character switch
This commit is contained in:
parent
d21d95ec86
commit
9391847aea
23 changed files with 692 additions and 112 deletions
10
global.gd
10
global.gd
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@ -6,11 +6,13 @@ var origmpos
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var mousepos
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var timelimit = 15000
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var wait
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const places = [[[[null, null, null, null, false], [null, null, null, null, false]], [[null, null, null, null, false], ["res://levels/Testrooms/testboss.tscn", 640, 360, 20, true]], [[null, null, null, null ,false], ["res://levels/Testrooms/testspawn.tscn", 640, 360, 2 ,false]]]]
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 20, true]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
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var cplace = [0,2,1]
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var dplace = [null, null, null]
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const pchars = ["res://sprites/common/midori/midori.tscn"]
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const npchars = []
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const pchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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var party = [null, null, null, null]
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var dparty = [0, 9, null, null]
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var cpchar = 0
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var dcpchar = 0
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var mangohud = false
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@ -23,7 +25,7 @@ var firstrun
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const musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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var debug = false
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const release = "R0.0.1-dev"
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const release = "R0.0.2-dev"
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var sk = false
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var xm = 0
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var ym = 0
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46
levels/Testrooms/Dialogtest.tscn
Normal file
46
levels/Testrooms/Dialogtest.tscn
Normal file
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@ -0,0 +1,46 @@
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[gd_scene load_steps=6 format=3 uid="uid://bspatjsjp628h"]
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[ext_resource type="Script" path="res://levels/Testrooms/testspawn.gd" id="1_wsfn4"]
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[ext_resource type="Texture2D" uid="uid://kxvipok4tnuw" path="res://backgounds/wip.jpg" id="2_5agyo"]
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[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_gs020"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"]
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size = Vector2(20, 761)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkumn"]
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size = Vector2(1283, 20)
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[node name="Testspawn" type="Node2D"]
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script = ExtResource("1_wsfn4")
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[node name="WIP" type="TextureRect" parent="."]
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offset_right = 40.0
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offset_bottom = 40.0
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texture = ExtResource("2_5agyo")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-11, 361.5)
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shape = SubResource("RectangleShape2D_nytv7")
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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position = Vector2(1293, 358)
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shape = SubResource("RectangleShape2D_nytv7")
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[node name="StaticBody2D3" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
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position = Vector2(641.5, -9)
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shape = SubResource("RectangleShape2D_wkumn")
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[node name="StaticBody2D4" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
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position = Vector2(644, 731)
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shape = SubResource("RectangleShape2D_wkumn")
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[node name="Player" parent="." instance=ExtResource("3_gs020")]
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position = Vector2(654, 594)
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58
levels/Testrooms/bullethell.tscn
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58
levels/Testrooms/bullethell.tscn
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@ -0,0 +1,58 @@
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[gd_scene load_steps=6 format=3 uid="uid://c8hmum2w6aygy"]
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[ext_resource type="Texture2D" uid="uid://dursxelwwxe8u" path="res://sprites/common/placeholder/player.png" id="1_g5hs8"]
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[ext_resource type="PackedScene" uid="uid://dpudp1d2wpryc" path="res://sprites/common/natasha/natasha.tscn" id="2_5cnwp"]
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[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_slxde"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1jr1w"]
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size = Vector2(20, 761)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_iptg6"]
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size = Vector2(1283, 20)
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[node name="Bullethell" type="Node2D"]
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_left = 583.0
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offset_top = 4.0
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offset_right = 711.0
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offset_bottom = 260.0
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texture = ExtResource("1_g5hs8")
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[node name="Label" type="Label" parent="."]
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offset_left = 327.0
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offset_top = 354.0
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offset_right = 957.0
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offset_bottom = 409.0
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theme_override_font_sizes/font_size = 40
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text = "Boss spawns at EBU pattern area"
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-11, 361.5)
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shape = SubResource("RectangleShape2D_1jr1w")
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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position = Vector2(1293, 358)
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shape = SubResource("RectangleShape2D_1jr1w")
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[node name="StaticBody2D3" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
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position = Vector2(641.5, -9)
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shape = SubResource("RectangleShape2D_iptg6")
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[node name="StaticBody2D4" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
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position = Vector2(644, 731)
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shape = SubResource("RectangleShape2D_iptg6")
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[node name="Natasha" parent="." instance=ExtResource("2_5cnwp")]
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position = Vector2(644, 133)
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[node name="Player" parent="." instance=ExtResource("3_slxde")]
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position = Vector2(652, 590)
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44
levels/Testrooms/dialogtest.tscn
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44
levels/Testrooms/dialogtest.tscn
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@ -0,0 +1,44 @@
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[gd_scene load_steps=5 format=3 uid="uid://cs2dkktcbaptx"]
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[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="2_lfw71"]
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[ext_resource type="Texture2D" uid="uid://kxvipok4tnuw" path="res://backgounds/wip.jpg" id="2_xoavp"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"]
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size = Vector2(20, 761)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkumn"]
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size = Vector2(1283, 20)
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[node name="Dialogtest" type="Node2D"]
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[node name="WIP" type="TextureRect" parent="."]
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offset_right = 40.0
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offset_bottom = 40.0
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texture = ExtResource("2_xoavp")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-11, 361.5)
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shape = SubResource("RectangleShape2D_nytv7")
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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position = Vector2(1293, 358)
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shape = SubResource("RectangleShape2D_nytv7")
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[node name="StaticBody2D3" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
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position = Vector2(641.5, -9)
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shape = SubResource("RectangleShape2D_wkumn")
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[node name="StaticBody2D4" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
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position = Vector2(644, 731)
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shape = SubResource("RectangleShape2D_wkumn")
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[node name="Player" parent="." instance=ExtResource("2_lfw71")]
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position = Vector2(597, 591)
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@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://cma7ddp0r4rm"]
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[gd_scene load_steps=6 format=3 uid="uid://cma7ddp0r4rm"]
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[ext_resource type="Texture2D" uid="uid://dursxelwwxe8u" path="res://sprites/common/placeholder/player.png" id="1_hxdyl"]
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[ext_resource type="PackedScene" uid="uid://b216q83uw4c45" path="res://sprites/common/midori/lily.tscn" id="2_ccp01"]
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[ext_resource type="Texture2D" uid="uid://dursxelwwxe8u" path="res://sprites/common/placeholder/player.png" id="1_bch3a"]
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[ext_resource type="PackedScene" uid="uid://b216q83uw4c45" path="res://sprites/common/midori/lily.tscn" id="2_v1fc7"]
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[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_h02gt"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1jr1w"]
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size = Vector2(20, 761)
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@ -9,14 +10,14 @@ size = Vector2(20, 761)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_iptg6"]
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size = Vector2(1283, 20)
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[node name="Testboss" type="Node2D"]
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[node name="Lilytest" type="Node2D"]
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_left = 583.0
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offset_top = 4.0
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offset_right = 711.0
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offset_bottom = 260.0
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texture = ExtResource("1_hxdyl")
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texture = ExtResource("1_bch3a")
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[node name="Label" type="Label" parent="."]
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offset_left = 327.0
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@ -50,5 +51,8 @@ shape = SubResource("RectangleShape2D_iptg6")
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position = Vector2(644, 731)
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shape = SubResource("RectangleShape2D_iptg6")
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[node name="Lily" parent="." instance=ExtResource("2_ccp01")]
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[node name="Lily" parent="." instance=ExtResource("2_v1fc7")]
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position = Vector2(644, 133)
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[node name="Player" parent="." instance=ExtResource("3_h02gt")]
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position = Vector2(637, 595)
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11
levels/Testrooms/testspawn.gd
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11
levels/Testrooms/testspawn.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -1,6 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://b5cxd2rmstnpt"]
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[gd_scene load_steps=6 format=3 uid="uid://b5cxd2rmstnpt"]
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[ext_resource type="Script" path="res://levels/Testrooms/testspawn.gd" id="1_ps8y8"]
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[ext_resource type="Texture2D" uid="uid://kxvipok4tnuw" path="res://backgounds/wip.jpg" id="1_yw0he"]
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[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_iqxlc"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"]
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size = Vector2(20, 761)
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@ -9,6 +11,7 @@ size = Vector2(20, 761)
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size = Vector2(1283, 20)
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[node name="Testspawn" type="Node2D"]
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script = ExtResource("1_ps8y8")
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[node name="WIP" type="TextureRect" parent="."]
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offset_right = 40.0
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@ -38,3 +41,6 @@ shape = SubResource("RectangleShape2D_wkumn")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
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position = Vector2(644, 731)
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shape = SubResource("RectangleShape2D_wkumn")
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[node name="Player" parent="." instance=ExtResource("3_iqxlc")]
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position = Vector2(633, 590)
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@ -13,26 +13,26 @@ func _ready():
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add_child(sfx1)
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if Global.debug:
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level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
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player = load(Global.pchars[Global.dcpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][3]]
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isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][4]
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#player = load(Global.pchars[Global.dcpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]]
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isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
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else:
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level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instantiate()
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player = load(Global.pchars[Global.cpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][3]]
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isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][4]
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if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
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player.position.x = Global.cspawnarea[0]
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player.position.y = Global.cspawnarea[1]
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elif Global.debug:
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player.position.x = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]
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player.position.y = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
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else:
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player.position.x = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]
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player.position.y = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
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# player = load(Global.pchars[Global.cpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]]
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isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
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#if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
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# player.position.x = Global.cspawnarea[0]
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# player.position.y = Global.cspawnarea[1]
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#elif Global.debug:
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# player.position.x = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]
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# player.position.y = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
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#else:
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# player.position.x = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]
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# player.position.y = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
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music = load(musictrack)
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get_tree().root.add_child.call_deferred(level)
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get_tree().root.add_child.call_deferred(player)
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#get_tree().root.add_child.call_deferred(player)
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bgsound.stream = music
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if isboss:
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sfx1.stream = load(Global.sfxtracks[1])
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@ -46,7 +46,7 @@ func _process(delta):
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Global.xm = 0
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Global.ym = 0
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var velocity = Vector2.ZERO
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if Global.live == 1:
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if Global.live == 1 && !Input.is_key_pressed(KEY_V) && !Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER):
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
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Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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@ -59,7 +59,7 @@ func _process(delta):
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Global.ym = -1
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if Input.is_action_pressed("ui_down"):
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Global.ym = 1
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velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
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#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
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func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK):
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||||
|
@ -70,3 +70,31 @@ func _input(event):
|
|||
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
|
||||
else:
|
||||
get_tree().change_scene_to_file("res://title.tscn")
|
||||
if (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP)):
|
||||
if Global.debug:
|
||||
if Global.dparty[0] != null:
|
||||
Global.dcpchar = 0
|
||||
else:
|
||||
if Global.party[0] != null:
|
||||
Global.cpchar = 0
|
||||
elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT)):
|
||||
if Global.debug:
|
||||
if Global.dparty[1] != null:
|
||||
Global.dcpchar = 1
|
||||
else:
|
||||
if Global.party[1] != null:
|
||||
Global.cpchar = 1
|
||||
elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN)):
|
||||
if Global.debug:
|
||||
if Global.dparty[2] != null:
|
||||
Global.dcpchar = 2
|
||||
else:
|
||||
if Global.party[2] != null:
|
||||
Global.cpchar = 2
|
||||
elif (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT)):
|
||||
if Global.debug:
|
||||
if Global.dparty[3] != null:
|
||||
Global.dcpchar = 3
|
||||
else:
|
||||
if Global.party[3] != null:
|
||||
Global.cpchar = 3
|
||||
|
|
|
@ -52,7 +52,19 @@ func _on_testspawn_pressed():
|
|||
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
|
||||
|
||||
|
||||
func _on_testboss_pressed():
|
||||
func _on_lilytest_pressed():
|
||||
Global.dplace = [0, 1, 1]
|
||||
Global.live = 1
|
||||
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
|
||||
|
||||
|
||||
func _on_dialogtest_pressed():
|
||||
Global.dplace = [0, 2, 0]
|
||||
Global.live = 1
|
||||
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
|
||||
|
||||
|
||||
func _on_bullethell_pressed():
|
||||
Global.dplace = [0, 1, 0]
|
||||
Global.live = 1
|
||||
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
|
||||
|
|
|
@ -57,13 +57,26 @@ theme_override_font_sizes/font_size = 32
|
|||
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
|
||||
text = "Test Spawn"
|
||||
|
||||
[node name="Testboss" type="Button" parent="VBoxContainer"]
|
||||
[node name="Lilytest" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 32
|
||||
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
|
||||
text = "Test Boss
|
||||
text = "Test Boss (Lily)
|
||||
"
|
||||
|
||||
[node name="Dialogtest" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 32
|
||||
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
|
||||
text = "Dialog Test
|
||||
"
|
||||
|
||||
[node name="Bullethell" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 32
|
||||
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
|
||||
text = "Bullet hell test (Natasha)"
|
||||
|
||||
[node name="Credits" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 32
|
||||
|
@ -87,5 +100,7 @@ layout_mode = 1
|
|||
|
||||
[connection signal="finished" from="nebula" to="nebula" method="_on_finished"]
|
||||
[connection signal="pressed" from="VBoxContainer/Testspawn" to="." method="_on_testspawn_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Testboss" to="." method="_on_testboss_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Lilytest" to="." method="_on_lilytest_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Dialogtest" to="." method="_on_dialogtest_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Bullethell" to="." method="_on_bullethell_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]
|
||||
|
|
|
@ -11,38 +11,41 @@ var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
|||
@onready var anim := $AnimationPlayer
|
||||
|
||||
func _physics_process(delta):
|
||||
velocity.x = 0
|
||||
velocity.y = 0
|
||||
# Add the gravity.
|
||||
#var velocity = Vector2.ZERO
|
||||
if Global.live == 1:
|
||||
#if Global.live == 1:
|
||||
#velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
#position += velocity
|
||||
if velocity.y > 0.3:
|
||||
angle = 2
|
||||
elif velocity.y < -0.3:
|
||||
angle = 0
|
||||
elif velocity.x > 0.3:
|
||||
angle = 1
|
||||
elif velocity.x < -0.3:
|
||||
angle = 3
|
||||
if velocity.y != 0 || velocity.x != 0:
|
||||
if angle == 0:
|
||||
anim.play("nwalk")
|
||||
elif angle == 1:
|
||||
anim.play("ewalk")
|
||||
elif angle == 3:
|
||||
anim.play("wwalk")
|
||||
else:
|
||||
anim.play("swalk")
|
||||
position += velocity
|
||||
if velocity.y > 0.3:
|
||||
angle = 2
|
||||
elif velocity.y < -0.3:
|
||||
angle = 0
|
||||
elif velocity.x > 0.3:
|
||||
angle = 1
|
||||
elif velocity.x < -0.3:
|
||||
angle = 3
|
||||
if velocity.y != 0 || velocity.x != 0:
|
||||
if angle == 0:
|
||||
anim.play("nwalk")
|
||||
elif angle == 1:
|
||||
anim.play("ewalk")
|
||||
elif angle == 3:
|
||||
anim.play("wwalk")
|
||||
else:
|
||||
if angle == 0:
|
||||
anim.play("nidle")
|
||||
elif angle == 1:
|
||||
anim.play("eidle")
|
||||
elif angle == 3:
|
||||
anim.play("widle")
|
||||
else:
|
||||
anim.play("sidle")
|
||||
anim.play("swalk")
|
||||
else:
|
||||
if angle == 0:
|
||||
anim.play("nidle")
|
||||
elif angle == 1:
|
||||
anim.play("eidle")
|
||||
elif angle == 3:
|
||||
anim.play("widle")
|
||||
else:
|
||||
anim.play("sidle")
|
||||
move_and_slide()
|
||||
|
|
|
@ -1,48 +0,0 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
var angle = 2
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
@onready var anim := $AnimationPlayer
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
#var velocity = Vector2.ZERO
|
||||
if Global.live == 1:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
position += velocity
|
||||
if Global.ym > 0.3:
|
||||
angle = 2
|
||||
elif Global.ym < -0.3:
|
||||
angle = 0
|
||||
elif Global.xm > 0.3:
|
||||
angle = 1
|
||||
elif Global.xm < -0.3:
|
||||
angle = 3
|
||||
if velocity.y != 0 || velocity.x != 0:
|
||||
if angle == 0:
|
||||
anim.play("nwalk")
|
||||
elif angle == 1:
|
||||
anim.play("ewalk")
|
||||
elif angle == 3:
|
||||
anim.play("wwalk")
|
||||
else:
|
||||
anim.play("swalk")
|
||||
else:
|
||||
if angle == 0:
|
||||
anim.play("nidle")
|
||||
elif angle == 1:
|
||||
anim.play("eidle")
|
||||
elif angle == 3:
|
||||
anim.play("widle")
|
||||
else:
|
||||
anim.play("sidle")
|
||||
move_and_slide()
|
BIN
sprites/common/natasha/face.png
Normal file
BIN
sprites/common/natasha/face.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
34
sprites/common/natasha/face.png.import
Normal file
34
sprites/common/natasha/face.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b5boweesf7vb1"
|
||||
path="res://.godot/imported/face.png-74b09380d4eb743c6025e87a71c0e191.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/common/natasha/face.png"
|
||||
dest_files=["res://.godot/imported/face.png-74b09380d4eb743c6025e87a71c0e191.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/common/natasha/fullbody.png
Normal file
BIN
sprites/common/natasha/fullbody.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
34
sprites/common/natasha/fullbody.png.import
Normal file
34
sprites/common/natasha/fullbody.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cf5i7ff2yyant"
|
||||
path="res://.godot/imported/fullbody.png-6952c6a295446e9ef348eacff999af75.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/common/natasha/fullbody.png"
|
||||
dest_files=["res://.godot/imported/fullbody.png-6952c6a295446e9ef348eacff999af75.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
51
sprites/common/natasha/natasha.gd
Normal file
51
sprites/common/natasha/natasha.gd
Normal file
|
@ -0,0 +1,51 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
var angle = 2
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
@onready var anim := $AnimationPlayer
|
||||
|
||||
func _physics_process(delta):
|
||||
velocity.x = 0
|
||||
velocity.y = 0
|
||||
# Add the gravity.
|
||||
#var velocity = Vector2.ZERO
|
||||
#if Global.live == 1:
|
||||
#velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
#position += velocity
|
||||
position += velocity
|
||||
if velocity.y > 0.3:
|
||||
angle = 2
|
||||
elif velocity.y < -0.3:
|
||||
angle = 0
|
||||
elif velocity.x > 0.3:
|
||||
angle = 1
|
||||
elif velocity.x < -0.3:
|
||||
angle = 3
|
||||
if velocity.y != 0 || velocity.x != 0:
|
||||
if angle == 0:
|
||||
anim.play("nwalk")
|
||||
elif angle == 1:
|
||||
anim.play("ewalk")
|
||||
elif angle == 3:
|
||||
anim.play("wwalk")
|
||||
else:
|
||||
anim.play("swalk")
|
||||
else:
|
||||
if angle == 0:
|
||||
anim.play("nidle")
|
||||
elif angle == 1:
|
||||
anim.play("eidle")
|
||||
elif angle == 3:
|
||||
anim.play("widle")
|
||||
else:
|
||||
anim.play("sidle")
|
||||
move_and_slide()
|
180
sprites/common/natasha/natasha.tscn
Normal file
180
sprites/common/natasha/natasha.tscn
Normal file
|
@ -0,0 +1,180 @@
|
|||
[gd_scene load_steps=14 format=3 uid="uid://dpudp1d2wpryc"]
|
||||
|
||||
[ext_resource type="Script" path="res://sprites/common/natasha/natasha.gd" id="1_kycyt"]
|
||||
[ext_resource type="Texture2D" uid="uid://7pw16o08gyuk" path="res://sprites/common/natasha/sprite.png" id="2_grplw"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
|
||||
size = Vector2(86, 68)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_i5rhc"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_8my4d"]
|
||||
resource_name = "eidle"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [6]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_op07l"]
|
