character switch
This commit is contained in:
parent
d21d95ec86
commit
9391847aea
23 changed files with 692 additions and 112 deletions
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@ -11,38 +11,41 @@ var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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@onready var anim := $AnimationPlayer
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func _physics_process(delta):
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velocity.x = 0
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velocity.y = 0
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# Add the gravity.
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#var velocity = Vector2.ZERO
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if Global.live == 1:
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#if Global.live == 1:
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#velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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#position += velocity
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if velocity.y > 0.3:
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angle = 2
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elif velocity.y < -0.3:
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angle = 0
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elif velocity.x > 0.3:
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angle = 1
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elif velocity.x < -0.3:
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angle = 3
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if velocity.y != 0 || velocity.x != 0:
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if angle == 0:
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anim.play("nwalk")
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elif angle == 1:
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anim.play("ewalk")
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elif angle == 3:
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anim.play("wwalk")
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else:
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anim.play("swalk")
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position += velocity
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if velocity.y > 0.3:
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angle = 2
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elif velocity.y < -0.3:
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angle = 0
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elif velocity.x > 0.3:
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angle = 1
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elif velocity.x < -0.3:
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angle = 3
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if velocity.y != 0 || velocity.x != 0:
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if angle == 0:
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anim.play("nwalk")
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elif angle == 1:
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anim.play("ewalk")
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elif angle == 3:
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anim.play("wwalk")
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else:
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if angle == 0:
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anim.play("nidle")
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elif angle == 1:
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anim.play("eidle")
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elif angle == 3:
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anim.play("widle")
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else:
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anim.play("sidle")
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anim.play("swalk")
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else:
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if angle == 0:
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anim.play("nidle")
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elif angle == 1:
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anim.play("eidle")
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elif angle == 3:
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anim.play("widle")
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else:
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anim.play("sidle")
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move_and_slide()
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@ -1,48 +0,0 @@
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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var angle = 2
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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@onready var anim := $AnimationPlayer
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func _physics_process(delta):
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# Add the gravity.
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#var velocity = Vector2.ZERO
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if Global.live == 1:
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velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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position += velocity
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if Global.ym > 0.3:
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angle = 2
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elif Global.ym < -0.3:
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angle = 0
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elif Global.xm > 0.3:
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angle = 1
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elif Global.xm < -0.3:
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angle = 3
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if velocity.y != 0 || velocity.x != 0:
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if angle == 0:
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anim.play("nwalk")
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elif angle == 1:
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anim.play("ewalk")
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elif angle == 3:
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anim.play("wwalk")
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else:
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anim.play("swalk")
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else:
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if angle == 0:
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anim.play("nidle")
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elif angle == 1:
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anim.play("eidle")
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elif angle == 3:
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anim.play("widle")
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else:
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anim.play("sidle")
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move_and_slide()
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BIN
sprites/common/natasha/face.png
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BIN
sprites/common/natasha/face.png
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After Width: | Height: | Size: 31 KiB |
34
sprites/common/natasha/face.png.import
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sprites/common/natasha/face.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b5boweesf7vb1"
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path="res://.godot/imported/face.png-74b09380d4eb743c6025e87a71c0e191.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/common/natasha/face.png"
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dest_files=["res://.godot/imported/face.png-74b09380d4eb743c6025e87a71c0e191.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
sprites/common/natasha/fullbody.png
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BIN
sprites/common/natasha/fullbody.png
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Binary file not shown.
After Width: | Height: | Size: 35 KiB |
34
sprites/common/natasha/fullbody.png.import
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34
sprites/common/natasha/fullbody.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cf5i7ff2yyant"
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path="res://.godot/imported/fullbody.png-6952c6a295446e9ef348eacff999af75.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/common/natasha/fullbody.png"
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dest_files=["res://.godot/imported/fullbody.png-6952c6a295446e9ef348eacff999af75.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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51
sprites/common/natasha/natasha.gd
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51
sprites/common/natasha/natasha.gd
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@ -0,0 +1,51 @@
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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var angle = 2
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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@onready var anim := $AnimationPlayer
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func _physics_process(delta):
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velocity.x = 0
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velocity.y = 0
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# Add the gravity.
