alsatest
This commit is contained in:
parent
300a271d8e
commit
ae84fc7b67
10 changed files with 153 additions and 1 deletions
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@ -49,7 +49,7 @@ var firstrun
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const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav", "res://music/alsa.wav", "res://music/silverblue.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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var debug = false
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const release = "R0.1.8-alpha"
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const release = "R0.1.8-dev"
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var sk = false
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var xm = 0
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var ym = 0
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29
levels/ui/alsatest.gd
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29
levels/ui/alsatest.gd
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@ -0,0 +1,29 @@
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extends Control
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var bgsound := AudioStreamPlayer.new()
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var fl := AudioStreamPlayer2D.new()
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var fr := AudioStreamPlayer2D.new()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_child(bgsound)
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add_child(fl)
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add_child(fr)
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bgsound.stream = load(Global.musictracks[21])
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fl.stream = load("res://sfx/Front_Left.wav")
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fr.stream = load("res://sfx/Front_Right.wav")
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bgsound.set_volume_db(-10)
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fl.set_volume_db(10)
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fr.set_volume_db(10)
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bgsound.play(0)
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func _input(event):
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
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elif Input.is_action_just_pressed("ui_left"):
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fl.play(0)
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elif Input.is_action_just_pressed("ui_right"):
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fr.play(0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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57
levels/ui/alsatest.tscn
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57
levels/ui/alsatest.tscn
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@ -0,0 +1,57 @@
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[gd_scene load_steps=7 format=3 uid="uid://bivi1ncwnunrp"]
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[ext_resource type="Script" path="res://levels/ui/alsatest.gd" id="1_hqlyt"]
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[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_ribwb"]
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[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_2tyrv"]
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[ext_resource type="Script" path="res://Game name.gd" id="3_iuwjb"]
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[ext_resource type="Script" path="res://start.gd" id="4_cp7hy"]
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[ext_resource type="Script" path="res://exit.gd" id="5_aogyx"]
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[node name="Alsatest" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_hqlyt")
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[node name="Night Sky" type="TextureRect" parent="."]
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layout_mode = 0
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offset_right = 1280.0
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offset_bottom = 720.0
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texture = ExtResource("2_ribwb")
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[node name="Game name" type="Label" parent="."]
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offset_left = 35.0
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offset_top = 308.0
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offset_right = 1241.0
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offset_bottom = 438.0
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theme_override_font_sizes/font_size = 95
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text = "Advanced Linein
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Sound Architects"
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horizontal_alignment = 1
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script = ExtResource("3_iuwjb")
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[node name="start" type="Label" parent="."]
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offset_left = 46.0
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offset_top = 92.0
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offset_right = 1224.0
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offset_bottom = 147.0
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theme_override_font_sizes/font_size = 40
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text = "ALSA_TEST_SPK"
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horizontal_alignment = 1
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script = ExtResource("4_cp7hy")
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[node name="exit" type="Label" parent="."]
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offset_left = 47.0
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offset_top = 602.0
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offset_right = 1208.0
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offset_bottom = 657.0
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theme_override_font_sizes/font_size = 40
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text = "TEXT_EXIT"
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horizontal_alignment = 1
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script = ExtResource("5_aogyx")
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[node name="Bottomhud" parent="." instance=ExtResource("3_2tyrv")]
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layout_mode = 1
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@ -1,7 +1,11 @@
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extends Control
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var alsatest
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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alsatest = $VBoxContainer/ALSA
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$"VBoxContainer/Music".grab_focus()
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if OS.get_name() == "Linux":
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alsatest.disabled = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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@ -38,3 +42,7 @@ func _on_music_pressed():
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func _on_sfx_pressed():
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get_tree().change_scene_to_file("res://levels/ui/sfxtest.tscn")
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func _on_alsa_pressed() -> void:
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get_tree().change_scene_to_file("res://levels/ui/alsatest.tscn")
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@ -66,6 +66,13 @@ theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_4arqn")
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text = "BUTTON_SFXTEST"
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[node name="ALSA" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_4arqn")
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disabled = true
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text = "ALSA_TEST_MENU"
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[node name="Back" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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@ -74,4 +81,5 @@ text = "BUTTON_RETURN"
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[connection signal="pressed" from="VBoxContainer/Music" to="." method="_on_music_pressed"]
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[connection signal="pressed" from="VBoxContainer/Sfx" to="." method="_on_sfx_pressed"]
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[connection signal="pressed" from="VBoxContainer/ALSA" to="." method="_on_alsa_pressed"]
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[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]
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BIN
sfx/Front_Left.wav
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BIN
sfx/Front_Left.wav
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24
sfx/Front_Left.wav.import
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24
sfx/Front_Left.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://blllkdxk3sj0g"
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path="res://.godot/imported/Front_Left.wav-142bb3eaab87398a319a0a03130bc93f.sample"
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[deps]
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source_file="res://sfx/Front_Left.wav"
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dest_files=["res://.godot/imported/Front_Left.wav-142bb3eaab87398a319a0a03130bc93f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
sfx/Front_Right.wav
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BIN
sfx/Front_Right.wav
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Binary file not shown.
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sfx/Front_Right.wav.import
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24
sfx/Front_Right.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dpn17gurdra0l"
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path="res://.godot/imported/Front_Right.wav-5dd70c9f039cc4ed6c8a029a67225842.sample"
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[deps]
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source_file="res://sfx/Front_Right.wav"
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dest_files=["res://.godot/imported/Front_Right.wav-5dd70c9f039cc4ed6c8a029a67225842.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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2
text.csv
2
text.csv
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@ -81,6 +81,8 @@ SONG21_LABEL;ALSA Audio Calibration;Calibración de Audio ALSA;ALSA オーディ
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SONG21_INFO;MrGamer\nHostlov\nA song made to calibrate your sound system while playing this game.\nThis does not work with bluetooth headset or weird kernels;MrGamer\nHostlov\nUna canción hecha para calibrar tu sistema de sonido mientras juegas a este juego.\nEsto no funciona con auriculares bluetooth o kernels extraños;MrGamer\nHostlov\nこのゲームをプレイ中にサウンドシステムを調整するために作られた曲。Bluetoothヘッドセットや奇妙なカーネルでは動作しません
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SONG22_LABEL;Elysium Fields;Campos Elíseos;エリジウム フィールド
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SONG22_INFO;4mat\nEternity\nA song about eternity and immutability;4mat\nEternity\nUna canción sobre la eternidad y la inmutabilidad;4mat\nEternity\n永遠と不変性についての歌
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ALSA_TEST_MENU;ALSA Audio Calibration;Calibración de Audio ALSA;ALSA オーディオキャリブレーション
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ALSA_TEST_SPK;Use Left and Right to test speakers;Utilice izquierda y derecha para probar los altavoces;左と右を使ってスピーカーをテストする
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DIALOG_TEST_0;What is this place?;¿Qué es este lugar?;この場所は何ですか?
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DIALOG_TEST_1;I'm here;Estoy aquí;私はここにいます
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DIALOG_TEST_2;I got you, cheap copy;Te atrapé, copia barata;手に入れたよ、安物コピー
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