/armeabi-v7a=true
architectures/arm64-v8a=false
architectures/x86=false
architectures/x86_64=false
version/code=1

View file

@ -11,7 +11,7 @@ var wait
var bossready = false
var playerx
var playery
var ccutscene
var ccutscene = null
const cutscenes = [["res://levels/Cutscenes/opening/aboutkaizo.tscn", "res://levels/Cutscenes/opening/midorihello.tscn", "res://music/scholartrip.wav", false], ["res://levels/Cutscenes/opening/midorihello.tscn", "res://levels/Cutscenes/opening/fearlessmidori.tscn", "res://music/scholartrip.wav", false], ["res://levels/Cutscenes/opening/fearlessmidori.tscn", "res://levels/Cutscenes/opening/midoriwaterfall.tscn", "res://music/midorinoakuma.wav", false], ["res://levels/Cutscenes/opening/midoriwaterfall.tscn", "res://levels/Cutscenes/opening/midorireading.tscn", "res://music/midorinoakuma.wav", false], ["res://levels/Cutscenes/opening/midorireading.tscn", "res://levels/Cutscenes/opening/chasing.tscn", "res://music/midorinoakuma.wav", false], ["res://levels/Cutscenes/opening/chasing.tscn", "res://levels/ui/gameplay.tscn", "res://music/midorinoakuma.wav", true]]
const pcnames = ["Midori Asgardius", "Diana Asgardius", null, "Kimberly Arch", null, null, null, null, null, "Natasha Dostoyevsky"]
const npcnames = ["Lily", null, null, "Kimberly Arch", null, null, null, null, null, "Natasha Dostoyevsky"]

View file

@ -24,9 +24,21 @@ func _physics_process(delta):
elif player.position.y > boss.position.y && player.get_index() < boss.get_index():
move_child(player, boss.get_index() + 1)
print("move down")
if Global.debug:
if Global.dstats[Global.dparty[0][0]][0] <= 0 && Global.live == 1:
_winner()
else:
if Global.cstats[Global.party[0][0]][0] <= 0 && Global.live == 1:
_winner()
func _input(event):
if Global.cdialog.size() != 0 && Global.live == 1:
get_tree().root.remove_child(talk)
Global.cdialog = []
func _winner():
Global.cdialog = [[tr("DIALOG_CERES_L20_3"), true, 0, 0], [tr("DIALOG_CERES_L20_4"), false, 3], [tr("DIALOG_CERES_L20_5"), true, 0, 0]]
Global.live = 3
#talk.queue_free()
talk = load("res://levels/ui/talk.tscn").instantiate()
get_tree().root.add_child.call(talk)

View file

@ -29,4 +29,14 @@ func _input(event):
if Global.cdialog.size() != 0 && Global.live == 1:
get_tree().root.remove_child(talk)
Global.cdialog = []
if Global.cboss[1] <= 0 && Global.live == 1:
_winner()
func _winner():
Global.cdialog = [[tr("DIALOG_DANMAKUTEST_3"), true, 0, 0], [tr("DIALOG_DANMAKUTEST_4"), false, 9], [tr("DIALOG_DANMAKUTEST_5"), true, 0, 0]]
Global.live = 3
#talk.queue_free()
talk = load("res://levels/ui/talk.tscn").instantiate()
get_tree().root.add_child.call(talk)

View file

@ -58,13 +58,15 @@ func _input(event):
get_tree().change_scene_to_file("res://title.tscn")
if Input.is_action_just_pressed("ui_accept"):
if Global.cutscenes[Global.ccutscene][3]:
var ccutscene = Global.ccutscene
Global.ccutscene = null
get_tree().root.remove_child(bhud)
get_tree().root.remove_child(level)
bgsound.stop()
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file(Global.cutscenes[Global.ccutscene][1])
get_tree().change_scene_to_file(Global.cutscenes[ccutscene][1])
else:
Global.ccutscene += 1
get_tree().root.remove_child(level)

View file

@ -53,7 +53,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2.ZERO
if Global.live == 6:
if Global.live > 4 && Global.live < 9:
_exit()
#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
@ -150,8 +150,14 @@ func _exit():
# get_tree().root.remove_child(bhud)
#get_tree().root.remove_child(player)
get_tree().root.remove_child(level)
Global.live = 0
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file("res://title.tscn")
if Global.live == 7:
get_tree().change_scene_to_file("res://backgounds/result.tscn")
elif Global.live == 8:
get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
elif Global.live == 6:
if Global.debug:
Global.live = 0
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
Global.live = 0
get_tree().change_scene_to_file("res://title.tscn")

