game over

This commit is contained in:
Page Asgardius 2024-09-05 17:16:49 -07:00
parent 176634ab28
commit 9ceb77e2f9
11 changed files with 388 additions and 23 deletions

19
backgounds/gameover.gd Normal file
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@ -0,0 +1,19 @@
extends Node2D
var sfx1 := AudioStreamPlayer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(sfx1)
sfx1.mix_target = 1
sfx1.bus = &"SFX1"
sfx1.stream = load(Global.sfxtracks[0])
sfx1.play(0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _input(event):
if Input.is_action_just_pressed("ui_accept"):
get_tree().change_scene_to_file("res://title.tscn")

14
backgounds/gameover.tscn Normal file
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@ -0,0 +1,14 @@
[gd_scene load_steps=2 format=3 uid="uid://i46ouafr1o3t"]
[ext_resource type="Script" path="res://backgounds/gameover.gd" id="1_5r0kb"]
[node name="Gameover" type="Node2D"]
script = ExtResource("1_5r0kb")
[node name="Label" type="Label" parent="."]
offset_left = 178.0
offset_top = 214.0
offset_right = 1046.0
offset_bottom = 433.0
theme_override_font_sizes/font_size = 160
text = "Game Over"

12
backgounds/warp.gd Normal file
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@ -0,0 +1,12 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
Global.live = 1
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")

6
backgounds/warp.tscn Normal file
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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://kuybckcxwmre"]
[ext_resource type="Script" path="res://backgounds/warp.gd" id="1_3ss1u"]
[node name="Warp" type="Node2D"]
script = ExtResource("1_3ss1u")

View file

@ -1,8 +1,13 @@
extends Node2D extends Node2D
var hkr
var troublemaker
var travel = null
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
hkr = $Railwaygirl
troublemaker = $Pamela
if !Global.debug: if !Global.debug:
_statrebase() _statrebase()
Global.live = 1 Global.live = 1
@ -13,8 +18,32 @@ func _ready():
func _process(delta): func _process(delta):
pass pass
func _input(event):
if Input.is_action_just_pressed("ui_accept") && travel != null:
if Global.debug:
Global.dplace = travel
else:
Global.cplace = travel
Global.live = 5
func _statrebase(): func _statrebase():
for i in 4: for i in 4:
if Global.party[i][0] != null: if Global.party[i][0] != null:
for j in 7: for j in 7:
Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]] Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
func _on_railwaygirl_body_entered(body: Node2D) -> void:
travel = [1, 8, 11]
func _on_railwaygirl_body_exited(body: Node2D) -> void:
travel = null
func _on_pamela_body_entered(body: Node2D) -> void:
travel = [1, 1, 17]
func _on_pamela_body_exited(body: Node2D) -> void:
travel = null

View file

@ -1,46 +1,245 @@
[gd_scene load_steps=6 format=3 uid="uid://bomoy5hvs8ldt"] [gd_scene load_steps=18 format=3 uid="uid://bomoy5hvs8ldt"]
[ext_resource type="Script" path="res://levels/Ceres/map.gd" id="1_fb2vd"] [ext_resource type="Script" path="res://levels/Ceres/map.gd" id="1_fb2vd"]
[ext_resource type="Texture2D" uid="uid://kxvipok4tnuw" path="res://backgounds/wip.jpg" id="2_jxya4"] [ext_resource type="Texture2D" uid="uid://c1jjhut8fuf1w" path="res://sprites/ceres/railway/sprite.png" id="3_cek1k"]
[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_q2e1y"] [ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_q2e1y"]
[ext_resource type="Texture2D" uid="uid://dt8ufdvgghipy" path="res://sprites/ceres/pamela/sprite.png" id="4_1nkxu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"]
size = Vector2(20, 761) size = Vector2(20, 1385.25)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkumn"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_wkumn"]
size = Vector2(1283, 20) size = Vector2(2248, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tmcf2"]
size = Vector2(86, 256)
[sub_resource type="Animation" id="Animation_i5rhc"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_8my4d"]
resource_name = "eidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
[sub_resource type="Animation" id="Animation_op07l"]
resource_name = "ewalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [7, 6, 8]
}
[sub_resource type="Animation" id="Animation_cajcr"]
resource_name = "nidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [3]
}
[sub_resource type="Animation" id="Animation_7lhgw"]
resource_name = "nwalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [4, 3, 5]
}
[sub_resource type="Animation" id="Animation_w3ius"]
resource_name = "sidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_u56r5"]
resource_name = "swalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [1, 0, 2]
}
[sub_resource type="Animation" id="Animation_isodq"]
resource_name = "widle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [9]
}
[sub_resource type="Animation" id="Animation_letwb"]
resource_name = "wwalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [10, 9, 11]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
_data = {
"RESET": SubResource("Animation_i5rhc"),
"eidle": SubResource("Animation_8my4d"),
"ewalk": SubResource("Animation_op07l"),
"nidle": SubResource("Animation_cajcr"),
"nwalk": SubResource("Animation_7lhgw"),
"sidle": SubResource("Animation_w3ius"),
"swalk": SubResource("Animation_u56r5"),
"widle": SubResource("Animation_isodq"),
"wwalk": SubResource("Animation_letwb")
}
[node name="Map" type="Node2D"] [node name="Map" type="Node2D"]
script = ExtResource("1_fb2vd") script = ExtResource("1_fb2vd")
[node name="WIP" type="TextureRect" parent="."] [node name="ColorRect" type="ColorRect" parent="."]
offset_right = 40.0 offset_left = -939.0
offset_bottom = 40.0 offset_top = -613.0
texture = ExtResource("2_jxya4") offset_right = 1282.0
offset_bottom = 715.0
color = Color(0.209938, 0.552296, 0.377152, 1)
[node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-11, 361.5) position = Vector2(-958, 54.625)
shape = SubResource("RectangleShape2D_nytv7") shape = SubResource("RectangleShape2D_nytv7")
[node name="StaticBody2D2" type="StaticBody2D" parent="."] [node name="StaticBody2D2" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(1293, 358) position = Vector2(1293, 49.25)
shape = SubResource("RectangleShape2D_nytv7") shape = SubResource("RectangleShape2D_nytv7")
[node name="StaticBody2D3" type="StaticBody2D" parent="."] [node name="StaticBody2D3" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(641.5, -9) position = Vector2(176, -629)
shape = SubResource("RectangleShape2D_wkumn") shape = SubResource("RectangleShape2D_wkumn")
[node name="StaticBody2D4" type="StaticBody2D" parent="."] [node name="StaticBody2D4" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
position = Vector2(644, 731) position = Vector2(189.125, 731)
shape = SubResource("RectangleShape2D_wkumn") shape = SubResource("RectangleShape2D_wkumn")
[node name="Railwaygirl" type="Area2D" parent="."]
position = Vector2(615, -444)
[node name="Sprite2D" type="Sprite2D" parent="Railwaygirl"]
texture = ExtResource("3_cek1k")
hframes = 3
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Railwaygirl"]
shape = SubResource("RectangleShape2D_tmcf2")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Railwaygirl"]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}
[node name="Pamela" type="Area2D" parent="."]
position = Vector2(-651, 133)
[node name="Sprite2D" type="Sprite2D" parent="Pamela"]
texture = ExtResource("4_1nkxu")
hframes = 3
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Pamela"]
shape = SubResource("RectangleShape2D_tmcf2")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Pamela"]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}
[node name="Player" parent="." instance=ExtResource("3_q2e1y")] [node name="Player" parent="." instance=ExtResource("3_q2e1y")]
position = Vector2(633, 590) position = Vector2(633, 590)
[connection signal="body_entered" from="Railwaygirl" to="." method="_on_railwaygirl_body_entered"]
[connection signal="body_exited" from="Railwaygirl" to="." method="_on_railwaygirl_body_exited"]
[connection signal="body_entered" from="Pamela" to="." method="_on_pamela_body_entered"]
[connection signal="body_exited" from="Pamela" to="." method="_on_pamela_body_exited"]

View file

@ -54,7 +54,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
var velocity = Vector2.ZERO var velocity = Vector2.ZERO
if Global.live > 4 && Global.live < 9: if (Global.live > 4 && Global.live < 9) || Global.live == 2:
_exit() _exit()
#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta #velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
@ -65,31 +65,31 @@ func _input(event):
#Global.exitgame = true #Global.exitgame = true
if Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_up"): if Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_up"):
if Global.debug: if Global.debug:
if Global.dparty[0][0] != null: if Global.dparty[0][0] != null && Global.dstats[Global.dparty[0][0]][0] > 0:
Global.dcpchar = 0 Global.dcpchar = 0
else: else:
if Global.party[0][0] != null: if Global.party[0][0] != null && Global.cstats[Global.party[0][0]][0] > 0:
Global.cpchar = 0 Global.cpchar = 0
elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_right"): elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_right"):
if Global.debug: if Global.debug:
if Global.dparty[1][0] != null: if Global.dparty[1][0] != null && Global.dstats[Global.dparty[1][0]][0] > 0:
Global.dcpchar = 1 Global.dcpchar = 1
else: else:
if Global.party[1][0] != null: if Global.party[1][0] != null && Global.cstats[Global.party[1][0]][0] > 0:
Global.cpchar = 1 Global.cpchar = 1
elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_down"): elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_down"):
if Global.debug: if Global.debug:
if Global.dparty[2][0] != null: if Global.dparty[2][0] != null && Global.dstats[Global.dparty[2][0]][0] > 0:
Global.dcpchar = 2 Global.dcpchar = 2
else: else:
if Global.party[2][0] != null: if Global.party[2][0] != null && Global.cstats[Global.party[2][0]][0] > 0:
Global.cpchar = 2 Global.cpchar = 2
elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_left"): elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_left"):
if Global.debug: if Global.debug:
if Global.dparty[3][0] != null: if Global.dparty[3][0] != null && Global.dstats[Global.dparty[3][0]][0] > 0:
Global.dcpchar = 3 Global.dcpchar = 3
else: else:
if Global.party[3][0] != null: if Global.party[3][0] != null && Global.cstats[Global.party[3][0]][0] > 0:
Global.cpchar = 3 Global.cpchar = 3
if Global.bossready: if Global.bossready:
Global.bossready = false Global.bossready = false
@ -108,11 +108,13 @@ func _statrebase():
if Global.dparty[i][0] != null: if Global.dparty[i][0] != null:
for j in 7: for j in 7:
Global.mstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]] Global.mstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
Global.cstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
else: else:
for i in 4: for i in 4:
if Global.party[i][0] != null: if Global.party[i][0] != null:
for j in 7: for j in 7:
Global.mstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]] Global.mstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.party[i][0]]
Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.party[i][0]]
func _pausemenu(): func _pausemenu():
if Global.live == 1 && !ispaused: if Global.live == 1 && !ispaused:
get_tree().root.remove_child(bhud) get_tree().root.remove_child(bhud)
@ -139,9 +141,18 @@ func _exit():
#get_tree().root.remove_child(player) #get_tree().root.remove_child(player)
get_tree().root.remove_child(level) get_tree().root.remove_child(level)
if Global.live == 7: if Global.live == 7:
if !Global.debug:
Global.cplace = [0, 0, 0]
get_tree().change_scene_to_file("res://backgounds/result.tscn") get_tree().change_scene_to_file("res://backgounds/result.tscn")
elif Global.live == 8: elif Global.live == 8:
get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn") get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
elif Global.live == 5:
_statrebase()
get_tree().change_scene_to_file("res://backgounds/warp.tscn")
elif Global.live == 2:
_statrebase()
get_tree().root.remove_child(thud)
get_tree().change_scene_to_file("res://backgounds/gameover.tscn")
elif Global.live == 6: elif Global.live == 6:
if Global.debug: if Global.debug:
Global.live = 0 Global.live = 0

View file

@ -3,9 +3,11 @@ var cff
var cnf var cnf
var chealthf var chealthf
var clevel var clevel
var warpmenu
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
warpmenu = $CanvasLayer/HBoxContainer2/VBoxContainer/Warp
cff = $CanvasLayer/HBoxContainer/TextureRect cff = $CanvasLayer/HBoxContainer/TextureRect
cnf = $CanvasLayer/HBoxContainer/VBoxContainer/Cname cnf = $CanvasLayer/HBoxContainer/VBoxContainer/Cname
chealthf = $CanvasLayer/HBoxContainer/VBoxContainer/HBoxContainer/Label2 chealthf = $CanvasLayer/HBoxContainer/VBoxContainer/HBoxContainer/Label2
@ -23,6 +25,16 @@ func _input(event):
_fetchdata() _fetchdata()
func _fetchdata(): func _fetchdata():
if Global.debug:
if Global.dplace != [1, 11, 19] && (Global.dplace[0] == 1 || Global.dplace[0] == 2):
warpmenu.visible = true
else:
warpmenu.visible = false
else:
if Global.cplace != [1, 11, 19] && (Global.cplace[0] == 1 || Global.dplace[0] == 2):
warpmenu.visible = true
else:
warpmenu.visible = false
if Global.debug: if Global.debug:
cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]]) cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]])
cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]]) cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
@ -38,3 +50,11 @@ func _fetchdata():
func _on_exit_pressed(): func _on_exit_pressed():
Global.live = 6 Global.live = 6
#pass # Replace with function body. #pass # Replace with function body.
func _on_warp_pressed() -> void:
if Global.debug:
Global.dplace = [0, 0, 0]
else:
Global.cplace = [0, 0, 0]
Global.live = 5

View file

@ -141,4 +141,5 @@ theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_yb7nc") theme_override_styles/focus = SubResource("StyleBoxFlat_yb7nc")
text = "MENU_EXIT" text = "MENU_EXIT"
[connection signal="pressed" from="CanvasLayer/HBoxContainer2/VBoxContainer/Warp" to="." method="_on_warp_pressed"]
[connection signal="pressed" from="CanvasLayer/HBoxContainer2/VBoxContainer2/Exit" to="." method="_on_exit_pressed"] [connection signal="pressed" from="CanvasLayer/HBoxContainer2/VBoxContainer2/Exit" to="." method="_on_exit_pressed"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://coaup7cuj7qev"] [gd_scene load_steps=12 format=3 uid="uid://coaup7cuj7qev"]
[ext_resource type="Script" path="res://levels/ui/tophud.gd" id="1_pntuv"] [ext_resource type="Script" path="res://levels/ui/tophud.gd" id="1_pntuv"]
@ -14,6 +14,21 @@ bg_color = Color(1, 0.498039, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ftyws"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ftyws"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_pwjrs"]
bg_color = Color(0, 0, 1, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_124wc"]
bg_color = Color(0, 0, 1, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_o8qre"]
bg_color = Color(0, 0, 1, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2pkui"]
bg_color = Color(0, 0, 1, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ig4lq"]
bg_color = Color(0, 0, 1, 1)
[node name="Tophud" type="Control"] [node name="Tophud" type="Control"]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
@ -147,6 +162,7 @@ text = "OC Skill"
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
theme_override_styles/fill = SubResource("StyleBoxFlat_pwjrs")
[node name="Label2" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topmini/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(123, 0) custom_minimum_size = Vector2(123, 0)
@ -247,6 +263,7 @@ text = "OC Skill"
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
theme_override_styles/fill = SubResource("StyleBoxFlat_124wc")
[node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(123, 0) custom_minimum_size = Vector2(123, 0)
@ -333,6 +350,7 @@ text = "OC Skill"
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
theme_override_styles/fill = SubResource("StyleBoxFlat_o8qre")
[node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(123, 0) custom_minimum_size = Vector2(123, 0)
@ -419,6 +437,7 @@ text = "OC Skill"
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
theme_override_styles/fill = SubResource("StyleBoxFlat_2pkui")
[node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(123, 0) custom_minimum_size = Vector2(123, 0)
@ -505,6 +524,7 @@ text = "OC Skill"
custom_minimum_size = Vector2(100, 0) custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_ftyws") theme_override_styles/background = SubResource("StyleBoxFlat_ftyws")
theme_override_styles/fill = SubResource("StyleBoxFlat_ig4lq")
[node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4"] [node name="Label2" type="Label" parent="CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4"]
custom_minimum_size = Vector2(123, 0) custom_minimum_size = Vector2(123, 0)

View file

@ -26,6 +26,40 @@ func _ready():
_charinit() _charinit()
func _physics_process(delta): func _physics_process(delta):
if Global.debug:
if Global.dplace != [1, 11, 19]:
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] <= 0 && Global.live == 1:
if Global.dparty[0][0] != null && Global.dstats[Global.dparty[0][0]][0] > 0:
Global.dcpchar = 0
_charswitch()
elif Global.dparty[1][0] != null && Global.dstats[Global.dparty[1][0]][0] > 0:
Global.dcpchar = 1
_charswitch()
elif Global.dparty[2][0] != null && Global.dstats[Global.dparty[2][0]][0] > 0:
Global.dcpchar = 2
_charswitch()
elif Global.dparty[3][0] != null && Global.dstats[Global.dparty[3][0]][0] > 0:
Global.dcpchar = 3
_charswitch()
else:
Global.live = 2
else:
if Global.cplace != [1, 11, 19]:
if Global.cstats[Global.party[Global.cpchar][0]][0] <= 0 && Global.live == 1:
if Global.party[0][0] != null && Global.cstats[Global.party[0][0]][0] > 0:
Global.cpchar = 0
_charswitch()
elif Global.party[1][0] != null && Global.cstats[Global.party[1][0]][0] > 0:
Global.cpchar = 1
_charswitch()
elif Global.party[2][0] != null && Global.cstats[Global.party[2][0]][0] > 0:
Global.cpchar = 2
_charswitch()
elif Global.party[3][0] != null && Global.cstats[Global.party[3][0]][0] > 0:
Global.cpchar = 3
_charswitch()
else:
Global.live = 2
# Add the gravity. # Add the gravity.
#var velocity = Vector2.ZERO #var velocity = Vector2.ZERO
#if Global.live == 1 || (xm == 0 && ym == 0): #if Global.live == 1 || (xm == 0 && ym == 0):