||||
resource_name = "ewalk"
|
||||
length = 0.3
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [7, 6, 8]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_cajcr"]
|
||||
resource_name = "nidle"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.2),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [3]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_7lhgw"]
|
||||
resource_name = "nwalk"
|
||||
length = 0.3
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [4, 3, 5]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_w3ius"]
|
||||
resource_name = "sidle"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_u56r5"]
|
||||
resource_name = "swalk"
|
||||
length = 0.3
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [1, 0, 2]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_isodq"]
|
||||
resource_name = "widle"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.2),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [9]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_letwb"]
|
||||
resource_name = "wwalk"
|
||||
length = 0.3
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [10, 9, 11]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_i5rhc"),
|
||||
"eidle": SubResource("Animation_8my4d"),
|
||||
"ewalk": SubResource("Animation_op07l"),
|
||||
"nidle": SubResource("Animation_cajcr"),
|
||||
"nwalk": SubResource("Animation_7lhgw"),
|
||||
"sidle": SubResource("Animation_w3ius"),
|
||||
"swalk": SubResource("Animation_u56r5"),
|
||||
"widle": SubResource("Animation_isodq"),
|
||||
"wwalk": SubResource("Animation_letwb")
|
||||
}
|
||||
|
||||
[node name="Natasha" type="CharacterBody2D"]
|
||||
script = ExtResource("1_kycyt")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_grplw")
|
||||
hframes = 3
|
||||
vframes = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 94)
|
||||
shape = SubResource("RectangleShape2D_dj8gt")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_mh65y")
|
||||
}
|
BIN
sprites/common/natasha/sprite.png
Normal file
BIN
sprites/common/natasha/sprite.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 117 KiB |
34
sprites/common/natasha/sprite.png.import
Normal file
34
sprites/common/natasha/sprite.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://7pw16o08gyuk"
|
||||
path="res://.godot/imported/sprite.png-ecdb256869b0f955b86b845c103c3e46.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/common/natasha/sprite.png"
|
||||
dest_files=["res://.godot/imported/sprite.png-ecdb256869b0f955b86b845c103c3e46.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/common/natasha/sprite.xcf
Normal file
BIN
sprites/common/natasha/sprite.xcf
Normal file
Binary file not shown.
68
sprites/common/player/player.gd
Normal file
68
sprites/common/player/player.gd
Normal file
|
@ -0,0 +1,68 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
var angle = 2
|
||||
var sprite
|
||||
var anim
|
||||
var csprite
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
func _ready():
|
||||
anim = $AnimationPlayer
|
||||
sprite = $Sprite2D
|
||||
if Global.debug:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
else:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
csprite
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
#var velocity = Vector2.ZERO
|
||||
if Global.live == 1:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
|
||||
if Global.debug:
|
||||
if Global.dcpchar != csprite:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
else:
|
||||
if Global.cpchar != csprite:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
position += velocity
|
||||
if Global.ym > 0.3:
|
||||
angle = 2
|
||||
elif Global.ym < -0.3:
|
||||
angle = 0
|
||||
elif Global.xm > 0.3:
|
||||
angle = 1
|
||||
elif Global.xm < -0.3:
|
||||
angle = 3
|
||||
if velocity.y != 0 || velocity.x != 0:
|
||||
if angle == 0:
|
||||
anim.play("nwalk")
|
||||
elif angle == 1:
|
||||
anim.play("ewalk")
|
||||
elif angle == 3:
|
||||
anim.play("wwalk")
|
||||
else:
|
||||
anim.play("swalk")
|
||||
else:
|
||||
if angle == 0:
|
||||
anim.play("nidle")
|
||||
elif angle == 1:
|
||||
anim.play("eidle")
|
||||
elif angle == 3:
|
||||
anim.play("widle")
|
||||
else:
|
||||
anim.play("sidle")
|
||||
move_and_slide()
|
|
@ -1,7 +1,6 @@
|
|||
[gd_scene load_steps=14 format=3 uid="uid://cehe6sm8ly06u"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://cehe6sm8ly06u"]
|
||||
|
||||
[ext_resource type="Script" path="res://sprites/common/midori/midori.gd" id="1_6vvcv"]
|
||||
[ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"]
|
||||
[ext_resource type="Script" path="res://sprites/common/player/player.gd" id="1_6vvcv"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
|
||||
size = Vector2(86, 68)
|
||||
|
@ -162,11 +161,10 @@ _data = {
|
|||
"wwalk": SubResource("Animation_letwb")
|
||||
}
|
||||
|
||||
[node name="Midori" type="CharacterBody2D"]
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
script = ExtResource("1_6vvcv")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_oqq2w")
|
||||
hframes = 3
|
||||
vframes = 4
|
||||
|
Loading…
Reference in a new issue