tophud (wip)

This commit is contained in:
Page Asgardius 2024-01-29 20:05:17 -07:00
parent c7c89f5414
commit 6b5f8dd609
19 changed files with 737 additions and 24 deletions

View file

@ -7,6 +7,8 @@ var sfx1 := AudioStreamPlayer.new()
var musictrack
var isboss
var bhud = load("res://levels/bottomhud.tscn").instantiate()
var thud = load("res://levels/ui/tophud.tscn").instantiate()
var ishud = true
# Called when the node enters the scene tree for the first time.
func _ready():
@ -34,6 +36,7 @@ func _ready():
music = load(musictrack)
get_tree().root.add_child.call_deferred(level)
get_tree().root.add_child.call_deferred(bhud)
get_tree().root.add_child.call_deferred(thud)
#get_tree().root.add_child.call_deferred(player)
bgsound.stream = music
if !isboss:
@ -65,6 +68,7 @@ func _input(event):
if Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK):
Global.live = 0
Global.bossready = false
get_tree().root.remove_child(thud)
get_tree().root.remove_child(bhud)
get_tree().root.remove_child(player)
get_tree().root.remove_child(level)
@ -72,28 +76,28 @@ func _input(event):
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file("res://title.tscn")
if (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP)):
if (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))):
if Global.debug:
if Global.dparty[0] != null:
Global.dcpchar = 0
else:
if Global.party[0] != null:
Global.cpchar = 0
elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT)):
elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))):
if Global.debug:
if Global.dparty[1] != null:
Global.dcpchar = 1
else:
if Global.party[1] != null:
Global.cpchar = 1
elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN)):
elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))):
if Global.debug:
if Global.dparty[2] != null:
Global.dcpchar = 2
else:
if Global.party[2] != null:
Global.cpchar = 2
elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT)):
elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))):
if Global.debug:
if Global.dparty[3] != null:
Global.dcpchar = 3
@ -105,3 +109,9 @@ func _input(event):
sfx1.stream = load(Global.sfxtracks[1])
sfx1.play(0)
bgsound.play(0)
if Global.cdialog.size() != 0 && ishud:
get_tree().root.remove_child(thud)
ishud = false
elif Global.cdialog.size() == 0&& !ishud:
get_tree().root.add_child.call_deferred(thud)
ishud = true

View file

@ -12,10 +12,10 @@ func _ready():
pface = $Playerface
if Global.cdialog[dindex][1]:
cname.set_text(Global.pcnames[Global.cdialog[dindex][2]])
pface.texture = load((Global.pcfaces[Global.cdialog[dindex][2]]))
pface.texture = load(Global.pcfaces[Global.cdialog[dindex][2]])
else:
cname.set_text(Global.npcnames[Global.cdialog[dindex][2]])
pface.texture = load((Global.npcfaces[Global.cdialog[dindex][2]]))
pface.texture = load(Global.npcfaces[Global.cdialog[dindex][2]])
dialog.set_text(Global.cdialog[dindex][0])

