engine port finished
This commit is contained in:
parent
fd3498f784
commit
c1e6542c76
72 changed files with 1300 additions and 1130 deletions
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@ -1,7 +1,7 @@
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extends CharacterBody2D
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extends KinematicBody2D
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var theta: float = 0.0
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@export_range(0,2*PI) var alpha: float = 1.5
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export(float,6.2831853) var alpha: float = 1.5
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var bullet = load("res://sprites/common/bullet/tnt.tscn")
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@ -27,7 +27,7 @@ var movex = 0
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var movey = 0
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var attack = 59
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var crit = 5
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var velocity = Vector2(0,0)
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func _ready():
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@ -43,7 +43,7 @@ func get_vector(angle):
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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@onready var anim := $AnimationPlayer
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onready var anim := $AnimationPlayer
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func _physics_process(delta):
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if Global.live == 1:
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@ -101,7 +101,7 @@ func _physics_process(delta):
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anim.play("sidle")
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#move_and_slide()
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func shoot(angle):
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var new_bullet = bullet.instantiate()
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var new_bullet = bullet.instance()
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new_bullet.position = Vector2(position.x, position.y)
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new_bullet.direction = get_vector(angle)
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new_bullet.btype = "boss"
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@ -1,182 +1,182 @@
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[gd_scene load_steps=14 format=3 uid="uid://dya2jipk8eq2s"]
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[gd_scene load_steps=13 format=2]
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[ext_resource type="Script" path="res://sprites/ceres/pamela/pamela.gd" id="1_6fvfy"]
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[ext_resource type="Texture2D" uid="uid://dt8ufdvgghipy" path="res://sprites/ceres/pamela/sprite.png" id="2_v1g13"]
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[ext_resource path="res://sprites/ceres/pamela/sprite.png" type="Texture" id=1]
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[ext_resource path="res://sprites/ceres/pamela/pamela.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mcaff"]
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size = Vector2(86, 256)
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 45, 128 )
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[sub_resource type="Animation" id="Animation_i5rhc"]
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [0]
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"values": [ 8 ]
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}
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[sub_resource type="Animation" id="Animation_8my4d"]
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[sub_resource type="Animation" id=3]
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resource_name = "eidle"
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loop = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [6]
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"values": [ 8 ]
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}
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[sub_resource type="Animation" id="Animation_op07l"]
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[sub_resource type="Animation" id=4]
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resource_name = "ewalk"
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length = 0.3
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loop_mode = 1
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loop = true
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step = 0.033
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"times": PoolRealArray( 0, 0.099, 0.198 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [7, 6, 8]
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"values": [ 9, 8, 10 ]
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}
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[sub_resource type="Animation" id="Animation_cajcr"]
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[sub_resource type="Animation" id=5]
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resource_name = "nidle"
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loop = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"times": PoolRealArray( 0.1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [3]
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"values": [ 4 ]
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}
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[sub_resource type="Animation" id="Animation_7lhgw"]
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[sub_resource type="Animation" id=6]
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resource_name = "nwalk"
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length = 0.3
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loop_mode = 1
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loop = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [4, 3, 5]
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"values": [ 5, 4, 6 ]
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}
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[sub_resource type="Animation" id="Animation_w3ius"]
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[sub_resource type="Animation" id=7]
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resource_name = "sidle"
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loop = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [0]
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id="Animation_u56r5"]
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[sub_resource type="Animation" id=8]
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resource_name = "swalk"
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length = 0.3
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loop_mode = 1
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loop = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [1, 0, 2]
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"values": [ 1, 0, 2 ]
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}
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[sub_resource type="Animation" id="Animation_isodq"]
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[sub_resource type="Animation" id=9]
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resource_name = "widle"
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length = 0.3
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loop = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [9]
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"values": [ 12 ]
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}
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[sub_resource type="Animation" id="Animation_letwb"]
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[sub_resource type="Animation" id=10]
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resource_name = "wwalk"
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length = 0.3
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loop_mode = 1
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loop = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [10, 9, 11]
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"values": [ 13, 12, 14 ]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
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_data = {
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"RESET": SubResource("Animation_i5rhc"),
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"eidle": SubResource("Animation_8my4d"),
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"ewalk": SubResource("Animation_op07l"),
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"nidle": SubResource("Animation_cajcr"),
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"nwalk": SubResource("Animation_7lhgw"),
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"sidle": SubResource("Animation_w3ius"),
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"swalk": SubResource("Animation_u56r5"),
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"widle": SubResource("Animation_isodq"),
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"wwalk": SubResource("Animation_letwb")
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}
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[node name="Pamela" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="Pamela" type="CharacterBody2D"]
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script = ExtResource("1_6fvfy")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_v1g13")
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hframes = 3
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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hframes = 4
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vframes = 4
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frame = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_mcaff")
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_mh65y")
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}
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anims/RESET = SubResource( 2 )
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anims/eidle = SubResource( 3 )
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anims/ewalk = SubResource( 4 )
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anims/nidle = SubResource( 5 )
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anims/nwalk = SubResource( 6 )
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anims/sidle = SubResource( 7 )
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anims/swalk = SubResource( 8 )
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anims/widle = SubResource( 9 )
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anims/wwalk = SubResource( 10 )
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[node name="Speed" type="Timer" parent="."]
