minor improvements
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4 changed files with 9 additions and 1 deletions
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@ -5,3 +5,5 @@
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An Action Role Playing Game inspired by TLOZ A Link to the Past, Touhou Project, Megaman X, among others. The only Open Source Genshin Killer. This game is made using Godot Engine
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An Action Role Playing Game inspired by TLOZ A Link to the Past, Touhou Project, Megaman X, among others. The only Open Source Genshin Killer. This game is made using Godot Engine
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At the moment this game is only a proof of concept. If you want to help send me an email to asgardius@asgardius.company
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At the moment this game is only a proof of concept. If you want to help send me an email to asgardius@asgardius.company
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You can find game documentation at https://cloud.asgardius.company/s/3tPKHsMznzMjzEc?path=%2Fgame%20documentation%2FMidori%20in%20the%20Magic%20School
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You can find game documentation at https://cloud.asgardius.company/s/3tPKHsMznzMjzEc?path=%2Fgame%20documentation%2FMidori%20in%20the%20Magic%20School
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Official video channel https://video.asgardius.company/c/asgardius_virtualx
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@ -136,7 +136,7 @@ text = "Overworld (Earth)"
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "The Zubmarine Zone"
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text = "The Submarine base"
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[node name="Radioactive Desert" type="Button" parent="BoxContainer/VBoxContainer"]
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[node name="Radioactive Desert" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@ -9,6 +9,11 @@ const JUMP_VELOCITY = -400.0
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var vangle = 2
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var vangle = 2
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var weakness = 2
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var weakness = 2
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func _ready():
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var stimer = $Speed
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stimer.start(0.05)
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func get_vector(angle):
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func get_vector(angle):
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theta = angle + alpha
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theta = angle + alpha
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return Vector2(cos(theta),sin(theta))
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return Vector2(cos(theta),sin(theta))
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@ -164,6 +164,7 @@ _data = {
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[node name="Natasha" type="CharacterBody2D"]
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[node name="Natasha" type="CharacterBody2D"]
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script = ExtResource("1_kycyt")
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script = ExtResource("1_kycyt")
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alpha = 1.699
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_grplw")
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texture = ExtResource("2_grplw")
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