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#var velocity = Vector2.ZERO
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#if Global.live == 1:
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#velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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#position += velocity
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position += velocity
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if velocity.y > 0.3:
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angle = 2
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elif velocity.y < -0.3:
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angle = 0
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elif velocity.x > 0.3:
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angle = 1
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elif velocity.x < -0.3:
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angle = 3
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if velocity.y != 0 || velocity.x != 0:
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if angle == 0:
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anim.play("nwalk")
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elif angle == 1:
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anim.play("ewalk")
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elif angle == 3:
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anim.play("wwalk")
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else:
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anim.play("swalk")
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else:
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if angle == 0:
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anim.play("nidle")
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elif angle == 1:
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anim.play("eidle")
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elif angle == 3:
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anim.play("widle")
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else:
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anim.play("sidle")
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move_and_slide()
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180
sprites/common/natasha/natasha.tscn
Normal file
180
sprites/common/natasha/natasha.tscn
Normal file
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@ -0,0 +1,180 @@
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[gd_scene load_steps=14 format=3 uid="uid://dpudp1d2wpryc"]
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[ext_resource type="Script" path="res://sprites/common/natasha/natasha.gd" id="1_kycyt"]
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[ext_resource type="Texture2D" uid="uid://7pw16o08gyuk" path="res://sprites/common/natasha/sprite.png" id="2_grplw"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
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size = Vector2(86, 68)
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[sub_resource type="Animation" id="Animation_i5rhc"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_8my4d"]
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resource_name = "eidle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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||||
"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [6]
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}
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[sub_resource type="Animation" id="Animation_op07l"]
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resource_name = "ewalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [7, 6, 8]
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}
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[sub_resource type="Animation" id="Animation_cajcr"]
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resource_name = "nidle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Sprite2D:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0.2),
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||||
"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [3]
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}
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[sub_resource type="Animation" id="Animation_7lhgw"]
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resource_name = "nwalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [4, 3, 5]
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}
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[sub_resource type="Animation" id="Animation_w3ius"]
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resource_name = "sidle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_u56r5"]
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resource_name = "swalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.2),
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||||
"transitions": PackedFloat32Array(1, 1, 1),
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||||
"update": 1,
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"values": [1, 0, 2]
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}
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[sub_resource type="Animation" id="Animation_isodq"]
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resource_name = "widle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0.2),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 1,
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"values": [9]
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}
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[sub_resource type="Animation" id="Animation_letwb"]
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resource_name = "wwalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Sprite2D:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.2),
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||||
"transitions": PackedFloat32Array(1, 1, 1),
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||||
"update": 1,
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||||
"values": [10, 9, 11]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
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_data = {
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"RESET": SubResource("Animation_i5rhc"),
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"eidle": SubResource("Animation_8my4d"),
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"ewalk": SubResource("Animation_op07l"),
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"nidle": SubResource("Animation_cajcr"),
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"nwalk": SubResource("Animation_7lhgw"),
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||||
"sidle": SubResource("Animation_w3ius"),
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||||
"swalk": SubResource("Animation_u56r5"),
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||||
"widle": SubResource("Animation_isodq"),
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"wwalk": SubResource("Animation_letwb")
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||||
}
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||||
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[node name="Natasha" type="CharacterBody2D"]
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script = ExtResource("1_kycyt")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_grplw")
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hframes = 3
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vframes = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 94)
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shape = SubResource("RectangleShape2D_dj8gt")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_mh65y")
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}
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BIN
sprites/common/natasha/sprite.png
Normal file
BIN
sprites/common/natasha/sprite.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 117 KiB |
34
sprites/common/natasha/sprite.png.import
Normal file
34
sprites/common/natasha/sprite.png.import
Normal file
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@ -0,0 +1,34 @@
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[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://7pw16o08gyuk"
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||||
path="res://.godot/imported/sprite.png-ecdb256869b0f955b86b845c103c3e46.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/common/natasha/sprite.png"
|
||||
dest_files=["res://.godot/imported/sprite.png-ecdb256869b0f955b86b845c103c3e46.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/common/natasha/sprite.xcf
Normal file
BIN
sprites/common/natasha/sprite.xcf
Normal file
Binary file not shown.
68
sprites/common/player/player.gd
Normal file
68
sprites/common/player/player.gd
Normal file
|
@ -0,0 +1,68 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
var angle = 2
|
||||
var sprite
|
||||
var anim
|
||||
var csprite
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
func _ready():
|
||||
anim = $AnimationPlayer
|
||||
sprite = $Sprite2D
|
||||
if Global.debug:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
else:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
csprite
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
#var velocity = Vector2.ZERO
|
||||
if Global.live == 1:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
|
||||
if Global.debug:
|
||||
if Global.dcpchar != csprite:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
else:
|
||||
if Global.cpchar != csprite:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
position += velocity
|
||||
if Global.ym > 0.3:
|
||||
angle = 2
|
||||
elif Global.ym < -0.3:
|
||||
angle = 0
|
||||
elif Global.xm > 0.3:
|
||||
angle = 1
|
||||
elif Global.xm < -0.3:
|
||||
angle = 3
|
||||
if velocity.y != 0 || velocity.x != 0:
|
||||
if angle == 0:
|
||||
anim.play("nwalk")
|
||||
elif angle == 1:
|
||||
anim.play("ewalk")
|
||||
elif angle == 3:
|
||||
anim.play("wwalk")
|
||||
else:
|
||||
anim.play("swalk")
|
||||
else:
|
||||
if angle == 0:
|
||||
anim.play("nidle")
|
||||
elif angle == 1:
|
||||
anim.play("eidle")
|
||||
elif angle == 3:
|
||||
anim.play("widle")
|
||||
else:
|
||||
anim.play("sidle")
|
||||
move_and_slide()
|
|
@ -1,7 +1,6 @@
|
|||
[gd_scene load_steps=14 format=3 uid="uid://cehe6sm8ly06u"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://cehe6sm8ly06u"]
|
||||
|
||||
[ext_resource type="Script" path="res://sprites/common/midori/midori.gd" id="1_6vvcv"]
|
||||
[ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"]
|
||||
[ext_resource type="Script" path="res://sprites/common/player/player.gd" id="1_6vvcv"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
|
||||
size = Vector2(86, 68)
|
||||
|
@ -162,11 +161,10 @@ _data = {
|
|||
"wwalk": SubResource("Animation_letwb")
|
||||
}
|
||||
|
||||
[node name="Midori" type="CharacterBody2D"]
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
script = ExtResource("1_6vvcv")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_oqq2w")
|
||||
hframes = 3
|
||||
vframes = 4
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue