setings
This commit is contained in:
parent
b1e1a6202e
commit
672a09d32e
8 changed files with 201 additions and 5 deletions
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@ -50,7 +50,7 @@ var firstrun
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const musictracks = ["res://music/midorinoyume.ogg", "res://music/seahorse.ogg", "res://music/chinesegoat.ogg", "res://music/doyoufeelold.ogg", "res://music/doyiuneedahealer.ogg", "res://music/adayatceres.ogg", "res://music/twintroublemakers.ogg", "res://music/easyquiz.ogg", "res://music/neowave.ogg", "res://music/multivectorsubmarines.ogg", "res://music/halfgeniegirls.ogg", "res://music/rusianmaverickfairy.ogg", "res://music/blacksmithofdestruction.ogg", "res://music/shininglikefireworks.ogg", "res://music/sadtrashcan.ogg", "res://music/akikoletter.ogg", "res://music/asadcat.ogg", "res://music/lilydesire.ogg", "res://music/scholartrip.ogg", "res://music/quantumice.ogg", "res://music/unreeeal.ogg", "res://music/alsa.ogg", "res://music/silverblue.ogg"]
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const musictracks = ["res://music/midorinoyume.ogg", "res://music/seahorse.ogg", "res://music/chinesegoat.ogg", "res://music/doyoufeelold.ogg", "res://music/doyiuneedahealer.ogg", "res://music/adayatceres.ogg", "res://music/twintroublemakers.ogg", "res://music/easyquiz.ogg", "res://music/neowave.ogg", "res://music/multivectorsubmarines.ogg", "res://music/halfgeniegirls.ogg", "res://music/rusianmaverickfairy.ogg", "res://music/blacksmithofdestruction.ogg", "res://music/shininglikefireworks.ogg", "res://music/sadtrashcan.ogg", "res://music/akikoletter.ogg", "res://music/asadcat.ogg", "res://music/lilydesire.ogg", "res://music/scholartrip.ogg", "res://music/quantumice.ogg", "res://music/unreeeal.ogg", "res://music/alsa.ogg", "res://music/silverblue.ogg"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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var debug = false
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var debug = false
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const release = "R0.1.11-alpha"
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const release = "R0.1.11-dev"
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var sk = false
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var sk = false
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var gamepad = 0
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var gamepad = 0
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var quest = [0, 0, 0, 0, 0, 0]
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var quest = [0, 0, 0, 0, 0, 0]
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@ -4,7 +4,7 @@ extends Node2D
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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if !Global.debug:
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if !Global.debug:
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Global.cplace = [0, 0, 0]
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Global.cplace = [0, 0, 0]W
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -53,7 +53,7 @@ func _on_sound_test_pressed():
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func _on_back_pressed():
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func _on_back_pressed():
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Global.debug = false
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Global.debug = false
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get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
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get_tree().change_scene_to_file("res://levels/ui/settings.tscn")
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func _on_gamepad_test_pressed():
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func _on_gamepad_test_pressed():
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91
levels/ui/settings.gd
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91
levels/ui/settings.gd
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@ -0,0 +1,91 @@
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var vsync
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var fullscreen
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var xw
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var gldrv
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func _ready():
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vsync = $VBoxContainer/L20
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fullscreen = $VBoxContainer/Lilytest
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xw = $VBoxContainer/Dialogtest
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gldrv = $VBoxContainer/Bullethell
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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$VBoxContainer/L20.grab_focus()
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if DisplayServer.window_get_vsync_mode() == 1:
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vsync.set_text(tr("SETTING_VSYNCT"))
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else:
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vsync.set_text(tr("SETTING_VSYNCF"))
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if DisplayServer.window_get_mode() == 3:
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fullscreen.set_text(tr("SETTING_FULLSCREEN"))
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else:
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fullscreen.set_text(tr("SETTING_WINDOWED"))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
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#Global.live = 1
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#Global.gamelevel = randi() % 3
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#if Global.gamelevel == 0:
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# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
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#elif Global.gamelevel == 1:
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# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
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#else:
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# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _input(event):
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gamepadtest.new(event)
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
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#print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_back_pressed():
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get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
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func _on_l_20_pressed():
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if DisplayServer.window_get_vsync_mode() == 1:
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DisplayServer.window_set_vsync_mode(0)
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vsync.set_text(tr("SETTING_VSYNCF"))
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else:
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DisplayServer.window_set_vsync_mode(1)
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vsync.set_text(tr("SETTING_VSYNCT"))
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func _on_lilytest_pressed() -> void:
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if DisplayServer.window_get_mode() == 3:
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DisplayServer.window_set_mode(0)
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fullscreen.set_text(tr("SETTING_WINDOWED"))
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else:
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DisplayServer.window_set_mode(3)
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fullscreen.set_text(tr("SETTING_FULLSCREEN"))
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func _on_dialogtest_pressed() -> void:
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get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
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func _on_bullethell_pressed() -> void:
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pass
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100
levels/ui/settings.tscn
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100
levels/ui/settings.tscn
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@ -0,0 +1,100 @@
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[gd_scene load_steps=6 format=3 uid="uid://c30jrya5fjras"]
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[ext_resource type="Script" path="res://levels/ui/settings.gd" id="1_7pd0a"]
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[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_pw0o8"]
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[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_4donf"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6u0xs"]
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bg_color = Color(0, 0.8, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_r2qrn"]
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bg_color = Color(0, 0.8, 0, 1)
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[node name="Settings" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_7pd0a")
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[node name="Night Sky" type="TextureRect" parent="."]
