tophud (wip)
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parent
c7c89f5414
commit
6b5f8dd609
19 changed files with 737 additions and 24 deletions
BIN
sprites/common/midori/facehud.png
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BIN
sprites/common/midori/facehud.png
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After Width: | Height: | Size: 19 KiB |
34
sprites/common/midori/facehud.png.import
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34
sprites/common/midori/facehud.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ckjccj40wqboe"
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path="res://.godot/imported/facehud.png-853dc11b9d2eda9b4f3dbda0602e31cd.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/common/midori/facehud.png"
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dest_files=["res://.godot/imported/facehud.png-853dc11b9d2eda9b4f3dbda0602e31cd.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -4,6 +4,7 @@ extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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var angle = 2
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var weakness = 0
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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