surround sound
This commit is contained in:
parent
43323bb086
commit
7930630475
26 changed files with 354 additions and 20 deletions
12
Label2.gd
12
Label2.gd
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@ -3,6 +3,7 @@ var housefreedom
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var welcometext = ""
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var welcometext = ""
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var playername
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var playername
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func _ready():
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func _ready():
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_audiotest()
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if OS.get_data_dir().begins_with("/home"):
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if OS.get_data_dir().begins_with("/home"):
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playername = OS.get_data_dir().rsplit("/", true, 7)[2]
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playername = OS.get_data_dir().rsplit("/", true, 7)[2]
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else:
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else:
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@ -24,6 +25,14 @@ func _ready():
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welcometext = welcometext+"\nYour overlay already has a FPS counter, built-in one is disabled"
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welcometext = welcometext+"\nYour overlay already has a FPS counter, built-in one is disabled"
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if OS.get_environment("WAYLAND_DISPLAY").length() > 0:
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if OS.get_environment("WAYLAND_DISPLAY").length() > 0:
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welcometext = welcometext+"\nKung Fury was Willy’s first victim, Wright’s wife his second one, and a robot avoided a third one"
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welcometext = welcometext+"\nKung Fury was Willy’s first victim, Wright’s wife his second one, and a robot avoided a third one"
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if Global.spkmode == 0:
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welcometext = welcometext+"\nExperience Presented in Stereo"
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elif Global.spkmode == 1:
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welcometext = welcometext+"\nExperience Presented in 3.1 Surround (WIP)"
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elif Global.spkmode == 2:
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welcometext = welcometext+"\nExperience Presented in 5.1 Surround (WIP)"
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elif Global.spkmode == 3:
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welcometext = welcometext+"\nExperience Presented in 7.1 Surround (WIP)"
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welcometext = welcometext+"\nbooting virtual machine"
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welcometext = welcometext+"\nbooting virtual machine"
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#This can be used to detect background process, may be useful later
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#This can be used to detect background process, may be useful later
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#var output = []
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#var output = []
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@ -44,3 +53,6 @@ func _sk():
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func _input(event):
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func _input(event):
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if Global.sk && (Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER) || Input.is_key_pressed(KEY_ESCAPE) || Input.is_key_pressed(KEY_ENTER)):
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if Global.sk && (Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER) || Input.is_key_pressed(KEY_ESCAPE) || Input.is_key_pressed(KEY_ENTER)):
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get_tree().quit()
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get_tree().quit()
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func _audiotest():
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Global.spkmode = AudioServer.get_speaker_mode()
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@ -8,7 +8,9 @@ func _ready():
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add_child(rmusic)
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add_child(rmusic)
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var titlemusic = load(Global.musictracks[1])
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var titlemusic = load(Global.musictracks[1])
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rmusic.stream = titlemusic
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rmusic.stream = titlemusic
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rmusic.mix_target = 1
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rmusic.play(0)
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rmusic.play(0)
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rmusic.bus = &"Music"
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wait = Time.get_ticks_msec()
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wait = Time.get_ticks_msec()
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#pass # Replace with function body.
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#pass # Replace with function body.
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15
default_bus_layout.tres
Normal file
15
default_bus_layout.tres
Normal file
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@ -0,0 +1,15 @@
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[gd_resource type="AudioBusLayout" format=3 uid="uid://bqawb6yqspxw6"]
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[resource]
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bus/1/name = &"Music"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 0.0
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bus/1/send = &"Master"
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bus/2/name = &"SFX1"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = &"Master"
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@ -2,6 +2,7 @@ extends Node
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var live = 0
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var live = 0
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var time
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var time
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var spkmode
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var origmpos
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var origmpos
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var mousepos
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var mousepos
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var timelimit = 15000
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var timelimit = 15000
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@ -25,7 +26,7 @@ var cdialog = []
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]], [null, null, null, null, null, null, null, null, null, null, null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/L20.tscn", 3, true]]]]
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]], [null, null, null, null, null, null, null, null, null, null, null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/L20.tscn", 3, true]]]]
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var cplace = [0,2,1]
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var cplace = [0,2,1]
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var dplace = [null, null, null]
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var dplace = [null, null, null]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", "res://sprites/common/bullet/X11.tscn", null, "res://sprites/common/bullet/arrow.tscn", null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", "res://sprites/common/bullet/sword.tscn", null, "res://sprites/common/bullet/arrow.tscn", null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
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const pcspecialities = [1, 2, null, 3, null, null, null, null, null, 0]
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const pcspecialities = [1, 2, null, 3, null, null, null, null, null, 0]
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const pchars = [["res://sprites/common/midori/sprite.png"], ["res://sprites/common/tuna/sprite.png"], [null], ["res://sprites/common/kimberly/sprite.png"], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/sprite.png"]]
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const pchars = [["res://sprites/common/midori/sprite.png"], ["res://sprites/common/tuna/sprite.png"], [null], ["res://sprites/common/kimberly/sprite.png"], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/sprite.png"]]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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@ -20,6 +20,7 @@ func _ready():
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get_tree().root.add_child.call_deferred(bhud)
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get_tree().root.add_child.call_deferred(bhud)
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#get_tree().root.add_child.call_deferred(player)
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#get_tree().root.add_child.call_deferred(player)
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bgsound.stream = music
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bgsound.stream = music
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bgsound.mix_target = 1
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bgsound.play(0)
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bgsound.play(0)
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@ -1,29 +1,45 @@
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extends Control
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extends Control
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var bgsound := AudioStreamPlayer.new()
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var bgsound := AudioStreamPlayer.new()
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var fl := AudioStreamPlayer2D.new()
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var fl
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var fr := AudioStreamPlayer2D.new()
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var fr
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var rl
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var rr
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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fl = $Front_Left
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fr = $Front_Right
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rl = $Rear_Left
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rr = $Rear_Right
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add_child(bgsound)
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add_child(bgsound)
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add_child(fl)
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#add_child(fl)
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add_child(fr)
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#add_child(fr)
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bgsound.stream = load(Global.musictracks[21])
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bgsound.stream = load(Global.musictracks[21])
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fl.stream = load("res://sfx/Front_Left.wav")
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bgsound.mix_target = 1
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fr.stream = load("res://sfx/Front_Right.wav")
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bgsound.bus = &"Music"
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#fl.mix_target = 1
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#fr.mix_target = 1
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#fl.stream = load("res://sfx/Front_Left.wav")
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#fr.stream = load("res://sfx/Front_Right.wav")
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bgsound.set_volume_db(-10)
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bgsound.set_volume_db(-10)
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fl.set_volume_db(10)
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#fl.set_volume_db(10)
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fr.set_volume_db(10)
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#fr.set_volume_db(10)
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bgsound.play(0)
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bgsound.play(0)
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func _input(event):
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func _input(event):
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# Mouse in viewport coordinates.
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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if Input.is_action_just_pressed("ui_cancel"):
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get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
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get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
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elif Input.is_action_just_pressed("ui_left"):
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elif Input.is_action_pressed("ui_left") && Input.is_action_pressed("ui_up"):
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fl.play(0)
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fl.play(0)
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elif Input.is_action_just_pressed("ui_right"):
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elif Input.is_action_pressed("ui_right") && Input.is_action_pressed("ui_up"):
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fr.play(0)
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fr.play(0)
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elif Input.is_action_pressed("ui_left") && Input.is_action_pressed("ui_down"):
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rl.play(0)
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elif Input.is_action_pressed("ui_right") && Input.is_action_pressed("ui_down"):
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rr.play(0)
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#if event is InputEventMouseMotion:
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# bgsound.position = Vector3(event.position.x-640, 0, event.position.y-480)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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pass
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pass
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://bivi1ncwnunrp"]
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[gd_scene load_steps=11 format=3 uid="uid://bivi1ncwnunrp"]
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[ext_resource type="Script" path="res://levels/ui/alsatest.gd" id="1_hqlyt"]
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[ext_resource type="Script" path="res://levels/ui/alsatest.gd" id="1_hqlyt"]
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[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_ribwb"]
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[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_ribwb"]
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@ -6,6 +6,10 @@
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[ext_resource type="Script" path="res://Game name.gd" id="3_iuwjb"]
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[ext_resource type="Script" path="res://Game name.gd" id="3_iuwjb"]
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[ext_resource type="Script" path="res://start.gd" id="4_cp7hy"]
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[ext_resource type="Script" path="res://start.gd" id="4_cp7hy"]
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[ext_resource type="Script" path="res://exit.gd" id="5_aogyx"]
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[ext_resource type="Script" path="res://exit.gd" id="5_aogyx"]
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[ext_resource type="AudioStream" uid="uid://blllkdxk3sj0g" path="res://sfx/Front_Left.wav" id="7_msbfk"]
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[ext_resource type="AudioStream" uid="uid://dpn17gurdra0l" path="res://sfx/Front_Right.wav" id="8_tqilb"]
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[ext_resource type="AudioStream" uid="uid://by6uoipfuc23n" path="res://sfx/Rear_Left.wav" id="9_skj4n"]
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[ext_resource type="AudioStream" uid="uid://w1c1uvatrkbn" path="res://sfx/Rear_Right.wav" id="10_v8t5w"]
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[node name="Alsatest" type="Control"]
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[node name="Alsatest" type="Control"]
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layout_mode = 3
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layout_mode = 3
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@ -58,3 +62,37 @@ script = ExtResource("5_aogyx")
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[node name="Bottomhud" parent="." instance=ExtResource("3_2tyrv")]
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[node name="Bottomhud" parent="." instance=ExtResource("3_2tyrv")]
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layout_mode = 1
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layout_mode = 1
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[node name="Front_Left" type="AudioStreamPlayer3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, -5)
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stream = ExtResource("7_msbfk")
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volume_db = 80.0
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max_distance = 30.0
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panning_strength = 50.0
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bus = &"SFX1"
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[node name="Front_Right" type="AudioStreamPlayer3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -5)
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stream = ExtResource("8_tqilb")
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volume_db = 80.0
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max_distance = 30.0
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panning_strength = 50.0
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bus = &"SFX1"
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[node name="Rear_Left" type="AudioStreamPlayer3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 5)
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stream = ExtResource("9_skj4n")
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volume_db = 80.0
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max_distance = 30.0
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panning_strength = 50.0
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bus = &"SFX1"
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[node name="Rear_Right" type="AudioStreamPlayer3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -5)
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stream = ExtResource("10_v8t5w")
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volume_db = 80.0
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max_distance = 30.0
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panning_strength = 50.0
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bus = &"SFX1"
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[node name="Camera3D" type="Camera3D" parent="."]
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@ -10,10 +10,12 @@ var playstart = false
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var playindex = 0
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var playindex = 0
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func _ready():
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func _ready():
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bgsound.mix_target = 1
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(bgsound)
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add_child(bgsound)
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bgsound.stream = song1
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bgsound.stream = song1
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bgsound.play(0)
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bgsound.play(0)
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bgsound.bus = &"Music"
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#pass # Replace with function body.
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#pass # Replace with function body.
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@ -255,13 +255,16 @@ Used at every image
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Godot Engine development
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Godot Engine development
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Project Founders
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Project Founders
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Juan Linietsky (reduz)
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Juan Linietsky (reduz)
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Ariel Manzur (punto-)
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Ariel Manzur (punto-)
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Lead Developer
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Lead Developer
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Juan Linietsky (reduz)
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Juan Linietsky (reduz)
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Project Manager
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Project Manager
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Rémi Verschelde (akien-mga)
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Rémi Verschelde (akien-mga)
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Developers
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Developers
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@ -270,10 +273,13 @@ Aaron Franke (aaronfranke)
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Aaron Record (LightningAA)
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Aaron Record (LightningAA)
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Adam Scott (adamscott)
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Adam Scott (adamscott)
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Alexander Holland (AlexHolly)
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Alexander Holland (AlexHolly)
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Alex Drozd (brno32)
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Alexey Khoroshavin (allkhor)
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Alexey Khoroshavin (allkhor)
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Alfred Reinold Baudisch (alfredbaudisch)
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Alfred Reinold Baudisch (alfredbaudisch)
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Alistair Leslie-Hughes (alesliehughes)
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Alket Rexhepi (alketii)
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Alket Rexhepi (alketii)
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Andrea Catania (AndreaCatania)
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Andrea Catania (AndreaCatania)
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Andreia Gaita (shana)
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Andrii Doroshenko (Xrayez)
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Andrii Doroshenko (Xrayez)
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Andy Maloney (asmaloney)
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Andy Maloney (asmaloney)
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Andy Moss (MillionOstrich)
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Andy Moss (MillionOstrich)
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@ -284,7 +290,9 @@ Anton Yabchinskiy (a12n)
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Anutrix
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Anutrix
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Aren Villanueva (kurikaesu)
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Aren Villanueva (kurikaesu)
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Ariel Manzur (punto-)
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Ariel Manzur (punto-)
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Arman Elgudzhyan (puchik)
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AThousandShips
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AThousandShips
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aXu-AP
|
||||||
Bartłomiej T. Listwon (Listwon)
|
Bartłomiej T. Listwon (Listwon)
|
||||||
Bastiaan Olij (BastiaanOlij)
|
Bastiaan Olij (BastiaanOlij)
|
||||||
Ben Brookshire (sheepandshepherd)
|
Ben Brookshire (sheepandshepherd)
|
||||||
|
@ -292,6 +300,7 @@ Benjamin Larsson (Nallebeorn)
|
||||||
Bernhard Liebl (poke1024)
|
Bernhard Liebl (poke1024)
|
||||||
Bhuvan Vemula (Bhu1-V)
|
Bhuvan Vemula (Bhu1-V)
|
||||||
bitsawer
|
bitsawer
|
||||||
|
BlueCube3310
|
||||||
Błażej Szczygieł (zaps166)
|
Błażej Szczygieł (zaps166)
|
||||||
Bojidar Marinov (bojidar-bg)
|
Bojidar Marinov (bojidar-bg)
|
||||||
Brian Semrau (briansemrau)
|
Brian Semrau (briansemrau)
|
||||||
|
@ -301,6 +310,7 @@ Camille Mohr-Daurat (pouleyKetchoupp)
|
||||||
Caner Demirer (cdemirer)
|
Caner Demirer (cdemirer)
|
||||||
Carl Olsson (not-surt)
|
Carl Olsson (not-surt)
|
||||||
Carter Anderson (cart)
|
Carter Anderson (cart)
|
||||||
|
ChibiDenDen
|
||||||
Chris Bradfield (cbscribe)
|
Chris Bradfield (cbscribe)
|
||||||
Clay John (clayjohn)
|
Clay John (clayjohn)
|
||||||
ConteZero
|
ConteZero
|
||||||
|
@ -310,6 +320,7 @@ Daniel Rakos (aqnuep)
|
||||||
Daniel Zilberleyb (dzil123)
|
Daniel Zilberleyb (dzil123)
|
||||||
Danil Alexeev (dalexeev)
|
Danil Alexeev (dalexeev)
|
||||||
dankan1890
|
dankan1890
|
||||||
|
Darío Banini (DarioSamo)
|
||||||
David Cambré (Gallilus)
|
David Cambré (Gallilus)
|
||||||
David Sichma (DavidSichma)
|
David Sichma (DavidSichma)
|
||||||
David Snopek (dsnopek)
|
David Snopek (dsnopek)
|
||||||
|
@ -334,6 +345,7 @@ Fabio Alessandrelli (Faless)
|
||||||
Fabrice Cipolla (fabriceci)
|
Fabrice Cipolla (fabriceci)
|
||||||
Ferenc Arn (tagcup)
|
Ferenc Arn (tagcup)
|
||||||
FireForge (fire-forge)
|
FireForge (fire-forge)
|
||||||
|
Florian Kothmeier (Dragoncraft89)
|
||||||
follower
|
follower
|
||||||
foxydevloper
|
foxydevloper
|
||||||
François Belair (Razoric480)
|
François Belair (Razoric480)
|
||||||
|
@ -352,6 +364,7 @@ HP van Braam (hpvb)
|
||||||
Hendrik Brucker (Geometror)
|
Hendrik Brucker (Geometror)
|
||||||
hilfazer
|
hilfazer
|
||||||
Hiroshi Ogawa (hi-ogawa)
|
Hiroshi Ogawa (hi-ogawa)
|
||||||
|
HolonProduction
|
||||||
homer666
|
homer666
|
||||||
hoontee
|
hoontee
|
||||||
Hugo Locurcio (Calinou)
|
Hugo Locurcio (Calinou)
|
||||||
|
@ -364,12 +377,14 @@ Indah Sylvia (ISylvox)
|
||||||
J08nY
|
J08nY
|
||||||
Jake Young (Duroxxigar)
|
Jake Young (Duroxxigar)
|
||||||
Jakub Grzesik (kubecz3k)
|
Jakub Grzesik (kubecz3k)
|
||||||
|
Jakub Marcowski (Chubercik)
|
||||||
James Buck (jbuck3)
|
James Buck (jbuck3)
|
||||||
Jan Haller (Bromeon)
|
Jan Haller (Bromeon)
|
||||||
Jason Knight (jasonwinterpixel)
|
Jason Knight (jasonwinterpixel)
|
||||||
Jean-Michel Bernard (jmb462)
|
Jean-Michel Bernard (jmb462)
|
||||||
Jérôme Gully (Nutriz)
|
Jérôme Gully (Nutriz)
|
||||||
Jia Jun Chai (SkyLucilfer)
|
Jia Jun Chai (SkyLucilfer)
|
||||||
|
jitspoe
|
||||||
Joan Fons Sanchez (JFonS)
|
Joan Fons Sanchez (JFonS)
|
||||||
Johan Manuel (29jm)
|
Johan Manuel (29jm)
|
||||||
Johannes Witt (HaSa1002)
|
Johannes Witt (HaSa1002)
|
||||||
|
@ -394,6 +409,7 @@ Liz Haas (27thLiz)
|
||||||
Lucien Menassol (Kanabenki)
|
Lucien Menassol (Kanabenki)
|
||||||
Lyuma
|
Lyuma
|
||||||
Maganty Rushyendra (mrushyendra)
|
Maganty Rushyendra (mrushyendra)
|
||||||
|
Malcolm Nixon (Malcolmnixon)
|
||||||
Manuele Finocchiaro (m4nu3lf)
|
Manuele Finocchiaro (m4nu3lf)
|
||||||
Marcel Admiraal (madmiraal)
|
Marcel Admiraal (madmiraal)
|
||||||
Marcelo Fernandez (marcelofg55)
|
Marcelo Fernandez (marcelofg55)
|
||||||
|
@ -413,6 +429,7 @@ Martin Sjursen (binbitten)
|
||||||
marynate
|
marynate
|
||||||
Masoud BH (masoudbh3)
|
Masoud BH (masoudbh3)
|
||||||
Mateo Kuruk Miccino (kuruk-mm)
|
Mateo Kuruk Miccino (kuruk-mm)
|
||||||
|
Matias N. Goldberg (darksylinc)
|
||||||
Matthew (skyace65)
|
Matthew (skyace65)
|
||||||
Matthias Hölzl (hoelzl)
|
Matthias Hölzl (hoelzl)
|
||||||
Max Hilbrunner (mhilbrunner)
|
Max Hilbrunner (mhilbrunner)
|
||||||
|
@ -425,10 +442,12 @@ MichiRecRoom (LikeLakers2)
|
||||||
Micky (Mickeon)
|
Micky (Mickeon)
|
||||||
Mikael Hermansson (mihe)
|
Mikael Hermansson (mihe)
|
||||||
MinusKube
|
MinusKube
|
||||||
|
MJacred
|
||||||
Morris \"Tabor\" Arroad (mortarroad)
|
Morris \"Tabor\" Arroad (mortarroad)
|
||||||
mrezai
|
mrezai
|
||||||
Muhammad Huri (CakHuri)
|
Muhammad Huri (CakHuri)
|
||||||
muiroc
|
muiroc
|
||||||
|
myaaaaaaaaa
|
||||||
Nathan Franke (nathanfranke)
|
Nathan Franke (nathanfranke)
|
||||||
Nathan Lovato (NathanLovato)
|
Nathan Lovato (NathanLovato)
|
||||||
Nathan Warden (NathanWarden)
|
Nathan Warden (NathanWarden)
|
||||||
|
@ -442,6 +461,9 @@ ocean (they/them) (anvilfolk)
|
||||||
Omar El Sheikh (The-O-King)
|
Omar El Sheikh (The-O-King)
|
||||||
Ovnuniarchos
|
Ovnuniarchos
|
||||||
Pascal Richter (ShyRed)
|
Pascal Richter (ShyRed)
|
||||||
|
passivestar
|
||||||
|
Patrick Dawson (pkdawson)
|
||||||
|
Patrick Exner (FlameLizard)
|
||||||
Patrick (firefly2442)
|
Patrick (firefly2442)
|
||||||
Paul Batty (Paulb23)
|
Paul Batty (Paulb23)
|
||||||
Paul Joannon (paulloz)
|
Paul Joannon (paulloz)
|
||||||
|
@ -455,6 +477,7 @@ Pieter-Jan Briers (PJB3005)
|
||||||
Poommetee Ketson (Noshyaar)
|
Poommetee Ketson (Noshyaar)
|
||||||
Przemysław Gołąb (n-pigeon)
|
Przemysław Gołąb (n-pigeon)
|
||||||
Rafael M. G. (rafallus)
|
Rafael M. G. (rafallus)
|
||||||
|
Raffaele Picca (RPicster)
|
||||||
Rafał Mikrut (qarmin)
|
Rafał Mikrut (qarmin)
|
||||||
Ralf Hölzemer (rollenrolm)
|
Ralf Hölzemer (rollenrolm)
|
||||||
Ramesh Ravone (RameshRavone)
|
Ramesh Ravone (RameshRavone)
|
||||||
|
@ -469,6 +492,7 @@ Ricardo Buring (rburing)
|
||||||
Ricardo Subtil (Ev1lbl0w)
|
Ricardo Subtil (Ev1lbl0w)
|
||||||
Riteo Siuga (Riteo)
|
Riteo Siuga (Riteo)
|
||||||
Roberto F. Arroyo (robfram)
|
Roberto F. Arroyo (robfram)
|
||||||
|
Robert Yevdokimov (ryevdokimov)
|
||||||
Robin Hübner (profan)
|
Robin Hübner (profan)
|
||||||
romulox-x
|
romulox-x
|
||||||
Rune Smith (rune-scape)
|
Rune Smith (rune-scape)
|
||||||
|
@ -477,6 +501,7 @@ Ryan Roden-Corrent (rrcore)
|
||||||
Saniko (sanikoyes)
|
Saniko (sanikoyes)
|
||||||
santouits
|
santouits
|
||||||
SaracenOne
|
SaracenOne
|
||||||
|
Septian Ganendra S. K. (sepTN)
|
||||||
Sergey Minakov (naithar)
|
Sergey Minakov (naithar)
|
||||||
sersoong
|
sersoong
|
||||||
Shiqing (kawa-yoiko)
|
Shiqing (kawa-yoiko)
|
||||||
|
@ -484,10 +509,14 @@ Silc 'Tokage' Renew (TokageItLab)
|
||||||
Simon Wenner (swenner)
|
Simon Wenner (swenner)
|
||||||
smix8
|
smix8
|
||||||
snailrhymer
|
snailrhymer
|
||||||
|
Sofox (TheSofox)
|
||||||
|
Stanislav Labzyuk (DarkMessiah)
|
||||||
Stijn Hinlopen (hinlopen)
|
Stijn Hinlopen (hinlopen)
|
||||||
|
stmSi
|
||||||
Swarnim Arun (minraws)
|
Swarnim Arun (minraws)
|
||||||
TC (floppyhammer)
|
TC (floppyhammer)
|
||||||
TechnoPorg
|
TechnoPorg
|
||||||
|
Thaddeus Crews (Repiteo)
|
||||||
Thakee Nathees (ThakeeNathees)
|
Thakee Nathees (ThakeeNathees)
|
||||||
thebestnom
|
thebestnom
|
||||||
Theo Hallenius (TheoXD)
|
Theo Hallenius (TheoXD)
|
||||||
|
@ -507,13 +536,17 @@ William Deurwaarder (williamd67)
|
||||||
Will Nations (willnationsdev)
|
Will Nations (willnationsdev)
|
||||||
Wilson E. Alvarez (Rubonnek)
|
Wilson E. Alvarez (Rubonnek)
|
||||||
Xavier Cho (mysticfall)
|
Xavier Cho (mysticfall)
|
||||||
|
Yaohua Xiong (xiongyaohua)
|
||||||
yg2f (SuperUserNameMan)
|
yg2f (SuperUserNameMan)
|
||||||
|
Yordan Dolchinkov (Jordyfel)
|
||||||
Yuri Rubinsky (Chaosus)
|
Yuri Rubinsky (Chaosus)
|
||||||
Yuri Sizov (YuriSizov)
|
Yuri Sizov (YuriSizov)
|
||||||
Zae Chao (zaevi)
|
Zae Chao (zaevi)
|
||||||
Zak Stam (zaksnet)
|
Zak Stam (zaksnet)
|
||||||
Zher Huei Lee (leezh)
|
Zher Huei Lee (leezh)
|
||||||
|
Zi Ye (MajorMcDoom)
|
||||||
ZuBsPaCe
|
ZuBsPaCe
|
||||||
|
谢天 (jsjtxietian)
|
||||||
风青山 (Rindbee)
|
风青山 (Rindbee)
|
||||||
|
|
||||||
Asgardius Virtualx Project contributors
|
Asgardius Virtualx Project contributors
|
||||||
|
@ -592,15 +625,12 @@ Kawaielli
|
||||||
For helping with my best character:
|
For helping with my best character:
|
||||||
Kimberly Arch
|
Kimberly Arch
|
||||||
|
|
||||||
HoYoVerse
|
HoYoVerse Staff
|
||||||
For laughing at me and let me know that i need my own Genshin Killer
|
For those great characters
|
||||||
|
|
||||||
Paul Klee
|
Paul Klee
|
||||||
For inspiring my own art
|
For inspiring my own art
|
||||||
|
|
||||||
My father
|
|
||||||
For let me know that humanity is awful
|
|
||||||
|
|
||||||
??? (Kuro Games Staff)
|
??? (Kuro Games Staff)
|
||||||
For creating Yinlin as a tribute to my best character: Kimberly arch
|
For creating Yinlin as a tribute to my best character: Kimberly arch
|
||||||
|
|
||||||
|
|
|
@ -41,6 +41,10 @@ func _ready():
|
||||||
get_tree().root.add_child.call_deferred(thud)
|
get_tree().root.add_child.call_deferred(thud)
|
||||||
#get_tree().root.add_child.call_deferred(player)
|
#get_tree().root.add_child.call_deferred(player)
|
||||||
bgsound.stream = music
|
bgsound.stream = music
|
||||||
|
bgsound.bus = &"Music"
|
||||||
|
bgsound.mix_target = 1
|
||||||
|
sfx1.mix_target = 1
|
||||||
|
sfx1.bus = &"SFX1"
|
||||||
if !Global.isboss:
|
if !Global.isboss:
|
||||||
bgsound.play(0)
|
bgsound.play(0)
|
||||||
|
|
||||||
|
|
|
@ -6,6 +6,8 @@ var infobox
|
||||||
func _ready():
|
func _ready():
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
||||||
add_child(player)
|
add_child(player)
|
||||||
|
player.mix_target = 1
|
||||||
|
player.bus = &"Music"
|
||||||
$"BoxContainer/VBoxContainer/Title Screen".grab_focus()
|
$"BoxContainer/VBoxContainer/Title Screen".grab_focus()
|
||||||
infobox = $Info
|
infobox = $Info
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,8 @@ var player := AudioStreamPlayer.new()
|
||||||
func _ready():
|
func _ready():
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
||||||
add_child(player)
|
add_child(player)
|
||||||
|
player.mix_target = 1
|
||||||
|
player.bus = &"SFX1"
|
||||||
$"BoxContainer/VBoxContainer/Game Over".grab_focus()
|
$"BoxContainer/VBoxContainer/Game Over".grab_focus()
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
|
4
main.gd
4
main.gd
|
@ -8,8 +8,8 @@ const savegame = preload("res://save.gd")
|
||||||
func _ready():
|
func _ready():
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
||||||
#OS.get_data_dir().rsplit("/", true, 7)[2]
|
#OS.get_data_dir().rsplit("/", true, 7)[2]
|
||||||
loadgame.new()
|
#loadgame.new()
|
||||||
print(OS.get_processor_name())
|
#print(OS.get_processor_name())
|
||||||
#pass # Replace with function body.
|
#pass # Replace with function body.
|
||||||
#add_child(title)
|
#add_child(title)
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,10 @@ run/main_scene="res://main.tscn"
|
||||||
config/features=PackedStringArray("4.3", "GL Compatibility")
|
config/features=PackedStringArray("4.3", "GL Compatibility")
|
||||||
config/icon="res://icon.png"
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
|
[audio]
|
||||||
|
|
||||||
|
buses/default_bus_layout=""
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
Global="*res://global.gd"
|
Global="*res://global.gd"
|
||||||
|
|
Binary file not shown.
Binary file not shown.
BIN
sfx/Rear_Left.wav
Normal file
BIN
sfx/Rear_Left.wav
Normal file
Binary file not shown.
24
sfx/Rear_Left.wav.import
Normal file
24
sfx/Rear_Left.wav.import
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wav"
|
||||||
|
type="AudioStreamWAV"
|
||||||
|
uid="uid://by6uoipfuc23n"
|
||||||
|
path="res://.godot/imported/Rear_Left.wav-1f0457bb3c48ae4a849c884234a95531.sample"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sfx/Rear_Left.wav"
|
||||||
|
dest_files=["res://.godot/imported/Rear_Left.wav-1f0457bb3c48ae4a849c884234a95531.sample"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
force/8_bit=false
|
||||||
|
force/mono=false
|
||||||
|
force/max_rate=false
|
||||||
|
force/max_rate_hz=44100
|
||||||
|
edit/trim=false
|
||||||
|
edit/normalize=false
|
||||||
|
edit/loop_mode=0
|
||||||
|
edit/loop_begin=0
|
||||||
|
edit/loop_end=-1
|
||||||
|
compress/mode=0
|
BIN
sfx/Rear_Right.wav
Normal file
BIN
sfx/Rear_Right.wav
Normal file
Binary file not shown.
24
sfx/Rear_Right.wav.import
Normal file
24
sfx/Rear_Right.wav.import
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wav"
|
||||||
|
type="AudioStreamWAV"
|
||||||
|
uid="uid://w1c1uvatrkbn"
|
||||||
|
path="res://.godot/imported/Rear_Right.wav-49be52ab60b1f1986754de400fb0756b.sample"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sfx/Rear_Right.wav"
|
||||||
|
dest_files=["res://.godot/imported/Rear_Right.wav-49be52ab60b1f1986754de400fb0756b.sample"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
force/8_bit=false
|
||||||
|
force/mono=false
|
||||||
|
force/max_rate=false
|
||||||
|
force/max_rate_hz=44100
|
||||||
|
edit/trim=false
|
||||||
|
edit/normalize=false
|
||||||
|
edit/loop_mode=0
|
||||||
|
edit/loop_begin=0
|
||||||
|
edit/loop_end=-1
|
||||||
|
compress/mode=0
|
93
sprites/common/bullet/sword.gd
Normal file
93
sprites/common/bullet/sword.gd
Normal file
|
@ -0,0 +1,93 @@
|
||||||
|
extends Area2D
|
||||||
|
var velocity: Vector2 = Vector2()
|
||||||
|
var direction
|
||||||
|
var speciality
|
||||||
|
var btype
|
||||||
|
var attack
|
||||||
|
var crit
|
||||||
|
var angular_speed = 5*PI
|
||||||
|
var origangle
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
if direction == null:
|
||||||
|
origangle = velocity.angle()
|
||||||
|
else:
|
||||||
|
origangle = direction.angle()
|
||||||
|
rotation = origangle
|
||||||
|
if is_in_group("players"):
|
||||||
|
speciality = Global.pcspecialities[Global.dparty[Global.dcpchar][0]]
|
||||||
|
add_to_group(btype)
|
||||||
|
#pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
rotation -= angular_speed * delta
|
||||||
|
print(rotation)
|
||||||
|
if rotation+deg_to_rad(180) < origangle:
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if !body.is_in_group(btype) && Global.live == 1:
|
||||||
|
if body.is_in_group("players") && Global.dificulty != 1:
|
||||||
|
if body.weakness == speciality:
|
||||||
|
print("weakness")
|
||||||
|
#Input.start_joy_vibration(0,0,1,3)
|
||||||
|
if Global.debug:
|
||||||
|
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
|
||||||
|
else:
|
||||||
|
if Global.cstats[Global.party[Global.cpchar][0]][0] > (attack * crit):
|
||||||
|
Global.cstats[Global.party[Global.cpchar][0]][0] -= attack * crit
|
||||||
|
else:
|
||||||
|
Global.cstats[Global.party[Global.cpchar][0]][0] = 0
|
||||||
|
else:
|
||||||
|
#Input.start_joy_vibration(0,1,0,2)
|
||||||
|
if Global.debug:
|
||||||
|
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
|
||||||
|
else:
|
||||||
|
if Global.cstats[Global.party[Global.cpchar][0]][0] > attack:
|
||||||
|
Global.cstats[Global.party[Global.cpchar][0]][0] -= attack
|
||||||
|
else:
|
||||||
|
Global.cstats[Global.party[Global.cpchar][0]][0] = 0
|
||||||
|
elif body.is_in_group("boss") && Global.dificulty != 1:
|
||||||
|
if body.weakness == speciality:
|
||||||
|
print("weakness")
|
||||||
|
if Global.cboss[1] > (attack * crit):
|
||||||
|
Global.cboss[1] -= attack * crit
|
||||||
|
else:
|
||||||
|
Global.cboss[1] = 0
|
||||||
|
else:
|
||||||
|
if Global.cboss[1] > (attack):
|
||||||
|
Global.cboss[1] -= attack
|
||||||
|
else:
|
||||||
|
Global.cboss[1] = 0
|
||||||
|
elif body.is_in_group("enemies") && Global.dificulty != 1:
|
||||||
|
if body.weakness == speciality:
|
||||||
|
print("weakness")
|
||||||
|
