cutscenes (WIP)

This commit is contained in:
Page Asgardius 2024-04-22 15:19:53 -07:00
parent 32ec84364c
commit cf76a79628
11 changed files with 351 additions and 7 deletions

View file

@ -29,7 +29,13 @@ func _physics_process(delta):
func _on_body_entered(body):
if !body.is_in_group(btype):
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
if body.is_in_group("players"):
if body.weakness == speciality:
print("weakness")
Input.start_joy_vibration(0,0,1,3)
else:
Input.start_joy_vibration(0,1,0,2)
elif body.is_in_group("boss") || body.is_in_group("enemies"):
if body.weakness == speciality:
print("weakness")
#if body.is_in_group("players"):

View file

@ -25,9 +25,15 @@ func _physics_process(delta):
func _on_body_entered(body):
if !body.is_in_group(btype):
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
if body.is_in_group("players"):
if body.weakness == 3:
print("weak to fire")
print("weakness")
Input.start_joy_vibration(0,0,1,3)
else:
Input.start_joy_vibration(0,1,0,2)
elif body.is_in_group("boss") || body.is_in_group("enemies"):
if body.weakness == 3:
print("weakness")
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):

View file

@ -24,10 +24,16 @@ func _physics_process(delta):
func _on_body_entered(body):
if !body.is_in_group(btype):
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
if !body.is_in_group(btype) && Global.live == 1:
if body.is_in_group("players"):
if body.weakness == 0:
print("weak to ice")
print("weakness")
Input.start_joy_vibration(0,0,1,3)
else:
Input.start_joy_vibration(0,1,0,2)
elif body.is_in_group("boss") || body.is_in_group("enemies"):
if body.weakness == 0:
print("weakness")
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):