gamepad disconnect warning

This commit is contained in:
Page Asgardius 2024-11-14 15:25:32 -07:00
parent 6440bf4737
commit 832561a573
2 changed files with 23 additions and 4 deletions

View file

@ -9,11 +9,14 @@ var musictrack
var bhud = load("res://levels/bottomhud.tscn").instance()
var thud = load("res://levels/ui/tophud.tscn").instance()
var pmenu = load("res://levels/ui/pause.tscn").instance()
var mgamepad = load("res://levels/ui/missinggamepad.tscn").instance()
var ismgamepad = false
var ispaused = false
var ishud = true
# Called when the node enters the scene tree for the first time.
func _ready():
Input.connect("joy_connection_changed",self,"_on_joy_connection_changed")
_statrebase()
add_child(bgsound)
add_child(sfx1)
@ -60,6 +63,11 @@ func _process(delta):
#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
func _input(event):
if ismgamepad && (event is InputEventJoypadButton || Input.is_key_pressed(KEY_ENTER)):
ismgamepad = false
get_tree().root.remove_child(mgamepad)
Global.live = 1
gamepadtest.new(event)
if Input.is_action_just_pressed("Pause") && Global.cdialog == []:
_pausemenu()
@ -163,6 +171,12 @@ func _exit():
Global.live = 0
get_tree().change_scene("res://title.tscn")
func _on_joy_connection_changed(device_id, connected):
if !ismgamepad && !connected && Global.gamepad != 0 && Global.live == 1:
ismgamepad = true
Global.live = 4
call_deferred("_mgamepad")
func _level():
get_tree().root.add_child(level)
@ -174,3 +188,6 @@ func _bhud():
func _pmenu():
get_tree().root.add_child(pmenu)
func _mgamepad():
get_tree().root.add_child(mgamepad)

View file

@ -4,17 +4,19 @@
[node name="Missinggamepad" type="Node2D"]
[node name="ColorRect" type="ColorRect" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
margin_left = 90.0
margin_top = 211.0
margin_right = 1177.0
margin_right = 1197.0
margin_bottom = 511.0
color = Color( 0, 0, 0, 1 )
[node name="Label" type="Label" parent="."]
[node name="Label" type="Label" parent="CanvasLayer"]
margin_left = 90.0
margin_top = 211.0
margin_right = 1177.0
margin_right = 1197.0
margin_bottom = 511.0
rect_min_size = Vector2( 1072, 300 )
custom_fonts/font = ExtResource( 1 )