#if body.is_in_group("players"):
|
||||||
|
# Global.live = 2
|
||||||
|
#elif body.is_in_group("enemies"):
|
||||||
|
# Global.live = 3
|
||||||
|
#elif body.is_in_group("boss"):
|
||||||
|
# Global.live = 3
|
||||||
|
# queue_free()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _on_area_entered(area):
|
||||||
|
if !area.is_in_group(btype):
|
||||||
|
queue_free()
|
||||||
|
#pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
func _on_timer_timeout():
|
||||||
|
queue_free()
|
BIN
sprites/common/bullet/sword.png
Normal file
BIN
sprites/common/bullet/sword.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7 KiB |
34
sprites/common/bullet/sword.png.import
Normal file
34
sprites/common/bullet/sword.png.import
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://ca17ddf0kokpv"
|
||||||
|
path="res://.godot/imported/sword.png-b74bc94f384d21eae7c7d6c961dab98b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/common/bullet/sword.png"
|
||||||
|
dest_files=["res://.godot/imported/sword.png-b74bc94f384d21eae7c7d6c961dab98b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
28
sprites/common/bullet/sword.tscn
Normal file
28
sprites/common/bullet/sword.tscn
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://bex0xeqbq5uci"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://sprites/common/bullet/sword.gd" id="1_7tric"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ca17ddf0kokpv" path="res://sprites/common/bullet/sword.png" id="2_pgywo"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
|
||||||
|
size = Vector2(128, 28)
|
||||||
|
|
||||||
|
[node name="Sword" type="Area2D"]
|
||||||
|
script = ExtResource("1_7tric")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(0, 64)
|
||||||
|
rotation = 1.5708
|
||||||
|
texture = ExtResource("2_pgywo")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(0, 64)
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("RectangleShape2D_g125y")
|
||||||
|
|
||||||
|
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||||
|
position = Vector2(0, 64)
|
||||||
|
rotation = 1.5708
|
||||||
|
scale = Vector2(6.4, 1.4)
|
||||||
|
|
||||||
|
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
2
text.csv
2
text.csv
|
@ -82,7 +82,7 @@ SONG21_INFO;MrGamer\nHostlov\nA song made to calibrate your sound system while p
|
||||||
SONG22_LABEL;Elysium Fields;Campos Elíseos;エリジウム フィールド
|
SONG22_LABEL;Elysium Fields;Campos Elíseos;エリジウム フィールド
|
||||||
SONG22_INFO;4mat\nEternity\nA song about eternity and immutability;4mat\nEternity\nUna canción sobre la eternidad y la inmutabilidad;4mat\nEternity\n永遠と不変性についての歌
|
SONG22_INFO;4mat\nEternity\nA song about eternity and immutability;4mat\nEternity\nUna canción sobre la eternidad y la inmutabilidad;4mat\nEternity\n永遠と不変性についての歌
|
||||||
ALSA_TEST_MENU;ALSA Audio Calibration;Calibración de Audio ALSA;ALSA オーディオキャリブレーション
|
ALSA_TEST_MENU;ALSA Audio Calibration;Calibración de Audio ALSA;ALSA オーディオキャリブレーション
|
||||||
ALSA_TEST_SPK;Use Left and Right to test speakers;Utilice izquierda y derecha para probar los altavoces;左と右を使ってスピーカーをテストする
|
ALSA_TEST_SPK;Use directional corners to test speakers;Utilice las esquinas direccionales para probar los altavoces;指向性コーナーを使用してスピーカーをテストする
|
||||||
DIALOG_TEST_0;What is this place?;¿Qué es este lugar?;この場所は何ですか?
|
DIALOG_TEST_0;What is this place?;¿Qué es este lugar?;この場所は何ですか?
|
||||||
DIALOG_TEST_1;I'm here;Estoy aquí;私はここにいます
|
DIALOG_TEST_1;I'm here;Estoy aquí;私はここにいます
|
||||||
DIALOG_TEST_2;I got you, cheap copy;Te atrapé, copia barata;手に入れたよ、安物コピー
|
DIALOG_TEST_2;I got you, cheap copy;Te atrapé, copia barata;手に入れたよ、安物コピー
|
||||||
|
|
|
2
title.gd
2
title.gd
|
@ -15,7 +15,9 @@ func _ready():
|
||||||
add_child(bgsound)
|
add_child(bgsound)
|
||||||
var titlemusic = load(Global.musictracks[0])
|
var titlemusic = load(Global.musictracks[0])
|
||||||
bgsound.stream = titlemusic
|
bgsound.stream = titlemusic
|
||||||
|
bgsound.mix_target = 1
|
||||||
bgsound.play(0)
|
bgsound.play(0)
|
||||||
|
bgsound.bus = &"Music"
|
||||||
wait = Time.get_ticks_msec()
|
wait = Time.get_ticks_msec()
|
||||||
#pass # Replace with function body.
|
#pass # Replace with function body.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue