surround sound

This commit is contained in:
Page Asgardius 2024-07-14 14:55:40 -07:00
parent 43323bb086
commit 7930630475
26 changed files with 354 additions and 20 deletions

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extends Area2D
var velocity: Vector2 = Vector2()
var direction
var speciality
var btype
var attack
var crit
var angular_speed = 5*PI
var origangle
# Called when the node enters the scene tree for the first time.
func _ready():
if direction == null:
origangle = velocity.angle()
else:
origangle = direction.angle()
rotation = origangle
if is_in_group("players"):
speciality = Global.pcspecialities[Global.dparty[Global.dcpchar][0]]
add_to_group(btype)
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
rotation -= angular_speed * delta
print(rotation)
if rotation+deg_to_rad(180) < origangle:
queue_free()
func _on_body_entered(body):
if !body.is_in_group(btype) && Global.live == 1:
if body.is_in_group("players") && Global.dificulty != 1:
if body.weakness == speciality:
print("weakness")
#Input.start_joy_vibration(0,0,1,3)
if Global.debug:
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
else:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
else:
if Global.cstats[Global.party[Global.cpchar][0]][0] > (attack * crit):
Global.cstats[Global.party[Global.cpchar][0]][0] -= attack * crit
else:
Global.cstats[Global.party[Global.cpchar][0]][0] = 0
else:
#Input.start_joy_vibration(0,1,0,2)
if Global.debug:
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
else:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
else:
if Global.cstats[Global.party[Global.cpchar][0]][0] > attack:
Global.cstats[Global.party[Global.cpchar][0]][0] -= attack
else:
Global.cstats[Global.party[Global.cpchar][0]][0] = 0
elif body.is_in_group("boss") && Global.dificulty != 1:
if body.weakness == speciality:
print("weakness")
if Global.cboss[1] > (attack * crit):
Global.cboss[1] -= attack * crit
else:
Global.cboss[1] = 0
else:
if Global.cboss[1] > (attack):
Global.cboss[1] -= attack
else:
Global.cboss[1] = 0
elif body.is_in_group("enemies") && Global.dificulty != 1:
if body.weakness == speciality:
print("weakness")
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):
# Global.live = 3
#elif body.is_in_group("boss"):
# Global.live = 3
# queue_free()
func _on_area_entered(area):
if !area.is_in_group(btype):
queue_free()
#pass # Replace with function body.
func _on_timer_timeout():
queue_free()

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ca17ddf0kokpv"
path="res://.godot/imported/sword.png-b74bc94f384d21eae7c7d6c961dab98b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/common/bullet/sword.png"
dest_files=["res://.godot/imported/sword.png-b74bc94f384d21eae7c7d6c961dab98b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[gd_scene load_steps=4 format=3 uid="uid://bex0xeqbq5uci"]
[ext_resource type="Script" path="res://sprites/common/bullet/sword.gd" id="1_7tric"]
[ext_resource type="Texture2D" uid="uid://ca17ddf0kokpv" path="res://sprites/common/bullet/sword.png" id="2_pgywo"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
size = Vector2(128, 28)
[node name="Sword" type="Area2D"]
script = ExtResource("1_7tric")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, 64)
rotation = 1.5708
texture = ExtResource("2_pgywo")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 64)
rotation = 1.5708
shape = SubResource("RectangleShape2D_g125y")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 64)
rotation = 1.5708
scale = Vector2(6.4, 1.4)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]