View file

@ -42,7 +42,15 @@ func _input(event):
isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
else:
isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
if isboss:
Global.bossready = true
Global.live = 1
if Global.live == 0:
if isboss:
Global.bossready = true
Global.live = 1
queue_free()
elif Global.live == 3:
if Global.ccutscene == null:
Global.live = 7
else:
Global.live = 8
queue_free()
press = false

View file

@ -15,10 +15,6 @@ run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.png"
[audio]
buses/default_bus_layout=""
[autoload]
Global="*res://global.gd"

View file

@ -89,9 +89,15 @@ DIALOG_TEST_2;I got you, cheap copy;Te atrapé, copia barata;手に入れたよ
DIALOG_DANMAKUTEST_0;What are you doing here?;¿Qué haces aquí?;ここで何をしているの?
DIALOG_DANMAKUTEST_1;Your father need help to debug this game;Tu padre necesita ayuda para depurar este juego;あなたのお父さんはこのゲー\nムのデバッグを手伝ってほしいと思っています
DIALOG_DANMAKUTEST_2;Ok, i'll help too;Bien, entonces yo también ayudaré;わかった、私も手伝うよ
DIALOG_DANMAKUTEST_3;are you OK?;¿estás bien?;大丈夫ですか?
DIALOG_DANMAKUTEST_4;I'm just a bit tired;Solo estoy un poco cansada;ちょっと疲れただけ
DIALOG_DANMAKUTEST_5;I'm leaving for now;Me voy por ahora;とりあえず出発します
DIALOG_CERES_L20_0;I wont be a healer;No seré una sanadora;私はヒーラーにはなりません
DIALOG_CERES_L20_1;I want a friendly challenge, loser will obey the winner;Haremos un reto amistoso, El perdedor obedecerá al ganador;友好的な挑戦をしたい、負けた者は勝者に従う
DIALOG_CERES_L20_2;My magic wand VS your bow;Mi vara mágica contra tu arco;私の魔法の杖 VS あなたの弓
DIALOG_CERES_L20_3;I'm tired;Estoy cansada;私は疲れている
DIALOG_CERES_L20_4;You must study at Kaizo Magic School as you promised;Debes estudiar en la escuela de Magia Kaizo como prometiste;約束通りカイゾー魔法学校で勉強しなくちゃ
DIALOG_CERES_L20_5;It seems I'm lucky;Parece que tengo suerte;私は幸運のようです
CERES_L20_DESC;Kimberlys Challenge;Reto de Kimberly;キンバリーの挑戦
MENU_CHARACTER;Character List;Lista de Personajes;キャラクター一覧
MENU_TEAM;Team List;Lista de Equipos;チーム

1 en es ja
89 DIALOG_DANMAKUTEST_0 What are you doing here? ¿Qué haces aquí? ここで何をしているの?
90 DIALOG_DANMAKUTEST_1 Your father need help to debug this game Tu padre necesita ayuda para depurar este juego あなたのお父さんはこのゲー\nムのデバッグを手伝ってほしいと思っています
91 DIALOG_DANMAKUTEST_2 Ok, i'll help too Bien, entonces yo también ayudaré わかった、私も手伝うよ
92 DIALOG_DANMAKUTEST_3 are you OK? ¿estás bien? 大丈夫ですか?
93 DIALOG_DANMAKUTEST_4 I'm just a bit tired Solo estoy un poco cansada ちょっと疲れただけ
94 DIALOG_DANMAKUTEST_5 I'm leaving for now Me voy por ahora とりあえず出発します
95 DIALOG_CERES_L20_0 I won’t be a healer No seré una sanadora 私はヒーラーにはなりません
96 DIALOG_CERES_L20_1 I want a friendly challenge, loser will obey the winner Haremos un reto amistoso, El perdedor obedecerá al ganador 友好的な挑戦をしたい、負けた者は勝者に従う
97 DIALOG_CERES_L20_2 My magic wand VS your bow Mi vara mágica contra tu arco 私の魔法の杖 VS あなたの弓
98 DIALOG_CERES_L20_3 I'm tired Estoy cansada 私は疲れている
99 DIALOG_CERES_L20_4 You must study at Kaizo Magic School as you promised Debes estudiar en la escuela de Magia Kaizo como prometiste 約束通りカイゾー魔法学校で勉強しなくちゃ
100 DIALOG_CERES_L20_5 It seems I'm lucky Parece que tengo suerte 私は幸運のようです
101 CERES_L20_DESC Kimberly’s Challenge Reto de Kimberly キンバリーの挑戦
102 MENU_CHARACTER Character List Lista de Personajes キャラクター一覧
103 MENU_TEAM Team List Lista de Equipos チーム