cutscenes (WIP)

This commit is contained in:
Page Asgardius 2024-04-22 15:19:53 -07:00
parent 32ec84364c
commit cf76a79628
11 changed files with 351 additions and 7 deletions

108
levels/ui/Cutscenes.gd Normal file
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extends Node2D
var level
var player
var music
var bgsound := AudioStreamPlayer.new()
var sfx1 := AudioStreamPlayer.new()
var musictrack
var isboss
var bhud = load("res://levels/bottomhud.tscn").instantiate()
var ishud = true
# Called when the node enters the scene tree for the first time.
func _ready():
add_child(bgsound)
add_child(sfx1)
if Global.debug:
level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
#player = load(Global.pchars[Global.dcpchar]).instantiate()
musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]]
isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
else:
level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instantiate()
# player = load(Global.pchars[Global.cpchar]).instantiate()
musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]]
isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
#if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
# player.position.x = Global.cspawnarea[0]
# player.position.y = Global.cspawnarea[1]
#elif Global.debug:
# player.position.x = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]
# player.position.y = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
#else:
# player.position.x = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]
# player.position.y = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
music = load(musictrack)
get_tree().root.add_child.call_deferred(level)
get_tree().root.add_child.call_deferred(bhud)
#get_tree().root.add_child.call_deferred(player)
bgsound.stream = music
if !isboss:
bgsound.play(0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
Global.xm = 0
Global.ym = 0
var velocity = Vector2.ZERO
if Global.live == 1 && !Input.is_key_pressed(KEY_V) && !Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER):
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
else:
if Input.is_action_pressed("ui_left"):
Global.xm = -1
if Input.is_action_pressed("ui_right"):
Global.xm = 1
if Input.is_action_pressed("ui_up"):
Global.ym = -1
if Input.is_action_pressed("ui_down"):
Global.ym = 1
#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
func _input(event):
if (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)) && Global.cdialog == []:
Global.live = 0
Global.bossready = false
get_tree().root.remove_child(bhud)
get_tree().root.remove_child(player)
get_tree().root.remove_child(level)
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file("res://title.tscn")
if (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))):
if Global.debug:
if Global.dparty[0][0] != null:
Global.dcpchar = 0
else:
if Global.party[0][0] != null:
Global.cpchar = 0
elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))):
if Global.debug:
if Global.dparty[1][0] != null:
Global.dcpchar = 1
else:
if Global.party[1][0] != null:
Global.cpchar = 1
elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))):
if Global.debug:
if Global.dparty[2][0] != null:
Global.dcpchar = 2
else:
if Global.party[2][0] != null:
Global.cpchar = 2
elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))):
if Global.debug:
if Global.dparty[3][0] != null:
Global.dcpchar = 3
else:
if Global.party[3][0] != null:
Global.cpchar = 3
if Global.bossready:
Global.bossready = false
sfx1.stream = load(Global.sfxtracks[1])
sfx1.play(0)
bgsound.play(0)

6
levels/ui/Cutscenes.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://u41wdqnqka86"]
[ext_resource type="Script" path="res://levels/ui/Cutscenes.gd" id="1_oqyxp"]
[node name="Cutscenes" type="Node2D"]
script = ExtResource("1_oqyxp")

61
levels/ui/newgame.gd Normal file
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extends Control
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
$VBoxContainer/Thisfirst.grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/wip.tscn")
#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _input(event):
if Input.is_action_just_pressed("ui_cancel"):
get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
# Mouse in viewport coordinates.
# if Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_B):
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_exit_pressed():
get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
#pass # Replace with function body.
func _on_noob_pressed():
pass # Replace with function body.
func _on_thisfirst_pressed():
pass # Replace with function body.
func _on_challenge_pressed():
pass # Replace with function body.
func _on_maniac_pressed():
pass # Replace with function body.

91
levels/ui/newgame.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://bpotg1c8rsa8f"]
[ext_resource type="Script" path="res://levels/ui/newgame.gd" id="1_b1c5v"]
[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_p7hqh"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_3l41g"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_821nm"]
bg_color = Color(0, 0.8, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6u0xs"]
bg_color = Color(0, 0.8, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_r2qrn"]
bg_color = Color(0, 0.8, 0, 1)
[node name="Tmenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_b1c5v")
[node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
texture = ExtResource("2_p7hqh")
[node name="Game name" type="Label" parent="."]
layout_mode = 0
offset_left = 31.0
offset_top = -5.0
offset_right = 1237.0
offset_bottom = 125.0
theme_override_font_sizes/font_size = 95
text = "BUTTON_START"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("3_3l41g")]
layout_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -322.0
offset_top = -362.0
offset_right = 322.0
grow_horizontal = 2
grow_vertical = 0
[node name="Noob" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 80
theme_override_styles/focus = SubResource("StyleBoxFlat_821nm")
text = "START_NOOB"
[node name="Thisfirst" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 80
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "START_THISFIRST"
[node name="Challenge" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 80
theme_override_styles/focus = SubResource("StyleBoxFlat_821nm")
text = "START_CHALLENGE"
[node name="Maniac" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 80
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "START_MANIAC"
[node name="Exit" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 80
theme_override_styles/focus = SubResource("StyleBoxFlat_r2qrn")
text = "BUTTON_RETURN"
[connection signal="pressed" from="VBoxContainer/Noob" to="." method="_on_noob_pressed"]
[connection signal="pressed" from="VBoxContainer/Thisfirst" to="." method="_on_thisfirst_pressed"]
[connection signal="pressed" from="VBoxContainer/Challenge" to="." method="_on_challenge_pressed"]
[connection signal="pressed" from="VBoxContainer/Maniac" to="." method="_on_maniac_pressed"]
[connection signal="pressed" from="VBoxContainer/Exit" to="." method="_on_exit_pressed"]