cutscenes (WIP)
This commit is contained in:
parent
32ec84364c
commit
cf76a79628
11 changed files with 351 additions and 7 deletions
BIN
backgounds/kaizoclassroom.jpg
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backgounds/kaizoclassroom.jpg
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34
backgounds/kaizoclassroom.jpg.import
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34
backgounds/kaizoclassroom.jpg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://coc14j3ju0w16"
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path="res://.godot/imported/kaizoclassroom.jpg-6801ae3d9f969809a8ba50806dab5a41.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://backgounds/kaizoclassroom.jpg"
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dest_files=["res://.godot/imported/kaizoclassroom.jpg-6801ae3d9f969809a8ba50806dab5a41.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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22
levels/Cutscenes/opening.tscn
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levels/Cutscenes/opening.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bas0dcw1pwaxa"]
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[ext_resource type="Texture2D" uid="uid://coc14j3ju0w16" path="res://backgounds/kaizoclassroom.jpg" id="1_lebbt"]
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[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_qhxdm"]
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[node name="Opening" type="Node2D"]
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_right = 40.0
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offset_bottom = 40.0
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texture = ExtResource("1_lebbt")
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[node name="Text" type="Label" parent="."]
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offset_left = 52.0
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offset_top = 606.0
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offset_right = 1224.0
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offset_bottom = 714.0
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theme_override_font_sizes/font_size = 40
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text = "CUTSCENE_0_0"
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horizontal_alignment = 1
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[node name="Bottomhud" parent="." instance=ExtResource("2_qhxdm")]
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108
levels/ui/Cutscenes.gd
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108
levels/ui/Cutscenes.gd
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extends Node2D
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var level
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var player
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var music
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var bgsound := AudioStreamPlayer.new()
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var sfx1 := AudioStreamPlayer.new()
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var musictrack
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var isboss
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var bhud = load("res://levels/bottomhud.tscn").instantiate()
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var ishud = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_child(bgsound)
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add_child(sfx1)
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if Global.debug:
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level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
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#player = load(Global.pchars[Global.dcpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]]
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isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
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else:
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level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instantiate()
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# player = load(Global.pchars[Global.cpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]]
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isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
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#if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
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# player.position.x = Global.cspawnarea[0]
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# player.position.y = Global.cspawnarea[1]
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#elif Global.debug:
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# player.position.x = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]
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# player.position.y = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
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#else:
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# player.position.x = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]
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# player.position.y = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
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music = load(musictrack)
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get_tree().root.add_child.call_deferred(level)
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get_tree().root.add_child.call_deferred(bhud)
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#get_tree().root.add_child.call_deferred(player)
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bgsound.stream = music
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if !isboss:
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bgsound.play(0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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Global.xm = 0
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Global.ym = 0
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var velocity = Vector2.ZERO
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if Global.live == 1 && !Input.is_key_pressed(KEY_V) && !Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER):
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
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Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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else:
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if Input.is_action_pressed("ui_left"):
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Global.xm = -1
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if Input.is_action_pressed("ui_right"):
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Global.xm = 1
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if Input.is_action_pressed("ui_up"):
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Global.ym = -1
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if Input.is_action_pressed("ui_down"):
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Global.ym = 1
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#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
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func _input(event):
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if (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)) && Global.cdialog == []:
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Global.live = 0
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Global.bossready = false
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get_tree().root.remove_child(bhud)
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get_tree().root.remove_child(player)
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get_tree().root.remove_child(level)
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if Global.debug:
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get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
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else:
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get_tree().change_scene_to_file("res://title.tscn")
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if (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))):
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if Global.debug:
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if Global.dparty[0][0] != null:
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Global.dcpchar = 0
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else:
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if Global.party[0][0] != null:
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Global.cpchar = 0
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))):
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if Global.debug:
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if Global.dparty[1][0] != null:
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Global.dcpchar = 1
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else:
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if Global.party[1][0] != null:
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Global.cpchar = 1
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))):
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if Global.debug:
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if Global.dparty[2][0] != null:
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Global.dcpchar = 2
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else:
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if Global.party[2][0] != null:
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Global.cpchar = 2
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))):
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if Global.debug:
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if Global.dparty[3][0] != null:
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Global.dcpchar = 3
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else:
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if Global.party[3][0] != null:
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Global.cpchar = 3
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if Global.bossready:
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Global.bossready = false
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sfx1.stream = load(Global.sfxtracks[1])
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sfx1.play(0)
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bgsound.play(0)
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6
levels/ui/Cutscenes.tscn
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levels/ui/Cutscenes.tscn
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[gd_scene load_steps=2 format=3 uid="uid://u41wdqnqka86"]
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[ext_resource type="Script" path="res://levels/ui/Cutscenes.gd" id="1_oqyxp"]
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[node name="Cutscenes" type="Node2D"]
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script = ExtResource("1_oqyxp")
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levels/ui/newgame.gd
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levels/ui/newgame.gd
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extends Control
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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$VBoxContainer/Thisfirst.grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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#Global.live = 1
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#Global.gamelevel = randi() % 3
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#if Global.gamelevel == 0:
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# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
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#elif Global.gamelevel == 1:
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# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
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#else:
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# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _input(event):
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if Input.is_action_just_pressed("ui_cancel"):
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get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
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# Mouse in viewport coordinates.
