troublemakers

This commit is contained in:
Page Asgardius 2024-08-23 20:54:38 -07:00
parent f6b36c722c
commit 7b36f2d53b
18 changed files with 630 additions and 8 deletions

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extends Area2D
var velocity: Vector2 = Vector2()
var direction
var speed = 100
var btype
var isvisible
var speciality
var attack
var crit
# Called when the node enters the scene tree for the first time.
func _ready():
isvisible = $VisibleOnScreenNotifier2D
add_to_group(btype)
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
if isvisible.is_on_screen() && Global.live != 4:
if direction == null:
position += velocity * delta
else:
position += speed * delta * direction
func _on_body_entered(body):
if !body.is_in_group(btype) && Global.live == 1:
if body.is_in_group("players") && Global.dificulty != 1:
if body.weakness == 1:
print("weakness")
#Input.start_joy_vibration(0,0,1,3)
if Global.debug:
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
else:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
else:
if Global.cstats[Global.party[Global.cpchar][0]][0] > (attack * crit):
Global.cstats[Global.party[Global.cpchar][0]][0] -= attack * crit
else:
Global.cstats[Global.party[Global.cpchar][0]][0] = 0
else:
#Input.start_joy_vibration(0,1,0,2)
if Global.debug:
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
else:
Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
else:
if Global.cstats[Global.party[Global.cpchar][0]][0] > attack:
Global.cstats[Global.party[Global.cpchar][0]][0] -= attack
else:
Global.cstats[Global.party[Global.cpchar][0]][0] = 0
elif body.is_in_group("boss") && Global.dificulty != 1:
if body.weakness == 1:
print("weakness")
if Global.cboss[1] >= (attack * crit):
Global.cboss[1] -= attack * crit
else:
Global.cboss[1] = 0
else:
if Global.cboss[1] >= (attack):
Global.cboss[1] -= attack
else:
Global.cboss[1] = 0
elif body.is_in_group("enemies") && Global.dificulty != 1:
if body.weakness == 1:
print("weakness")
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):
# Global.live = 3
#elif body.is_in_group("boss"):
# Global.live = 3
queue_free()
func _on_area_entered(area):
if !area.is_in_group(btype):
queue_free()
#pass # Replace with function body.

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cjbt01ulncdgj"
path="res://.godot/imported/tnt.png-6541ca3ae0c96323a95e42f780200f46.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/common/bullet/tnt.png"
dest_files=["res://.godot/imported/tnt.png-6541ca3ae0c96323a95e42f780200f46.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[gd_scene load_steps=4 format=3 uid="uid://bii2vgqrqw754"]
[ext_resource type="Script" path="res://sprites/common/bullet/tnt.gd" id="1_eqk30"]
[ext_resource type="Texture2D" uid="uid://cjbt01ulncdgj" path="res://sprites/common/bullet/tnt.png" id="2_ha8c6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
size = Vector2(18, 65)
[node name="Tnt" type="Area2D"]
script = ExtResource("1_eqk30")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-9, 0)
texture = ExtResource("2_ha8c6")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 0.5)
shape = SubResource("RectangleShape2D_g125y")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0.999999, -1.78814e-07)
scale = Vector2(0.9, 3.2)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]