troublemakers
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f6b36c722c
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18 changed files with 630 additions and 8 deletions
84
sprites/common/bullet/tnt.gd
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84
sprites/common/bullet/tnt.gd
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extends Area2D
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var velocity: Vector2 = Vector2()
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var direction
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var speed = 100
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var btype
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var isvisible
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var speciality
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var attack
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var crit
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# Called when the node enters the scene tree for the first time.
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func _ready():
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isvisible = $VisibleOnScreenNotifier2D
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add_to_group(btype)
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _physics_process(delta):
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if isvisible.is_on_screen() && Global.live != 4:
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if direction == null:
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position += velocity * delta
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else:
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position += speed * delta * direction
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func _on_body_entered(body):
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if !body.is_in_group(btype) && Global.live == 1:
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == 1:
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print("weakness")
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
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else:
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Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
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else:
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if Global.cstats[Global.party[Global.cpchar][0]][0] > (attack * crit):
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Global.cstats[Global.party[Global.cpchar][0]][0] -= attack * crit
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
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else:
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Global.dstats[Global.dparty[Global.dcpchar][0]][0] = 0
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else:
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if Global.cstats[Global.party[Global.cpchar][0]][0] > attack:
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Global.cstats[Global.party[Global.cpchar][0]][0] -= attack
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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elif body.is_in_group("boss") && Global.dificulty != 1:
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if body.weakness == 1:
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print("weakness")
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if Global.cboss[1] >= (attack * crit):
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Global.cboss[1] -= attack * crit
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else:
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Global.cboss[1] = 0
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else:
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if Global.cboss[1] >= (attack):
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Global.cboss[1] -= attack
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else:
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Global.cboss[1] = 0
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elif body.is_in_group("enemies") && Global.dificulty != 1:
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if body.weakness == 1:
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print("weakness")
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#if body.is_in_group("players"):
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# Global.live = 2
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#elif body.is_in_group("enemies"):
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# Global.live = 3
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#elif body.is_in_group("boss"):
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# Global.live = 3
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queue_free()
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func _on_area_entered(area):
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if !area.is_in_group(btype):
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queue_free()
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#pass # Replace with function body.
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BIN
sprites/common/bullet/tnt.png
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BIN
sprites/common/bullet/tnt.png
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Binary file not shown.
After Width: | Height: | Size: 5.4 KiB |
34
sprites/common/bullet/tnt.png.import
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34
sprites/common/bullet/tnt.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cjbt01ulncdgj"
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path="res://.godot/imported/tnt.png-6541ca3ae0c96323a95e42f780200f46.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/common/bullet/tnt.png"
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dest_files=["res://.godot/imported/tnt.png-6541ca3ae0c96323a95e42f780200f46.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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25
sprites/common/bullet/tnt.tscn
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25
sprites/common/bullet/tnt.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bii2vgqrqw754"]
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[ext_resource type="Script" path="res://sprites/common/bullet/tnt.gd" id="1_eqk30"]
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[ext_resource type="Texture2D" uid="uid://cjbt01ulncdgj" path="res://sprites/common/bullet/tnt.png" id="2_ha8c6"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
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size = Vector2(18, 65)
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[node name="Tnt" type="Area2D"]
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script = ExtResource("1_eqk30")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(-9, 0)
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texture = ExtResource("2_ha8c6")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, 0.5)
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shape = SubResource("RectangleShape2D_g125y")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(0.999999, -1.78814e-07)
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scale = Vector2(0.9, 3.2)
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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