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wait_time = 0.1
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@ -26,3 +26,6 @@ shape = SubResource( 1 )
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[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
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position = Vector2( 2.41399e-06, 0.25 )
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scale = Vector2( 4, 3.975 )
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -21,3 +21,6 @@ shape = SubResource( 1 )
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[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
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position = Vector2( -1, 63.5 )
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scale = Vector2( 1.4, 6.35 )
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -21,3 +21,6 @@ shape = SubResource( 1 )
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[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
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position = Vector2( 0.874994, 0.906251 )
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scale = Vector2( 6.5125, 1.00937 )
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -19,3 +19,6 @@ shape = SubResource( 1 )
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[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
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position = Vector2( 0.499999, -9.83477e-07 )
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scale = Vector2( 2.45, 3.1 )
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -20,3 +20,6 @@ shape = SubResource( 1 )
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[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
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position = Vector2( 1, 0.499995 )
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scale = Vector2( 3.2, 3.25 )
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -20,3 +20,6 @@ shape = SubResource( 1 )
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[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
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position = Vector2( -11, 0.499998 )
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scale = Vector2( 1.7, 3.25 )
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -13,7 +13,7 @@ var movex = 0
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var movey = 0
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var attack = 59
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var crit = 5
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var velocity
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var velocity = Vector2(0,0)
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func _ready():
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@ -1,6 +1,6 @@
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://sprites/common/midori/sprite.png" type="Texture" id=1]
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[ext_resource path="res://sprites/common/kimberly/sprite.png" type="Texture" id=1]
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[ext_resource path="res://sprites/common/kimberly/kimberly.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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@ -5,7 +5,7 @@ const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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var angle = 2
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var weakness = 0
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var velocity
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var velocity = Vector2(0,0)
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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@ -162,12 +162,12 @@ script = ExtResource( 2 )
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texture = ExtResource( 1 )
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hframes = 4
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vframes = 4
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frame = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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process_priority = -1
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anims/RESET = SubResource( 2 )
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anims/eidle = SubResource( 3 )
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anims/ewalk = SubResource( 4 )
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|
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@ -14,7 +14,7 @@ var movex = 0
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var movey = 0
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var attack = 87
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var crit = 7
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var velocity
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||||
var velocity = Vector2(0,0)
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||||
func _ready():
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if Global.isboss:
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|
@ -88,7 +88,7 @@ func _physics_process(delta):
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anim.play("sidle")
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#move_and_slide()
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func shoot(angle):
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var new_bullet = bullet.instantiate()
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||||
var new_bullet = bullet.instance()
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||||
new_bullet.position = Vector2(position.x, position.y)
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||||
new_bullet.direction = get_vector(angle)
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||||
new_bullet.btype = "boss"
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|
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@ -1,6 +1,6 @@
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[gd_scene load_steps=13 format=2]
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||||
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||||
[ext_resource path="res://sprites/common/midori/sprite.png" type="Texture" id=1]
|
||||
[ext_resource path="res://sprites/common/natasha/sprite.png" type="Texture" id=1]
|
||||
[ext_resource path="res://sprites/common/natasha/natasha.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue