tophud (wip)
This commit is contained in:
parent
c7c89f5414
commit
6b5f8dd609
19 changed files with 737 additions and 24 deletions
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@ -10,15 +10,18 @@ var bossready = false
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const pcnames = ["Midori Asgardius", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
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const npcnames = ["Lily", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
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const pcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
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const hudfaces = ["res://sprites/common/midori/facehud.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/facehud.png"]
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const npcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
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var cdialog = []
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 20, true]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
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var cplace = [0,2,1]
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var dplace = [null, null, null]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/fireball.tscn"]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
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const pcspecialities = [1, null, null, null, null, null, null, null, null, 0]
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const pchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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var party = [null, null, null, null]
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var party = [9, 0, null, null]
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const specialities = [2, 0, 3, 1, 5, 4]
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var dparty = [0, 9, null, null]
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var cpchar = 0
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var dcpchar = 0
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12
levels/Testrooms/lilytest.gd
Normal file
12
levels/Testrooms/lilytest.gd
Normal file
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@ -0,0 +1,12 @@
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extends Node2D
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var boss
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# Called when the node enters the scene tree for the first time.
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func _ready():
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boss = $Lily
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boss.add_to_group("boss")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -1,5 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://cma7ddp0r4rm"]
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[gd_scene load_steps=7 format=3 uid="uid://cma7ddp0r4rm"]
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[ext_resource type="Script" path="res://levels/Testrooms/lilytest.gd" id="1_b1yf3"]
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[ext_resource type="Texture2D" uid="uid://dursxelwwxe8u" path="res://sprites/common/placeholder/player.png" id="1_bch3a"]
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[ext_resource type="PackedScene" uid="uid://b216q83uw4c45" path="res://sprites/common/midori/lily.tscn" id="2_v1fc7"]
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[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_h02gt"]
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@ -11,6 +12,7 @@ size = Vector2(20, 761)
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size = Vector2(1283, 20)
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[node name="Lilytest" type="Node2D"]
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script = ExtResource("1_b1yf3")
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_left = 583.0
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@ -7,6 +7,8 @@ var sfx1 := AudioStreamPlayer.new()
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var musictrack
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var isboss
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var bhud = load("res://levels/bottomhud.tscn").instantiate()
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var thud = load("res://levels/ui/tophud.tscn").instantiate()
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var ishud = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -34,6 +36,7 @@ func _ready():
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music = load(musictrack)
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get_tree().root.add_child.call_deferred(level)
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get_tree().root.add_child.call_deferred(bhud)
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get_tree().root.add_child.call_deferred(thud)
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#get_tree().root.add_child.call_deferred(player)
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bgsound.stream = music
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if !isboss:
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@ -65,6 +68,7 @@ func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK):
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Global.live = 0
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Global.bossready = false
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get_tree().root.remove_child(thud)
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get_tree().root.remove_child(bhud)
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get_tree().root.remove_child(player)
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get_tree().root.remove_child(level)
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@ -72,28 +76,28 @@ func _input(event):
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get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
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else:
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get_tree().change_scene_to_file("res://title.tscn")
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if (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP)):
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if (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))):
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if Global.debug:
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if Global.dparty[0] != null:
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Global.dcpchar = 0
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else:
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if Global.party[0] != null:
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Global.cpchar = 0
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elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT)):
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))):
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if Global.debug:
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if Global.dparty[1] != null:
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Global.dcpchar = 1
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else:
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if Global.party[1] != null:
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Global.cpchar = 1
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elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN)):
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))):
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if Global.debug:
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if Global.dparty[2] != null:
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Global.dcpchar = 2
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else:
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if Global.party[2] != null:
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Global.cpchar = 2
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elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT)):
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))):
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if Global.debug:
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if Global.dparty[3] != null:
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Global.dcpchar = 3
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@ -105,3 +109,9 @@ func _input(event):
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sfx1.stream = load(Global.sfxtracks[1])
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sfx1.play(0)
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bgsound.play(0)
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if Global.cdialog.size() != 0 && ishud:
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get_tree().root.remove_child(thud)
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ishud = false
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elif Global.cdialog.size() == 0&& !ishud:
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get_tree().root.add_child.call_deferred(thud)
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ishud = true
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@ -12,10 +12,10 @@ func _ready():
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pface = $Playerface
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if Global.cdialog[dindex][1]:
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cname.set_text(Global.pcnames[Global.cdialog[dindex][2]])
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pface.texture = load((Global.pcfaces[Global.cdialog[dindex][2]]))
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pface.texture = load(Global.pcfaces[Global.cdialog[dindex][2]])
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else:
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cname.set_text(Global.npcnames[Global.cdialog[dindex][2]])
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pface.texture = load((Global.npcfaces[Global.cdialog[dindex][2]]))
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pface.texture = load(Global.npcfaces[Global.cdialog[dindex][2]])
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dialog.set_text(Global.cdialog[dindex][0])
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134
levels/ui/tophud.gd
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134
levels/ui/tophud.gd
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@ -0,0 +1,134 @@
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extends Control
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var topleft
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var topleftbg
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var cn1
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var cn2
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var cn3
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var cn4
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var cf1
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var cf2
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var cf3
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var cf4
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var focus1
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var focus2
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var focus3
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var focus4
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# Called when the node enters the scene tree for the first time.
