tophud (wip)

This commit is contained in:
Page Asgardius 2024-01-29 20:05:17 -07:00
parent c7c89f5414
commit 6b5f8dd609
19 changed files with 737 additions and 24 deletions

View file

@ -22,6 +22,9 @@ func _physics_process(delta):
func _on_body_entered(body):
if !body.is_in_group(btype):
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
if body.weakness == 3:
print("weak to fire")
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):

View file

@ -0,0 +1,44 @@
extends Area2D
var velocity: Vector2 = Vector2()
var direction
var speed = 100
var btype
# Called when the node enters the scene tree for the first time.
func _ready():
add_to_group(btype)
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
if direction == null:
position += velocity * delta
else:
position += speed * delta * direction
func _on_body_entered(body):
if !body.is_in_group(btype):
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
if body.weakness == 0:
print("weak to ice")
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):
# Global.live = 3
#elif body.is_in_group("boss"):
# Global.live = 3
queue_free()
func _on_screen_exited():
queue_free()
func _on_area_entered(area):
if !area.is_in_group(btype):
queue_free()
#pass # Replace with function body.

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://nvayru3j13ts"
path="res://.godot/imported/snowflake.png-955eeb363f6816e7809a87df0c75bf64.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/common/bullet/snowflake.png"
dest_files=["res://.godot/imported/snowflake.png-955eeb363f6816e7809a87df0c75bf64.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://cexo7mwqpmw4b"]
[ext_resource type="Script" path="res://sprites/common/bullet/snowflake.gd" id="1_w4m7a"]
[ext_resource type="Texture2D" uid="uid://nvayru3j13ts" path="res://sprites/common/bullet/snowflake.png" id="2_0alhu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
size = Vector2(60, 60)
[node name="Snowflake" type="Area2D"]
script = ExtResource("1_w4m7a")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_0alhu")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_g125y")
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ckjccj40wqboe"
path="res://.godot/imported/facehud.png-853dc11b9d2eda9b4f3dbda0602e31cd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/common/midori/facehud.png"
dest_files=["res://.godot/imported/facehud.png-853dc11b9d2eda9b4f3dbda0602e31cd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -4,6 +4,7 @@ extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
var angle = 2
var weakness = 0
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cw2pkjwxw0mj0"
path="res://.godot/imported/facehud.png-cabef45f07551c953d7df3ee19ee1aca.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/common/natasha/facehud.png"
dest_files=["res://.godot/imported/facehud.png-cabef45f07551c953d7df3ee19ee1aca.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -2,11 +2,12 @@ extends CharacterBody2D
var theta: float = 0.0
@export_range(0,2*PI) var alpha: float = 1.5
var bullet = load("res://sprites/common/bullet/fireball.tscn")
var bullet = load("res://sprites/common/bullet/snowflake.tscn")
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
var vangle = 2
var weakness = 2
func get_vector(angle):
theta = angle + alpha

View file

@ -10,31 +10,20 @@ var csprite
var bpress = false
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var weakness
func _ready():
add_to_group("players")
anim = $AnimationPlayer
sprite = $Sprite2D
if Global.debug:
csprite = Global.dcpchar
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
else:
csprite = Global.cpchar
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
_charswitch()
func _physics_process(delta):
# Add the gravity.
#var velocity = Vector2.ZERO
if Global.live == 1:
velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
if Global.debug:
if Global.dcpchar != csprite:
csprite = Global.dcpchar
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
else:
if Global.cpchar != csprite:
csprite = Global.cpchar
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
_charswitch()
#origmpos = get_viewport().get_mouse_position()
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
@ -88,3 +77,15 @@ func _input(event):
get_parent().add_child(new_pbullet)
elif Input.is_action_just_released("shoot") && bpress:
bpress = false
func _charswitch():
if Global.debug:
if Global.dcpchar != csprite:
csprite = Global.dcpchar
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar]]]
else:
if Global.cpchar != csprite:
csprite = Global.cpchar
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
weakness = Global.specialities[Global.pcspecialities[Global.party[Global.cpchar]]]