From 599fc5f5efa47357cef7ef6e5d89f1a73aa5b0bc Mon Sep 17 00:00:00 2001 From: Page Asgardius Date: Sun, 12 May 2024 12:54:52 -0700 Subject: [PATCH] cutscenes --- global.gd | 2 + levels/ui/Cutscenes.gd | 128 +++++++++++++------------------ levels/ui/cscene.gd | 76 ++++++++++++++++++ levels/ui/cscene.tscn | 102 ++++++++++++++++++++++++ levels/ui/scene.gd | 4 + levels/ui/scene.tscn | 7 ++ sprites/common/bullet/arrow.gd | 5 +- sprites/common/bullet/arrow.png | Bin 6545 -> 6613 bytes sprites/common/bullet/arrow.tscn | 6 +- text.csv | 2 + 10 files changed, 255 insertions(+), 77 deletions(-) create mode 100644 levels/ui/cscene.gd create mode 100644 levels/ui/cscene.tscn diff --git a/global.gd b/global.gd index 925928e..27d2c07 100644 --- a/global.gd +++ b/global.gd @@ -9,6 +9,8 @@ var wait var bossready = false var playerx var playery +var ccutscene +const cutscenes = [["res://levels/Cutscenes/opening.tscn", "res://levels/ui/gameplay.tscn", "res://music/scholartrip.wav", true]] const pcnames = ["Midori Asgardius", "Diana Asgardius", null, "Kimberly Arch", null, null, null, null, null, "Natasha Dostoyevsky"] const npcnames = ["Lily", null, null, "Kimberly Arch", null, null, null, null, null, "Natasha Dostoyevsky"] const pcfaces = [["res://sprites/common/midori/face.png"], ["res://sprites/common/tuna/face.png"], [null], ["res://sprites/common/kimberly/face.png"], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/face.png"]] diff --git a/levels/ui/Cutscenes.gd b/levels/ui/Cutscenes.gd index bd068a7..6752c05 100644 --- a/levels/ui/Cutscenes.gd +++ b/levels/ui/Cutscenes.gd @@ -13,96 +13,78 @@ var ishud = true func _ready(): add_child(bgsound) add_child(sfx1) - if Global.debug: - level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate() - #player = load(Global.pchars[Global.dcpchar]).instantiate() - musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]] - isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2] - else: - level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instantiate() - # player = load(Global.pchars[Global.cpchar]).instantiate() - musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]] - isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2] - #if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null: - # player.position.x = Global.cspawnarea[0] - # player.position.y = Global.cspawnarea[1] - #elif Global.debug: - # player.position.x = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1] - # player.position.y = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2] - #else: - # player.position.x = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1] - # player.position.y = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2] + level = load(Global.cutscenes[Global.ccutscene][0]).instantiate() + musictrack = Global.cutscenes[Global.ccutscene][2] music = load(musictrack) get_tree().root.add_child.call_deferred(level) get_tree().root.add_child.call_deferred(bhud) #get_tree().root.add_child.call_deferred(player) bgsound.stream = music - if !isboss: - bgsound.play(0) + bgsound.play(0) # Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - Global.xm = 0 - Global.ym = 0 - var velocity = Vector2.ZERO - if Global.live == 1 && !Input.is_key_pressed(KEY_V) && !Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER): - if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2: - Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X) - Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - else: - if Input.is_action_pressed("ui_left"): - Global.xm = -1 - if Input.is_action_pressed("ui_right"): - Global.xm = 1 - if Input.is_action_pressed("ui_up"): - Global.ym = -1 - if Input.is_action_pressed("ui_down"): - Global.ym = 1 +#func _process(delta): + #Global.xm = 0 + #Global.ym = 0 + #var velocity = Vector2.ZERO + #if Global.live == 1 && !Input.is_key_pressed(KEY_V) && !Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER): + # if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2: + # Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X) + # Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) + # else: + # if Input.is_action_pressed("ui_left"): + # Global.xm = -1 + # if Input.is_action_pressed("ui_right"): + # Global.xm = 1 + # if Input.is_action_pressed("ui_up"): + # Global.ym = -1 + # if Input.is_action_pressed("ui_down"): + # Global.ym = 1 #velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta func _input(event): - if (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)) && Global.cdialog == []: + if (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)) && Global.debug: Global.live = 0 Global.bossready = false get_tree().root.remove_child(bhud) - get_tree().root.remove_child(player) + #get_tree().root.remove_child(player) get_tree().root.remove_child(level) if Global.debug: get_tree().change_scene_to_file("res://levels/ui/scene.tscn") else: get_tree().change_scene_to_file("res://title.tscn") - if (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))): - if Global.debug: - if Global.dparty[0][0] != null: - Global.dcpchar = 0 - else: - if Global.party[0][0] != null: - Global.cpchar = 0 - elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))): - if Global.debug: - if Global.dparty[1][0] != null: - Global.dcpchar = 1 - else: - if Global.party[1][0] != null: - Global.cpchar = 1 - elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))): - if Global.debug: - if Global.dparty[2][0] != null: - Global.dcpchar = 2 - else: - if Global.party[2][0] != null: - Global.cpchar = 2 - elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))): - if Global.debug: - if Global.dparty[3][0] != null: - Global.dcpchar = 3 - else: - if Global.party[3][0] != null: - Global.cpchar = 3 - if Global.bossready: - Global.bossready = false - sfx1.stream = load(Global.sfxtracks[1]) - sfx1.play(0) - bgsound.play(0) + #if (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))): + # if Global.debug: + # if Global.dparty[0][0] != null: + # Global.dcpchar = 0 + # else: + # if Global.party[0][0] != null: + # Global.cpchar = 0 + #elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))): + # if Global.debug: + # if Global.dparty[1][0] != null: + # Global.dcpchar = 1 + # else: + # if Global.party[1][0] != null: + # Global.cpchar = 1 + #elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))): + # if Global.debug: + # if Global.dparty[2][0] != null: + # Global.dcpchar = 2 + # else: + # if Global.party[2][0] != null: + # Global.cpchar = 2 + #elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))): + # if Global.debug: + # if Global.dparty[3][0] != null: + # Global.dcpchar = 3 + # else: + # if Global.party[3][0] != null: + # Global.cpchar = 3 + #if Global.bossready: + # Global.bossready = false + # sfx1.stream = load(Global.sfxtracks[1]) + # sfx1.play(0) + # bgsound.play(0) diff --git a/levels/ui/cscene.gd b/levels/ui/cscene.gd new file mode 100644 index 0000000..b8cd5a8 --- /dev/null +++ b/levels/ui/cscene.gd @@ -0,0 +1,76 @@ +extends Control +func _ready(): + Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) + $"VBoxContainer/Disclaimer".grab_focus() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + +func _level(): + # This is like autoloading the scene, only + # it happens after already loading the main scene. + get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn") + #Global.live = 1 + #Global.gamelevel = randi() % 3 + #if Global.gamelevel == 0: + # get_tree().change_scene_to_file("res://backgounds/galaxy.tscn") + #elif Global.gamelevel == 1: + # get_tree().change_scene_to_file("res://backgounds/wormhole.tscn") + #else: + # get_tree().change_scene_to_file("res://backgounds/abstract.tscn") + #get_tree().root.add_child(title) + #get_tree().root.remove_child(boot) + #boot.queue_free() + +func _input(event): + # Mouse in viewport coordinates. + if Input.is_action_just_pressed("ui_cancel"): + _on_back_pressed() + #print("Mouse Click/Unclick at: ", event.position) +# if highlighted == 1: +# _on_debug_pressed() +# if highlighted == 2: +# _on_exit_pressed() +# else: +# _on_start_pressed() +# elif Input.is_action_pressed("ui_up"): +# focus_next + + + + + + +func _on_back_pressed(): + get_tree().change_scene_to_file("res://levels/ui/debug.tscn") + +func _on_credits_pressed(): + #get_tree().change_scene_to_file("res://levels/ui/credits.tscn") + pass + + +func _on_wip_pressed(): + #get_tree().change_scene_to_file("res://backgounds/wip.tscn") + pass + + +func _on_results_pressed(): + #get_tree().change_scene_to_file("res://backgounds/result.tscn") + pass + + +func _on_disclaimer_pressed(): + #Global.debug = false + Global.ccutscene = 0 + get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn") + + +func _on_testrooms_pressed(): + #get_tree().change_scene_to_file("res://levels/ui/testrooms.tscn") + pass + + +func _on_ceres_pressed(): + #get_tree().change_scene_to_file("res://levels/ui/ceres.tscn") + pass diff --git a/levels/ui/cscene.tscn b/levels/ui/cscene.tscn new file mode 100644 index 0000000..aa233e2 --- /dev/null +++ b/levels/ui/cscene.tscn @@ -0,0 +1,102 @@ +[gd_scene load_steps=6 format=3 uid="uid://bk7btffr6w0sw"] + +[ext_resource type="Script" path="res://levels/ui/cscene.gd" id="1_ka10y"] +[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_745if"] +[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_rvvbf"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6u0xs"] +bg_color = Color(0, 0.8, 0, 1) + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_r2qrn"] +bg_color = Color(0, 0.8, 0, 1) + +[node name="Cscene" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_ka10y") + +[node name="Night