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layout_mode = 0
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offset_right = 1280.0
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offset_bottom = 720.0
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texture = ExtResource("2_pw0o8")
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[node name="Game name" type="Label" parent="."]
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layout_mode = 0
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offset_left = 35.0
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offset_top = 3.0
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offset_right = 1235.0
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offset_bottom = 73.0
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theme_override_font_sizes/font_size = 40
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text = "BUTTON_SETTINGS"
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horizontal_alignment = 1
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[node name="Bottomhud" parent="." instance=ExtResource("3_4donf")]
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layout_mode = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -139.0
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offset_top = -395.0
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offset_right = 139.0
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grow_horizontal = 2
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grow_vertical = 0
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[node name="L20" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "CERES_L20_DESC"
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[node name="Lilytest" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "MENU_MAP"
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[node name="Dialogtest" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_DEBUG"
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[node name="Bullethell" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_PLACEHOLDER"
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[node name="Credits" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_PLACEHOLDER"
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[node name="WIP" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_PLACEHOLDER"
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[node name="Back" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_styles/focus = SubResource("StyleBoxFlat_r2qrn")
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text = "BUTTON_RETURN"
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[connection signal="pressed" from="VBoxContainer/L20" to="." method="_on_l_20_pressed"]
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[connection signal="pressed" from="VBoxContainer/Lilytest" to="." method="_on_lilytest_pressed"]
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[connection signal="pressed" from="VBoxContainer/Dialogtest" to="." method="_on_dialogtest_pressed"]
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[connection signal="pressed" from="VBoxContainer/Bullethell" to="." method="_on_bullethell_pressed"]
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[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]
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@ -56,7 +56,7 @@ func _on_start_pressed():
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func _on_debug_pressed():
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func _on_debug_pressed():
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get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
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get_tree().change_scene_to_file("res://levels/ui/settings.tscn")
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func _on_exit_pressed():
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func _on_exit_pressed():
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@ -64,7 +64,7 @@ text = "BUTTON_START"
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_DEBUG"
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text = "BUTTON_SETTINGS"
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[node name="Savefile" type="Button" parent="VBoxContainer"]
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[node name="Savefile" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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5
text.csv
5
text.csv
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@ -32,6 +32,11 @@ START_THISFIRST;Try this First;Prueba Esto Primero;まずはこれを試して
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START_CHALLENGE;True Challenge;Reto Verdadero;真の挑戦
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START_CHALLENGE;True Challenge;Reto Verdadero;真の挑戦
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START_MANIAC;Maniac;Maniático;一事狂
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START_MANIAC;Maniac;Maniático;一事狂
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BUTTON_RETURN;Return;Atrás;戻る
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BUTTON_RETURN;Return;Atrás;戻る
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BUTTON_SETTINGS;Settings;Ajustes;設定
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SETTING_VSYNCT;V-Sync On;Sincronización Vertical Activada;垂直同期オン
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SETTING_VSYNCF;V-Sync Off;Sincronización Vertical Desactivada;垂直同期オフ
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SETTING_FULLSCREEN;Fullscreen;Pantalla Completa;全画面表示
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SETTING_WINDOWED;Window;Ventana;ウィンドウ
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BUTTON_GAMEPADTEST;Gamepad Test;Prueba de mando;ゲームパッドテスト
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BUTTON_GAMEPADTEST;Gamepad Test;Prueba de mando;ゲームパッドテスト
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BUTTON_SCENESELECT;Scene Selector;Selector de escena;シーンセレクター
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BUTTON_SCENESELECT;Scene Selector;Selector de escena;シーンセレクター
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BUTTON_SOUNDTEST;Sound Test;Prueba de sonido;サウンドテスト
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BUTTON_SOUNDTEST;Sound Test;Prueba de sonido;サウンドテスト
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Reference in a new issue