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func _ready():
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topleft = $Topleft
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topleftbg = $Topleftbg
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cn1 = $Topleft/Character1/VBoxContainer/HBoxContainer/Label
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cn2 = $Topleft/Character2/VBoxContainer/HBoxContainer/Label
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cn3 = $Topleft/Character3/VBoxContainer/HBoxContainer/Label
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cn4 = $Topleft/Character4/VBoxContainer/HBoxContainer/Label
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cf1 = $Topleft/Character1/TextureRect
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cf2 = $Topleft/Character2/TextureRect
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cf3 = $Topleft/Character3/TextureRect
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cf4 = $Topleft/Character4/TextureRect
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focus1 = $Topleft/Character1/ColorRect2
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focus2 = $Topleft/Character2/ColorRect2
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focus3 = $Topleft/Character3/ColorRect2
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focus4 = $Topleft/Character4/ColorRect2
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if Global.mangohud:
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topleft.position.y = 244
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topleftbg.position.y = 244
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_charrefresh()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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_charrefresh()
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func _charrefresh():
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if Global.debug:
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if Global.dparty[0] != null:
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cn1.set_text(Global.pcnames[Global.dparty[0]])
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cf1.texture = load(Global.hudfaces[Global.dparty[0]])
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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focus1.set_color(Color(1, 1, 1, 1))
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else:
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cn1.set_text("")
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cf1.texture = null
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focus1.set_color(Color(1, 1, 1, 1))
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if Global.dparty[1] != null:
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cn2.set_text(Global.pcnames[Global.dparty[1]])
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cf2.texture = load(Global.hudfaces[Global.dparty[1]])
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if Global.dcpchar == 1:
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focus2.set_color(Color(0, 0, 1, 1))
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else:
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focus2.set_color(Color(1, 1, 1, 1))
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else:
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cn2.set_text("")
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cf2.texture = null
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focus2.set_color(Color(1, 1, 1, 1))
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if Global.dparty[2] != null:
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cn3.set_text(Global.pcnames[Global.dparty[2]])
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cf3.texture = load(Global.hudfaces[Global.dparty[2]])
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if Global.dcpchar == 2:
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focus3.set_color(Color(0, 0, 1, 1))
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else:
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focus3.set_color(Color(1, 1, 1, 1))
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else:
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cn3.set_text("")
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cf3.texture = null
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focus3.set_color(Color(1, 1, 1, 1))
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if Global.dparty[3] != null:
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cn4.set_text(Global.pcnames[Global.dparty[3]])
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cf4.texture = load(Global.hudfaces[Global.dparty[3]])
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if Global.dcpchar == 3:
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focus4.set_color(Color(0, 0, 1, 1))
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else:
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focus4.set_color(Color(1, 1, 1, 1))
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else:
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cn4.set_text("")
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cf4.texture = null
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focus4.set_color(Color(1, 1, 1, 1))
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else:
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if Global.party[0] != null:
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cn1.set_text(Global.pcnames[Global.party[0]])
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cf1.texture = load(Global.hudfaces[Global.party[0]])
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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focus1.set_color(Color(1, 1, 1, 1))
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else:
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cn1.set_text("")
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cf1.texture = null
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focus1.set_color(Color(1, 1, 1, 1))
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if Global.party[1] != null:
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cn2.set_text(Global.pcnames[Global.party[1]])
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cf2.texture = load(Global.hudfaces[Global.party[1]])
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if Global.dcpchar == 1:
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focus2.set_color(Color(0, 0, 1, 1))
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else:
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focus2.set_color(Color(1, 1, 1, 1))
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else:
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cn2.set_text("")
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cf2.texture = null
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focus2.set_color(Color(1, 1, 1, 1))
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if Global.party[2] != null:
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cn3.set_text(Global.pcnames[Global.party[0]])
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cf3.texture = load(Global.hudfaces[Global.party[0]])
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if Global.dcpchar == 2:
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focus3.set_color(Color(0, 0, 1, 1))
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else:
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focus3.set_color(Color(1, 1, 1, 1))
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else:
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cn3.set_text("")
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cf3.texture = null
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focus3.set_color(Color(1, 1, 1, 1))
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if Global.party[3] != null:
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cn4.set_text(Global.pcnames[Global.party[3]])
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cf4.texture = load(Global.hudfaces[Global.party[3]])
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if Global.dcpchar == 3:
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focus4.set_color(Color(0, 0, 1, 1))
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else:
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focus4.set_color(Color(1, 1, 1, 1))
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else:
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cn4.set_text("")
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cf4.texture = null
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focus4.set_color(Color(1, 1, 1, 1))
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379
levels/ui/tophud.tscn
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379
levels/ui/tophud.tscn
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[gd_scene load_steps=7 format=3 uid="uid://coaup7cuj7qev"]
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[ext_resource type="Script" path="res://levels/ui/tophud.gd" id="1_pntuv"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ualpu"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_patnr"]
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bg_color = Color(1, 0, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_05pau"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_u3vj7"]
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bg_color = Color(1, 0.498039, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ftyws"]
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[node name="Tophud" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_pntuv")
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[node name="Topleftbg" type="ColorRect" parent="."]
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layout_mode = 0
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offset_right = 377.0
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offset_bottom = 476.0
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color = Color(0.254902, 0.254902, 0.254902, 0.788235)
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[node name="Topleft" type="VBoxContainer" parent="."]
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layout_mode = 0
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offset_right = 377.0
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offset_bottom = 476.0
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[node name="Character1" type="HBoxContainer" parent="Topleft"]
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layout_mode = 2
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[node name="TextureRect" type="TextureRect" parent="Topleft/Character1"]
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custom_minimum_size = Vector2(116, 116)
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layout_mode = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character1"]
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layout_mode = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer"]
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custom_minimum_size = Vector2(174, 0)
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layout_mode = 2
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text = "Name"
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[node name="Label3" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "R1 + ↑"
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horizontal_alignment = 2
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[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"]
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custom_minimum_size = Vector2(70, 0)
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layout_mode = 2
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text = "Health"
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[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"]
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
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theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
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[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"]
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custom_minimum_size = Vector2(63, 0)
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layout_mode = 2
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text = "100/100"
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horizontal_alignment = 2
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[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"]
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custom_minimum_size = Vector2(70, 0)
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layout_mode = 2
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text = "Stamina"
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|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Skill"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character1"]
|
||||
custom_minimum_size = Vector2(12, 64)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Character2" type="HBoxContainer" parent="Topleft"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Topleft/Character2"]
|
||||
custom_minimum_size = Vector2(116, 116)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character2"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(174, 0)
|
||||
layout_mode = 2
|
||||
text = "Name"
|
||||
|
||||
[node name="Label3" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "R1 + →"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Health"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Stamina"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Skill"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character2"]
|
||||
custom_minimum_size = Vector2(12, 64)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Character3" type="HBoxContainer" parent="Topleft"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Topleft/Character3"]
|
||||
custom_minimum_size = Vector2(116, 116)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character3"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(174, 0)
|
||||
layout_mode = 2
|
||||
text = "Name"
|
||||
|
||||
[node name="Label3" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "R1 + ↓"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Health"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Stamina"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Skill"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character3"]
|
||||
custom_minimum_size = Vector2(12, 64)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Character4" type="HBoxContainer" parent="Topleft"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Topleft/Character4"]
|
||||
custom_minimum_size = Vector2(116, 116)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character4"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(174, 0)
|
||||
layout_mode = 2
|
||||
text = "Name"
|
||||
|
||||
[node name="Label3" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "R1 + ←"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Health"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Stamina"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(70, 0)
|
||||
layout_mode = 2
|
||||
text = "Skill"
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
|
||||
|
||||
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"]
|
||||
custom_minimum_size = Vector2(63, 0)
|
||||
layout_mode = 2
|
||||
text = "100/100"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character4"]
|
||||
custom_minimum_size = Vector2(12, 64)
|
||||
layout_mode = 2
|
|
@ -22,6 +22,9 @@ func _physics_process(delta):
|
|||
|
||||
func _on_body_entered(body):
|
||||
if !body.is_in_group(btype):
|
||||
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||
if body.weakness == 3:
|
||||
print("weak to fire")
|
||||
#if body.is_in_group("players"):
|
||||
# Global.live = 2
|
||||
#elif body.is_in_group("enemies"):
|
||||
|
|
44
sprites/common/bullet/snowflake.gd
Normal file
44
sprites/common/bullet/snowflake.gd
Normal file
|
@ -0,0 +1,44 @@
|
|||
extends Area2D
|
||||
var velocity: Vector2 = Vector2()
|
||||
var direction
|
||||
var speed = 100
|
||||
var btype
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
add_to_group(btype)
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func _physics_process(delta):
|
||||
if direction == null:
|
||||
position += velocity * delta
|
||||
else:
|
||||
position += speed * delta * direction
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
if !body.is_in_group(btype):
|
||||
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||
if body.weakness == 0:
|
||||
print("weak to ice")
|
||||
#if body.is_in_group("players"):
|
||||
# Global.live = 2
|
||||
#elif body.is_in_group("enemies"):
|
||||
# Global.live = 3
|
||||
#elif body.is_in_group("boss"):
|
||||
# Global.live = 3
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_screen_exited():
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_area_entered(area):
|
||||
if !area.is_in_group(btype):
|
||||
queue_free()
|
||||
#pass # Replace with function body.