Sky" type="TextureRect" parent="."] +layout_mode = 0 +offset_right = 1280.0 +offset_bottom = 720.0 +texture = ExtResource("2_745if") + +[node name="Game name" type="Label" parent="."] +layout_mode = 0 +offset_left = 49.0 +offset_top = 3.0 +offset_right = 1224.0 +offset_bottom = 73.0 +theme_override_font_sizes/font_size = 40 +text = "BUTTON_CUTSCENES" +horizontal_alignment = 1 + +[node name="Bottomhud" parent="." instance=ExtResource("3_rvvbf")] +layout_mode = 1 + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -238.5 +offset_top = -395.0 +offset_right = 238.5 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="Disclaimer" type="Button" parent="VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 32 +theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs") +text = "CUTSCENE_0_NAME" + +[node name="Testrooms" type="Button" parent="VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 32 +theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs") +text = "BUTTON_PLACEHOLDER" + +[node name="Ceres" type="Button" parent="VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 32 +theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs") +text = "BUTTON_PLACEHOLDER" + +[node name="Results" type="Button" parent="VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 32 +theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs") +text = "BUTTON_PLACEHOLDER" + +[node name="Credits" type="Button" parent="VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 32 +theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs") +text = "BUTTON_PLACEHOLDER" + +[node name="WIP" type="Button" parent="VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 32 +theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs") +text = "BUTTON_PLACEHOLDER" + +[node name="Back" type="Button" parent="VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 32 +theme_override_styles/focus = SubResource("StyleBoxFlat_r2qrn") +text = "BUTTON_RETURN" + +[connection signal="pressed" from="VBoxContainer/Disclaimer" to="." method="_on_disclaimer_pressed"] +[connection signal="pressed" from="VBoxContainer/Testrooms" to="." method="_on_testrooms_pressed"] +[connection signal="pressed" from="VBoxContainer/Ceres" to="." method="_on_ceres_pressed"] +[connection signal="pressed" from="VBoxContainer/Results" to="." method="_on_results_pressed"] +[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_credits_pressed"] +[connection signal="pressed" from="VBoxContainer/WIP" to="." method="_on_wip_pressed"] +[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"] diff --git a/levels/ui/scene.gd b/levels/ui/scene.gd index a0f227c..e4f466a 100644 --- a/levels/ui/scene.gd +++ b/levels/ui/scene.gd @@ -68,3 +68,7 @@ func _on_testrooms_pressed(): func _on_ceres_pressed(): get_tree().change_scene_to_file("res://levels/ui/ceres.tscn") + + +func _on_cutscene_pressed(): + get_tree().change_scene_to_file("res://levels/ui/cscene.tscn") diff --git a/levels/ui/scene.tscn b/levels/ui/scene.tscn index 9a5f51d..42de33c 100644 --- a/levels/ui/scene.tscn +++ b/levels/ui/scene.tscn @@ -87,6 +87,12 @@ theme_override_font_sizes/font_size = 32 theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs") text = "BUTTON_WIP" +[node name="Cutscene" type="Button" parent="VBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 32 +theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs") +text = "BUTTON_CUTSCENES" + [node name="Back" type="Button" parent="VBoxContainer"] layout_mode = 2 theme_override_font_sizes/font_size = 32 @@ -99,4 +105,5 @@ text = "BUTTON_RETURN" [connection signal="pressed" from="VBoxContainer/Results" to="." method="_on_results_pressed"] [connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_credits_pressed"] [connection signal="pressed" from="VBoxContainer/WIP" to="." method="_on_wip_pressed"] +[connection signal="pressed" from="VBoxContainer/Cutscene" to="." method="_on_cutscene_pressed"] [connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"] diff --git a/sprites/common/bullet/arrow.gd b/sprites/common/bullet/arrow.gd index 33b888c..e50ad65 100644 --- a/sprites/common/bullet/arrow.gd +++ b/sprites/common/bullet/arrow.gd @@ -11,7 +11,10 @@ func _ready(): speciality = Global.pcspecialities[Global.dparty[Global.dcpchar][0]] isvisible = $VisibleOnScreenNotifier2D add_to_group(btype) - rotation = velocity.angle() + if direction == null: + rotation = velocity.angle() + else: + rotation = direction.angle() #pass # Replace with function body. diff --git a/sprites/common/bullet/arrow.png b/sprites/common/bullet/arrow.png index b680e3ae817ab8da656eb772556860ad0009a501..172146e73ac5be3b17f6f9e794b0e639180812ab 100644 GIT binary patch delta 1790 zcmVp5f9}sQpcX9#1VrK_GfbO*c%689(>6Ho6USIZR*BDv$4$B*@gvt2kKZ_#T^4v| 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