Kimberly Challenge RELOADED (WIP)
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.import/sk.png-34bbd249a3c858cf3db0fee4f4c39ee6.stex
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backgounds/Alice in forest.jpg
Normal file
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35
backgounds/Alice in forest.jpg.import
Normal file
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[remap]
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[deps]
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dest_files=[ "res://.import/Alice in forest.jpg-55051d759e8597a98a501645ed149d48.stex" ]
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[params]
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
backgounds/Alone in the forest.jpg
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backgounds/Alone in the forest.jpg.import
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[remap]
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importer="texture"
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[deps]
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source_file="res://backgounds/Alone in the forest.jpg"
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dest_files=[ "res://.import/Alone in the forest.jpg-b86f6704162e2108ab0b20368cdab01d.stex" ]
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[params]
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compress/mode=0
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compress/normal_map=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
backgounds/Kimberly Arch Knives.jpg
Normal file
After Width: | Height: | Size: 345 KiB |
35
backgounds/Kimberly Arch Knives.jpg.import
Normal file
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Kimberly Arch Knives.jpg-87e4072056c683e71b115a53058faaee.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://backgounds/Kimberly Arch Knives.jpg"
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dest_files=[ "res://.import/Kimberly Arch Knives.jpg-87e4072056c683e71b115a53058faaee.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
backgounds/Kimberly Arch triple fold.jpg
Normal file
After Width: | Height: | Size: 322 KiB |
35
backgounds/Kimberly Arch triple fold.jpg.import
Normal file
|
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Kimberly Arch triple fold.jpg-8a67f095643dae0ce610c4d706673780.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://backgounds/Kimberly Arch triple fold.jpg"
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dest_files=[ "res://.import/Kimberly Arch triple fold.jpg-8a67f095643dae0ce610c4d706673780.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
|
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size_limit=0
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||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
backgounds/Midori Asgardius triple fold.jpg
Normal file
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35
backgounds/Midori Asgardius triple fold.jpg.import
Normal file
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[remap]
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importer="texture"
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type="StreamTexture"
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metadata={
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}
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[deps]
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source_file="res://backgounds/Midori Asgardius triple fold.jpg"
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dest_files=[ "res://.import/Midori Asgardius triple fold.jpg-05910049228a5f9d1c67ae199049a327.stex" ]
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[params]
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compress/mode=0
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compress/hdr_mode=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
backgounds/looking for a treasure.jpg
Normal file
After Width: | Height: | Size: 348 KiB |
35
backgounds/looking for a treasure.jpg.import
Normal file
|
@ -0,0 +1,35 @@
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|||
[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/looking for a treasure.jpg-f4a88f9d95cd25b06c09f3ee4e3c0b7d.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
|
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|
||||
source_file="res://backgounds/looking for a treasure.jpg"
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dest_files=[ "res://.import/looking for a treasure.jpg-f4a88f9d95cd25b06c09f3ee4e3c0b7d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
|
||||
flags/mipmaps=false
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||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
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process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
|
@ -2,8 +2,11 @@ extends Node2D
|
|||
var talk = load("res://levels/ui/talk.tscn").instance()
|
||||
var boss
|
||||
var player
|
||||
var isreplay = false
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
if Global.quest[0] == 3:
|
||||
isreplay = true
|
||||
boss = $Kimberly
|
||||
player = $Player
|
||||
boss.add_to_group("boss")
|
||||
|
@ -20,13 +23,15 @@ func _process(delta):
|
|||
|
||||
func _physics_process(delta):
|
||||
if Global.debug:
|
||||
if Global.dstats[Global.dparty[0][0]][0] <= 0 && Global.live == 1:
|
||||
if Global.dstats[Global.dparty[0][0]][0] <= 0 && Global.live == 1 && !isreplay:
|
||||
_winner()
|
||||
else:
|
||||
if Global.cstats[Global.party[0][0]][0] <= 0 && Global.live == 1:
|
||||
if Global.cstats[Global.party[0][0]][0] <= 0 && Global.live == 1 && !isreplay:
|
||||
_winner()
|
||||
|
||||
func _input(event):
|
||||
if Global.cboss[1] <= 0 && Global.live == 1 && isreplay:
|
||||
_winner()
|
||||
if Global.cdialog.size() != 0 && Global.live == 1:
|
||||
get_tree().root.remove_child(talk)
|
||||
Global.cdialog = []
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
extends Area2D
|
||||
var velocity: Vector2 = Vector2()
|
||||
var speed
|
||||
var direction
|
||||
var speciality
|
||||
var btype
|
||||
|
|
BIN
sprites/common/bullet/sk.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
35
sprites/common/bullet/sk.png.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/sk.png-34bbd249a3c858cf3db0fee4f4c39ee6.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/common/bullet/sk.png"
|
||||
dest_files=[ "res://.import/sk.png-34bbd249a3c858cf3db0fee4f4c39ee6.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
26
sprites/common/bullet/sk.tscn
Normal file
|
@ -0,0 +1,26 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://sprites/common/bullet/sk.png" type="Texture" id=1]
|
||||
[ext_resource path="res://sprites/common/bullet/arrow.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 65, 10 )
|
||||
|
||||
[node name="Arrow" type="Area2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 1, 1 )
|
||||
rotation = 3.14159
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 1, 1 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
|
||||
position = Vector2( 0.874994, 0.906251 )
|
||||
scale = Vector2( 6.5125, 1.00937 )
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
@ -2,7 +2,7 @@ extends KinematicBody2D
|
|||
|
||||
var theta: float = 0.0
|
||||
export(float,6.2831853) var alpha: float = 1.5
|
||||
var bullet = load("res://sprites/common/bullet/arrow.tscn")
|
||||
var bullet
|
||||
|
||||
const SPEED = 300.0
|
||||
const fspeed = 100.0
|
||||
|
@ -17,10 +17,19 @@ var velocity = Vector2(0,0)
|
|||
var isjump = false
|
||||
var fplayer = false
|
||||
var isfollow
|
||||
var isreplay = false
|
||||
|
||||
func _ready():
|
||||
if Global.quest[0] == 3:
|
||||
isreplay = true
|
||||
bullet = load("res://sprites/common/bullet/sk.tscn")
|
||||
else:
|
||||
bullet = load("res://sprites/common/bullet/arrow.tscn")
|
||||
if Global.isboss:
|
||||
Global.cboss = ["Kimberly Arch",0,0]
|
||||
if isreplay:
|
||||
Global.cboss = ["Kimberly Arch",2967,2967]
|
||||
else:
|
||||
Global.cboss = ["Kimberly Arch",0,0]
|
||||
var stimer = $Speed
|
||||
stimer.start(0.05)
|
||||
|
||||
|
@ -117,7 +126,22 @@ func shoot(angle):
|
|||
new_bullet.speciality = 3
|
||||
get_parent().call_deferred("add_child",new_bullet)
|
||||
|
||||
func shootr(angle):
|
||||
var new_bullet = bullet.instance()
|
||||
new_bullet.position = Vector2(position.x, position.y)
|
||||
new_bullet.direction = get_vector(angle)
|
||||
new_bullet.btype = "boss"
|
||||
new_bullet.attack = attack
|
||||
new_bullet.crit = crit
|
||||
new_bullet.isjump = isjump
|
||||
new_bullet.speciality = 3
|
||||
new_bullet.speed = 100 * (sin(Time.get_ticks_msec()) + 2)
|
||||
get_parent().call_deferred("add_child",new_bullet)
|
||||
|
||||
|
||||
func _on_speed_timeout():
|
||||
if Global.live == 1:
|
||||
shoot(theta)
|
||||
if isreplay:
|
||||
shootr(theta)
|
||||
else:
|
||||
shoot(theta)
|
||||
|
|
|
@ -116,6 +116,7 @@ func shoot(angle):
|
|||
new_bullet.attack = attack
|
||||
new_bullet.crit = crit
|
||||
new_bullet.isjump = isjump
|
||||
new_bullet.speed = 100 * (sin(Time.get_ticks_msec()) + 2)
|
||||
get_parent().call_deferred("add_child",new_bullet)
|
||||
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ func _physics_process(delta):
|
|||
Global.xm = 0
|
||||
Global.ym = 0
|
||||
if Global.debug:
|
||||
if Global.dplace != [1, 11, 19]:
|
||||
if Global.quest[0] == 3:
|
||||
if Global.dstats[Global.dparty[Global.dcpchar][0]][0] <= 0 && Global.live == 1:
|
||||
if Global.dparty[0][0] != null && Global.dstats[Global.dparty[0][0]][0] > 0:
|
||||
Global.dcpchar = 0
|
||||
|
@ -163,6 +163,7 @@ func _input(event):
|
|||
new_pbullet.crit = crit
|
||||
new_pbullet.isjump = isjump
|
||||
new_pbullet.speciality = speciality
|
||||
new_pbullet.speed = speed
|
||||
new_pbullet.velocity = Vector2(0, -speed).rotated(deg2rad(angle * 90))
|
||||
var rposition = Vector2(0, -96).rotated(deg2rad(angle * 90))
|
||||
if angle == 2:
|
||||
|
|