diana fix

This commit is contained in:
Page Asgardius 2024-03-24 12:41:04 -07:00
parent 52b5a32f61
commit bd9287989b
5 changed files with 19 additions and 14 deletions

View file

@ -1,10 +1,11 @@
extends Area2D
var velocity: Vector2 = Vector2()
var direction
var speciality = 3
var speciality
var btype
# Called when the node enters the scene tree for the first time.
func _ready():
speciality = Global.pcspecialities[Global.dparty[Global.dcpchar][0]]
add_to_group(btype)
#pass # Replace with function body.
@ -18,8 +19,8 @@ func _physics_process(delta):
func _on_body_entered(body):if !body.is_in_group(btype):
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
if body.weakness == 3:
print("weak to fire")
if body.weakness == speciality:
print("weakness")
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):

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