quest
This commit is contained in:
parent
449afceb0d
commit
a7b9199d38
7 changed files with 170 additions and 28 deletions
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@ -53,6 +53,7 @@ var debug = false
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const release = "R0.1.11-alpha"
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const release = "R0.1.11-alpha"
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var sk = false
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var sk = false
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var gamepad = 0
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var gamepad = 0
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var quest = [0, 0, 0, 0, 0, 0]
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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@ -8,22 +8,6 @@ func _ready():
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func _process(delta):
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func _process(delta):
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pass
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pass
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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#Global.live = 1
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#Global.gamelevel = randi() % 3
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#if Global.gamelevel == 0:
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# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
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#elif Global.gamelevel == 1:
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# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
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#else:
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# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _input(event):
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func _input(event):
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gamepadtest.new(event)
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gamepadtest.new(event)
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if Input.is_action_just_pressed("ui_cancel"):
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if Input.is_action_just_pressed("ui_cancel"):
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@ -50,11 +34,7 @@ func _on_exit_pressed():
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func _on_noob_pressed():
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func _on_noob_pressed():
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_statrebase()
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_statrebase()
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Global.dificulty = 1
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Global.dificulty = 1
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Global.cplace = [1, 11, 19]
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_reset()
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Global.live = 1
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Global.cpchar = 0
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Global.party = [[0,0], [null,null], [null,null], [null,null]]
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Global.ccutscene = 0
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get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
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get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
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#pass # Replace with function body.
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#pass # Replace with function body.
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@ -62,11 +42,7 @@ func _on_noob_pressed():
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func _on_thisfirst_pressed():
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func _on_thisfirst_pressed():
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_statrebase()
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_statrebase()
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Global.dificulty = 2
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Global.dificulty = 2
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Global.cplace = [1, 11, 19]
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_reset()
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Global.live = 1
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Global.cpchar = 0
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Global.party = [[0,0], [null,null], [null,null], [null,null]]
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Global.ccutscene = 0
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get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
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get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
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#pass # Replace with function body.
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#pass # Replace with function body.
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@ -85,3 +61,11 @@ func _statrebase():
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if Global.party[i][0] != null:
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if Global.party[i][0] != null:
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for j in 7:
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for j in 7:
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Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
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Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
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func _reset():
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Global.quest = [0, 0, 0, 0, 0, 0]
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Global.cplace = [1, 11, 19]
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Global.live = 1
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Global.cpchar = 0
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Global.party = [[0,0], [null,null], [null,null], [null,null]]
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Global.ccutscene = 0
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56
levels/ui/savefile.gd
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56
levels/ui/savefile.gd
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@ -0,0 +1,56 @@
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var startbutton
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func _ready():
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startbutton = $VBoxContainer/Start
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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$VBoxContainer/Load.grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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#Global.live = 1
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#Global.gamelevel = randi() % 3
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#if Global.gamelevel == 0:
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# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
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#elif Global.gamelevel == 1:
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# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
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#else:
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# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _input(event):
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gamepadtest.new(event)
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if Input.is_action_just_pressed("ui_cancel"):
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get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
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# Mouse in viewport coordinates.
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# if Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_B):
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# print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_load_pressed() -> void:
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pass # Replace with function body.
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func _on_save_pressed() -> void:
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pass # Replace with function body.
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func _on_erase_pressed() -> void:
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Global.dificulty = 0
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77
levels/ui/savefile.tscn
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77
levels/ui/savefile.tscn
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@ -0,0 +1,77 @@
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[gd_scene load_steps=7 format=3 uid="uid://dxegyw736dnig"]
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[ext_resource type="Script" path="res://levels/ui/savefile.gd" id="1_6r0p0"]
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[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_nirgk"]
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[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_bpp6x"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_821nm"]
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bg_color = Color(0, 0.8, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6u0xs"]
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bg_color = Color(0, 0.8, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_r2qrn"]
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bg_color = Color(0, 0.8, 0, 1)
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[node name="Savefile" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_6r0p0")
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[node name="Night Sky" type="TextureRect" parent="."]
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layout_mode = 0
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offset_right = 1280.0
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offset_bottom = 720.0
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texture = ExtResource("2_nirgk")
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[node name="Game name" type="Label" parent="."]
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layout_mode = 0
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offset_left = 31.0
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offset_top = 113.0
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offset_right = 1237.0
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offset_bottom = 243.0
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theme_override_font_sizes/font_size = 95
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text = "BUTTON_PERSISTENCE"
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horizontal_alignment = 1
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[node name="Bottomhud" parent="." instance=ExtResource("3_bpp6x")]
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layout_mode = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -322.0
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offset_top = -362.0
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offset_right = 322.0
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grow_horizontal = 2
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grow_vertical = 0
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[node name="Load" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_821nm")
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text = "BUTTON_LOAD"
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[node name="Save" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_SAVE"
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[node name="Erase" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_r2qrn")
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text = "BUTTON_ERASE"
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[connection signal="pressed" from="VBoxContainer/Load" to="." method="_on_load_pressed"]
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[connection signal="pressed" from="VBoxContainer/Save" to="." method="_on_save_pressed"]
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[connection signal="pressed" from="VBoxContainer/Erase" to="." method="_on_erase_pressed"]
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extends Control
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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const gamepadtest = preload("res://gamepad.gd")
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var startbutton
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func _ready():
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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startbutton = $VBoxContainer/Start
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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$VBoxContainer/Start.grab_focus()
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$VBoxContainer/Start.grab_focus()
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if Global.dificulty != 0:
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startbutton.set_text(tr("BUTTON_CONTINUE"))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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func _on_start_pressed():
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func _on_start_pressed():
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get_tree().change_scene_to_file("res://levels/ui/newgame.tscn")
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if Global.dificulty == 0:
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get_tree().change_scene_to_file("res://levels/ui/newgame.tscn")
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else:
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Global.live = 1
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get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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#_level()
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#_level()
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#pass # Replace with function body.
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#pass # Replace with function body.
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func _on_exit_pressed():
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func _on_exit_pressed():
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get_tree().quit()
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get_tree().quit()
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#pass # Replace with function body.
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#pass # Replace with function body.
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func _on_savefile_pressed() -> void:
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get_tree().change_scene_to_file("res://levels/ui/savefile.tscn")
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_DEBUG"
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text = "BUTTON_DEBUG"
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[node name="Savefile" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_PERSISTENCE"
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[node name="Exit" type="Button" parent="VBoxContainer"]
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[node name="Exit" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_font_sizes/font_size = 80
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[connection signal="pressed" from="VBoxContainer/Start" to="." method="_on_start_pressed"]
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[connection signal="pressed" from="VBoxContainer/Start" to="." method="_on_start_pressed"]
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[connection signal="pressed" from="VBoxContainer/Debug" to="." method="_on_debug_pressed"]
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[connection signal="pressed" from="VBoxContainer/Debug" to="." method="_on_debug_pressed"]
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[connection signal="pressed" from="VBoxContainer/Savefile" to="." method="_on_savefile_pressed"]
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[connection signal="pressed" from="VBoxContainer/Exit" to="." method="_on_exit_pressed"]
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[connection signal="pressed" from="VBoxContainer/Exit" to="." method="_on_exit_pressed"]
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5
text.csv
5
text.csv
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@ -19,7 +19,12 @@ TEXT_EXIT_US;Press A to exit;Presiona A para salir;終了するにはAキーを
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TEXT_EXIT_GEO;Press X to exit;Presiona X para salir;終了するにはXキーを押してください
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TEXT_EXIT_GEO;Press X to exit;Presiona X para salir;終了するにはXキーを押してください
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GAME_NAME;Midori in the Magic School;Midori in the Magic School;改造魔法学校のミドリ
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GAME_NAME;Midori in the Magic School;Midori in the Magic School;改造魔法学校のミドリ
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BUTTON_START;Start;Iniciar;始める
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BUTTON_START;Start;Iniciar;始める
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BUTTON_CONTINUE;Continue;Continuar;続く
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BUTTON_DEBUG;Debug;Depurar;デバッグ
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BUTTON_DEBUG;Debug;Depurar;デバッグ
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BUTTON_PERSISTENCE;Savefile;Guardado;保存ファイル
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BUTTON_LOAD;Load;Cargar;ファイルを保存
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BUTTON_SAVE;Save;Guardar;ファイルを保存
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BUTTON_ERASE;Erase;Borrar;ファイルを保存
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MENU_DEBUG;Debug Menu;Menú de Depuración;デバッグメニュー
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MENU_DEBUG;Debug Menu;Menú de Depuración;デバッグメニュー
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BUTTON_EXIT;Exit;Salir;このゲームを終了する
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BUTTON_EXIT;Exit;Salir;このゲームを終了する
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START_NOOB;Coward;Cobarde;腰抜け
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START_NOOB;Coward;Cobarde;腰抜け
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