|
BIN
sprites/common/bullet/snowflake.png
Normal file
BIN
sprites/common/bullet/snowflake.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
34
sprites/common/bullet/snowflake.png.import
Normal file
34
sprites/common/bullet/snowflake.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://nvayru3j13ts"
|
||||
path="res://.godot/imported/snowflake.png-955eeb363f6816e7809a87df0c75bf64.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/common/bullet/snowflake.png"
|
||||
dest_files=["res://.godot/imported/snowflake.png-955eeb363f6816e7809a87df0c75bf64.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
21
sprites/common/bullet/snowflake.tscn
Normal file
21
sprites/common/bullet/snowflake.tscn
Normal file
|
@ -0,0 +1,21 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://cexo7mwqpmw4b"]
|
||||
|
||||
[ext_resource type="Script" path="res://sprites/common/bullet/snowflake.gd" id="1_w4m7a"]
|
||||
[ext_resource type="Texture2D" uid="uid://nvayru3j13ts" path="res://sprites/common/bullet/snowflake.png" id="2_0alhu"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
|
||||
size = Vector2(60, 60)
|
||||
|
||||
[node name="Snowflake" type="Area2D"]
|
||||
script = ExtResource("1_w4m7a")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_0alhu")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_g125y")
|
||||
|
||||
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
BIN
sprites/common/midori/facehud.png
Normal file
BIN
sprites/common/midori/facehud.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 19 KiB |
34
sprites/common/midori/facehud.png.import
Normal file
34
sprites/common/midori/facehud.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ckjccj40wqboe"
|
||||
path="res://.godot/imported/facehud.png-853dc11b9d2eda9b4f3dbda0602e31cd.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/common/midori/facehud.png"
|
||||
dest_files=["res://.godot/imported/facehud.png-853dc11b9d2eda9b4f3dbda0602e31cd.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -4,6 +4,7 @@ extends CharacterBody2D
|
|||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
var angle = 2
|
||||
var weakness = 0
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
|
BIN
sprites/common/natasha/facehud.png
Normal file
BIN
sprites/common/natasha/facehud.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
34
sprites/common/natasha/facehud.png.import
Normal file
34
sprites/common/natasha/facehud.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cw2pkjwxw0mj0"
|
||||
path="res://.godot/imported/facehud.png-cabef45f07551c953d7df3ee19ee1aca.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/common/natasha/facehud.png"
|
||||
dest_files=["res://.godot/imported/facehud.png-cabef45f07551c953d7df3ee19ee1aca.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -2,11 +2,12 @@ extends CharacterBody2D
|
|||
|
||||
var theta: float = 0.0
|
||||
@export_range(0,2*PI) var alpha: float = 1.5
|
||||
var bullet = load("res://sprites/common/bullet/fireball.tscn")
|
||||
var bullet = load("res://sprites/common/bullet/snowflake.tscn")
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
var vangle = 2
|
||||
var weakness = 2
|
||||
|
||||
func get_vector(angle):
|
||||
theta = angle + alpha
|
||||
|
|
|
@ -10,31 +10,20 @@ var csprite
|
|||
var bpress = false
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
var weakness
|
||||
|
||||
func _ready():
|
||||
add_to_group("players")
|
||||
anim = $AnimationPlayer
|
||||
sprite = $Sprite2D
|
||||
if Global.debug:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
else:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
_charswitch()
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
#var velocity = Vector2.ZERO
|
||||
if Global.live == 1:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
|
||||
if Global.debug:
|
||||
if Global.dcpchar != csprite:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
else:
|
||||
if Global.cpchar != csprite:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
_charswitch()
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
|
@ -88,3 +77,15 @@ func _input(event):
|
|||
get_parent().add_child(new_pbullet)
|
||||
elif Input.is_action_just_released("shoot") && bpress:
|
||||
bpress = false
|
||||
|
||||
func _charswitch():
|
||||
if Global.debug:
|
||||
if Global.dcpchar != csprite:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar]]]
|
||||
else:
|
||||
if Global.cpchar != csprite:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.party[Global.cpchar]]]
|
||||
|
|
Loading…
Reference in a new issue