134
levels/ui/tophud.gd Normal file
View file

@ -0,0 +1,134 @@
extends Control
var topleft
var topleftbg
var cn1
var cn2
var cn3
var cn4
var cf1
var cf2
var cf3
var cf4
var focus1
var focus2
var focus3
var focus4
# Called when the node enters the scene tree for the first time.
func _ready():
topleft = $Topleft
topleftbg = $Topleftbg
cn1 = $Topleft/Character1/VBoxContainer/HBoxContainer/Label
cn2 = $Topleft/Character2/VBoxContainer/HBoxContainer/Label
cn3 = $Topleft/Character3/VBoxContainer/HBoxContainer/Label
cn4 = $Topleft/Character4/VBoxContainer/HBoxContainer/Label
cf1 = $Topleft/Character1/TextureRect
cf2 = $Topleft/Character2/TextureRect
cf3 = $Topleft/Character3/TextureRect
cf4 = $Topleft/Character4/TextureRect
focus1 = $Topleft/Character1/ColorRect2
focus2 = $Topleft/Character2/ColorRect2
focus3 = $Topleft/Character3/ColorRect2
focus4 = $Topleft/Character4/ColorRect2
if Global.mangohud:
topleft.position.y = 244
topleftbg.position.y = 244
_charrefresh()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
_charrefresh()
func _charrefresh():
if Global.debug:
if Global.dparty[0] != null:
cn1.set_text(Global.pcnames[Global.dparty[0]])
cf1.texture = load(Global.hudfaces[Global.dparty[0]])
if Global.dcpchar == 0:
focus1.set_color(Color(0, 0, 1, 1))
else:
focus1.set_color(Color(1, 1, 1, 1))
else:
cn1.set_text("")
cf1.texture = null
focus1.set_color(Color(1, 1, 1, 1))
if Global.dparty[1] != null:
cn2.set_text(Global.pcnames[Global.dparty[1]])
cf2.texture = load(Global.hudfaces[Global.dparty[1]])
if Global.dcpchar == 1:
focus2.set_color(Color(0, 0, 1, 1))
else:
focus2.set_color(Color(1, 1, 1, 1))
else:
cn2.set_text("")
cf2.texture = null
focus2.set_color(Color(1, 1, 1, 1))
if Global.dparty[2] != null:
cn3.set_text(Global.pcnames[Global.dparty[2]])
cf3.texture = load(Global.hudfaces[Global.dparty[2]])
if Global.dcpchar == 2:
focus3.set_color(Color(0, 0, 1, 1))
else:
focus3.set_color(Color(1, 1, 1, 1))
else:
cn3.set_text("")
cf3.texture = null
focus3.set_color(Color(1, 1, 1, 1))
if Global.dparty[3] != null:
cn4.set_text(Global.pcnames[Global.dparty[3]])
cf4.texture = load(Global.hudfaces[Global.dparty[3]])
if Global.dcpchar == 3:
focus4.set_color(Color(0, 0, 1, 1))
else:
focus4.set_color(Color(1, 1, 1, 1))
else:
cn4.set_text("")
cf4.texture = null
focus4.set_color(Color(1, 1, 1, 1))
else:
if Global.party[0] != null:
cn1.set_text(Global.pcnames[Global.party[0]])
cf1.texture = load(Global.hudfaces[Global.party[0]])
if Global.dcpchar == 0:
focus1.set_color(Color(0, 0, 1, 1))
else:
focus1.set_color(Color(1, 1, 1, 1))
else:
cn1.set_text("")
cf1.texture = null
focus1.set_color(Color(1, 1, 1, 1))
if Global.party[1] != null:
cn2.set_text(Global.pcnames[Global.party[1]])
cf2.texture = load(Global.hudfaces[Global.party[1]])
if Global.dcpchar == 1:
focus2.set_color(Color(0, 0, 1, 1))
else:
focus2.set_color(Color(1, 1, 1, 1))
else:
cn2.set_text("")
cf2.texture = null
focus2.set_color(Color(1, 1, 1, 1))
if Global.party[2] != null:
cn3.set_text(Global.pcnames[Global.party[0]])
cf3.texture = load(Global.hudfaces[Global.party[0]])
if Global.dcpchar == 2:
focus3.set_color(Color(0, 0, 1, 1))
else:
focus3.set_color(Color(1, 1, 1, 1))
else:
cn3.set_text("")
cf3.texture = null
focus3.set_color(Color(1, 1, 1, 1))
if Global.party[3] != null:
cn4.set_text(Global.pcnames[Global.party[3]])
cf4.texture = load(Global.hudfaces[Global.party[3]])
if Global.dcpchar == 3:
focus4.set_color(Color(0, 0, 1, 1))
else:
focus4.set_color(Color(1, 1, 1, 1))
else:
cn4.set_text("")
cf4.texture = null
focus4.set_color(Color(1, 1, 1, 1))

379
levels/ui/tophud.tscn Normal file
View file

@ -0,0 +1,379 @@
[gd_scene load_steps=7 format=3 uid="uid://coaup7cuj7qev"]
[ext_resource type="Script" path="res://levels/ui/tophud.gd" id="1_pntuv"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ualpu"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_patnr"]
bg_color = Color(1, 0, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_05pau"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_u3vj7"]
bg_color = Color(1, 0.498039, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ftyws"]
[node name="Tophud" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_pntuv")
[node name="Topleftbg" type="ColorRect" parent="."]
layout_mode = 0
offset_right = 377.0
offset_bottom = 476.0
color = Color(0.254902, 0.254902, 0.254902, 0.788235)
[node name="Topleft" type="VBoxContainer" parent="."]
layout_mode = 0
offset_right = 377.0
offset_bottom = 476.0
[node name="Character1" type="HBoxContainer" parent="Topleft"]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Topleft/Character1"]
custom_minimum_size = Vector2(116, 116)
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character1"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0)
layout_mode = 2
text = "Name"
[node name="Label3" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "R1 + ↑"
horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character1/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topleft/Character1/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character1"]
custom_minimum_size = Vector2(12, 64)
layout_mode = 2
[node name="Character2" type="HBoxContainer" parent="Topleft"]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Topleft/Character2"]
custom_minimum_size = Vector2(116, 116)
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character2"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0)
layout_mode = 2
text = "Name"
[node name="Label3" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "R1 + →"
horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character2/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topleft/Character2/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character2"]
custom_minimum_size = Vector2(12, 64)
layout_mode = 2
[node name="Character3" type="HBoxContainer" parent="Topleft"]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Topleft/Character3"]
custom_minimum_size = Vector2(116, 116)
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character3"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0)
layout_mode = 2
text = "Name"
[node name="Label3" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "R1 + ↓"
horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character3/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topleft/Character3/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character3"]
custom_minimum_size = Vector2(12, 64)
layout_mode = 2
[node name="Character4" type="HBoxContainer" parent="Topleft"]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Topleft/Character4"]
custom_minimum_size = Vector2(116, 116)
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Topleft/Character4"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(174, 0)
layout_mode = 2
text = "Name"
[node name="Label3" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "R1 + ←"
horizontal_alignment = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Health"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ualpu")
theme_override_styles/fill = SubResource("StyleBoxFlat_patnr")
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Stamina"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_05pau")
theme_override_styles/fill = SubResource("StyleBoxFlat_u3vj7")
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Topleft/Character4/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(70, 0)
layout_mode = 2
text = "Skill"
[node name="ProgressBar" type="ProgressBar" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
[node name="Label2" type="Label" parent="Topleft/Character4/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(63, 0)
layout_mode = 2
text = "100/100"
horizontal_alignment = 2
[node name="ColorRect2" type="ColorRect" parent="Topleft/Character4"]
custom_minimum_size = Vector2(12, 64)
layout_mode = 2