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# if Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_B):
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#print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_exit_pressed():
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get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
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#pass # Replace with function body.
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func _on_noob_pressed():
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pass # Replace with function body.
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func _on_thisfirst_pressed():
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pass # Replace with function body.
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func _on_challenge_pressed():
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pass # Replace with function body.
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func _on_maniac_pressed():
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pass # Replace with function body.
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91
levels/ui/newgame.tscn
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levels/ui/newgame.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bpotg1c8rsa8f"]
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[ext_resource type="Script" path="res://levels/ui/newgame.gd" id="1_b1c5v"]
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[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_p7hqh"]
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[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_3l41g"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_821nm"]
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bg_color = Color(0, 0.8, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6u0xs"]
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bg_color = Color(0, 0.8, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_r2qrn"]
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bg_color = Color(0, 0.8, 0, 1)
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[node name="Tmenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_b1c5v")
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[node name="Night Sky" type="TextureRect" parent="."]
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layout_mode = 0
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offset_right = 1280.0
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offset_bottom = 720.0
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texture = ExtResource("2_p7hqh")
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[node name="Game name" type="Label" parent="."]
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layout_mode = 0
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offset_left = 31.0
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offset_top = -5.0
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offset_right = 1237.0
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offset_bottom = 125.0
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theme_override_font_sizes/font_size = 95
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text = "BUTTON_START"
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horizontal_alignment = 1
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[node name="Bottomhud" parent="." instance=ExtResource("3_3l41g")]
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layout_mode = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -322.0
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offset_top = -362.0
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offset_right = 322.0
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grow_horizontal = 2
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grow_vertical = 0
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[node name="Noob" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_821nm")
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text = "START_NOOB"
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[node name="Thisfirst" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "START_THISFIRST"
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[node name="Challenge" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_821nm")
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text = "START_CHALLENGE"
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[node name="Maniac" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "START_MANIAC"
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[node name="Exit" type="Button" parent="VBoxContainer"]
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||||||
|
layout_mode = 2
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
theme_override_styles/focus = SubResource("StyleBoxFlat_r2qrn")
|
||||||
|
text = "BUTTON_RETURN"
|
||||||
|
|
||||||
|
[connection signal="pressed" from="VBoxContainer/Noob" to="." method="_on_noob_pressed"]
|
||||||
|
[connection signal="pressed" from="VBoxContainer/Thisfirst" to="." method="_on_thisfirst_pressed"]
|
||||||
|
[connection signal="pressed" from="VBoxContainer/Challenge" to="." method="_on_challenge_pressed"]
|
||||||
|
[connection signal="pressed" from="VBoxContainer/Maniac" to="." method="_on_maniac_pressed"]
|
||||||
|
[connection signal="pressed" from="VBoxContainer/Exit" to="." method="_on_exit_pressed"]
|
|
@ -29,7 +29,13 @@ func _physics_process(delta):
|
||||||
|
|
||||||
func _on_body_entered(body):
|
func _on_body_entered(body):
|
||||||
if !body.is_in_group(btype):
|
if !body.is_in_group(btype):
|
||||||
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
|
if body.is_in_group("players"):
|
||||||
|
if body.weakness == speciality:
|
||||||
|
print("weakness")
|
||||||
|
Input.start_joy_vibration(0,0,1,3)
|
||||||
|
else:
|
||||||
|
Input.start_joy_vibration(0,1,0,2)
|
||||||
|
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||||
if body.weakness == speciality:
|
if body.weakness == speciality:
|
||||||
print("weakness")
|
print("weakness")
|
||||||
#if body.is_in_group("players"):
|
#if body.is_in_group("players"):
|
||||||
|
|
|
@ -25,9 +25,15 @@ func _physics_process(delta):
|
||||||
|
|
||||||
func _on_body_entered(body):
|
func _on_body_entered(body):
|
||||||
if !body.is_in_group(btype):
|
if !body.is_in_group(btype):
|
||||||
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
|
if body.is_in_group("players"):
|
||||||
if body.weakness == 3:
|
if body.weakness == 3:
|
||||||
print("weak to fire")
|
print("weakness")
|
||||||
|
Input.start_joy_vibration(0,0,1,3)
|
||||||
|
else:
|
||||||
|
Input.start_joy_vibration(0,1,0,2)
|
||||||
|
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||||
|
if body.weakness == 3:
|
||||||
|
print("weakness")
|
||||||
#if body.is_in_group("players"):
|
#if body.is_in_group("players"):
|
||||||
# Global.live = 2
|
# Global.live = 2
|
||||||
#elif body.is_in_group("enemies"):
|
#elif body.is_in_group("enemies"):
|
||||||
|
|
|
@ -24,10 +24,16 @@ func _physics_process(delta):
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body):
|
func _on_body_entered(body):
|
||||||
if !body.is_in_group(btype):
|
if !body.is_in_group(btype) && Global.live == 1:
|
||||||
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
|
if body.is_in_group("players"):
|
||||||
if body.weakness == 0:
|
if body.weakness == 0:
|
||||||
print("weak to ice")
|
print("weakness")
|
||||||
|
Input.start_joy_vibration(0,0,1,3)
|
||||||
|
else:
|
||||||
|
Input.start_joy_vibration(0,1,0,2)
|
||||||
|
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||||
|
if body.weakness == 0:
|
||||||
|
print("weakness")
|
||||||
#if body.is_in_group("players"):
|
#if body.is_in_group("players"):
|
||||||
# Global.live = 2
|
# Global.live = 2
|
||||||
#elif body.is_in_group("enemies"):
|
#elif body.is_in_group("enemies"):
|
||||||
|
|
6
text.csv
6
text.csv
|
@ -7,6 +7,10 @@ BUTTON_START;Start;Iniciar;始める
|
||||||
BUTTON_DEBUG;Debug;Depurar;デバッグ
|
BUTTON_DEBUG;Debug;Depurar;デバッグ
|
||||||
MENU_DEBUG;Debug Menu;Menú de Depuración;デバッグメニュー
|
MENU_DEBUG;Debug Menu;Menú de Depuración;デバッグメニュー
|
||||||
BUTTON_EXIT;Exit;Salir;このゲームを終了する
|
BUTTON_EXIT;Exit;Salir;このゲームを終了する
|
||||||
|
START_NOOB;Coward;Cobarde;腰抜け
|
||||||
|
START_THISFIRST;Try this First;Prueba Esto Primero;まずはこれを試してください
|
||||||
|
START_CHALLENGE;True Challenge;Reto Verdadero;真の挑戦
|
||||||
|
START_MANIAC;Madness;Locura;弾幕
|
||||||
BUTTON_RETURN;Return;Atrás;戻る
|
BUTTON_RETURN;Return;Atrás;戻る
|
||||||
BUTTON_GAMEPADTEST;Gamepad Test;Prueba de mando;ゲームパッドテスト
|
BUTTON_GAMEPADTEST;Gamepad Test;Prueba de mando;ゲームパッドテスト
|
||||||
BUTTON_SCENESELECT;Scene Selector;Selector de escena;シーンセレクター
|
BUTTON_SCENESELECT;Scene Selector;Selector de escena;シーンセレクター
|
||||||
|
@ -60,4 +64,4 @@ DIALOG_CERES_L20_0;I won’t be a healer;No seré una sanadora;私はヒーラ
|
||||||
DIALOG_CERES_L20_1;I want a friendly challenge, loser will obey the winner;Haremos un reto amistoso, El perdedor obedecerá al ganador;友好的な挑戦をしたい、負けた者は勝者に従う
|
DIALOG_CERES_L20_1;I want a friendly challenge, loser will obey the winner;Haremos un reto amistoso, El perdedor obedecerá al ganador;友好的な挑戦をしたい、負けた者は勝者に従う
|
||||||
DIALOG_CERES_L20_2;My magic wand VS your bow;Mi vara mágica contra tu arco;私の魔法の杖 VS あなたの弓
|
DIALOG_CERES_L20_2;My magic wand VS your bow;Mi vara mágica contra tu arco;私の魔法の杖 VS あなたの弓
|
||||||
CERES_L20_DESC;Kimberly’s Challenge;Reto de Kimberly;キンバリーの挑戦
|
CERES_L20_DESC;Kimberly’s Challenge;Reto de Kimberly;キンバリーの挑戦
|
||||||
CUTSCENE_0_0;most underrated children will be the best magicians - Falcighol Arch, Kaizo Magic School founder;Los niños más subestimados serán los mejores magos - Falcighol Arch, fundador de la Escuela de Magia Kaizo;最も過小評価されている子供たちが最高のマジシャンになるだろう - ファルシゴール・アーチ、カイゾー・マジック・スクール創設者
|
CUTSCENE_0_0;most underrated children will be the best magicians\nFalcighol Arch, Kaizo Magic School founder;Los niños más subestimados serán los mejores magos\nFalcighol Arch, fundador de la Escuela de Magia Kaizo;最も過小評価されている子供たちが最高のマジシャンになるだろう\nファルシゴール・アーチ、カイゾー・マジック・スクール創設者
|
||||||
|
|
|
Loading…
Reference in a new issue