sound efects

This commit is contained in:
Page Asgardius 2024-01-20 05:21:28 -07:00
parent f4dbc0249b
commit d3eef9dbac
10 changed files with 130 additions and 108 deletions

View file

@ -6,7 +6,7 @@ var origmpos
var mousepos var mousepos
var timelimit = 15000 var timelimit = 15000
var wait var wait
const places = [[[[null, null, null, null, false], [null, null, null, null, false]], [[null, null, null, null, false], ["res://levels/Testrooms/testboss.tscn", 640, 360, 11, false]], [[null, null, null, null ,false], ["res://levels/Testrooms/testspawn.tscn", 640, 360, 2 ,false]]]] const places = [[[[null, null, null, null, false], [null, null, null, null, false]], [[null, null, null, null, false], ["res://levels/Testrooms/testboss.tscn", 640, 360, 11, true]], [[null, null, null, null ,false], ["res://levels/Testrooms/testspawn.tscn", 640, 360, 2 ,false]]]]
var cplace = [0,2,1] var cplace = [0,2,1]
var dplace = [null, null, null] var dplace = [null, null, null]
const pchars = ["res://sprites/common/midori/midori.tscn"] const pchars = ["res://sprites/common/midori/midori.tscn"]
@ -20,7 +20,7 @@ var gamelevel
var levelmax var levelmax
var firstrun var firstrun
const musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"] const musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"]
const sfxtracks = [] const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav"]
var debug = false var debug = false
const release = "R0.0.0-dev" const release = "R0.0.0-dev"
var sk = false var sk = false

View file

@ -26,9 +26,12 @@ text = "Midori in the Magic School
Programming Programming
Page Asgardius Page Asgardius
Character design
Page Asgardius
Made with Godot Engine Made with Godot Engine
Testing Testing Devices
Asus VivoBook X1500EA Asus VivoBook X1500EA
Arch Linux Rolling Arch Linux Rolling
@ -39,6 +42,11 @@ Steam Deck
Arch Linux Rolling Arch Linux Rolling
Provided by Evelyn Freeman Provided by Evelyn Freeman
HP Pavilion x360
Debian 12
Game assets were designed with this device
Provided by Eric Asgardius
Feedback Feedback
Sakura Nakayama Sakura Nakayama
Tood Tood
@ -49,8 +57,7 @@ Beachkid
Sakura Nakayama Sakura Nakayama
Music Music
Soundtrack provided by archive.org and Bandcamp
Soundtrack provided by archive.org
Title screen Title screen
RELOADED Theme RELOADED Theme
@ -120,9 +127,24 @@ Credit roll 2
too old too old
tj technoiZ tj technoiZ
Credit roll 3 The Magic School
portello songbirds playground
motherchip Vince Kaichan
Deep Forest
Gotanda Lights
Vince Kaichan
Boss Fight (Earth)
unreeeal superhero 3
rez-kenet
Sound Effects
Provided by Pixabay
Game Over
Brain Damage
Daub Audio
Encoders Encoders
@ -145,6 +167,18 @@ xiph.org
PCM PCM
Public Domain Public Domain
Asset design tools
Stable Diffusion
CompVis
Used only for placeholders (currently unused)
Krita
KDE Community
GNU Image Manipulation Program
GNU Project
Engine development Engine development
Project Founders Project Founders
@ -435,6 +469,12 @@ Unity Technologies
For make me choosing Godot For make me choosing Godot
Godot does what Unitydnt Godot does what Unitydnt
Ferdowsi
For writing the book that inspired the Blacksmith of Destruction
Shigeru Miyamoto
For let me know that an elf as a main character is a great idea
CAPCOM CAPCOM
For making great games in the past For making great games in the past
@ -466,6 +506,10 @@ You are free to distribute this game and make modifications, but remember sharin
You are free to create guides, but i suggest avoiding cheat codes You are free to create guides, but i suggest avoiding cheat codes
Buy Tracker Works from Vince Kaichan at
https://vincekaichan.bandcamp.com/album/tracker-works-2014-2018
You will find all tracks from this composer that was used here
You can reuse assets for non-commercial purposes only" You can reuse assets for non-commercial purposes only"
horizontal_alignment = 1 horizontal_alignment = 1
script = ExtResource("6_3q8sp") script = ExtResource("6_3q8sp")

View file

@ -3,12 +3,14 @@ var level
var player var player
var music var music
var bgsound := AudioStreamPlayer.new() var bgsound := AudioStreamPlayer.new()
var sfx1 := AudioStreamPlayer.new()
var musictrack var musictrack
var isboss var isboss
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
add_child(bgsound) add_child(bgsound)
add_child(sfx1)
if Global.debug: if Global.debug:
level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate() level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
player = load(Global.pchars[Global.dcpchar]).instantiate() player = load(Global.pchars[Global.dcpchar]).instantiate()
@ -32,10 +34,13 @@ func _ready():
get_tree().root.add_child.call_deferred(level) get_tree().root.add_child.call_deferred(level)
get_tree().root.add_child.call_deferred(player) get_tree().root.add_child.call_deferred(player)
bgsound.stream = music bgsound.stream = music
if !isboss: if isboss:
sfx1.stream = load(Global.sfxtracks[1])
sfx1.play(0)
bgsound.play(0) bgsound.play(0)
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
pass pass

View file

@ -5,7 +5,7 @@ var player := AudioStreamPlayer.new()
func _ready(): func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(player) add_child(player)
$"BoxContainer/VBoxContainer/Title Screen".grab_focus() $"BoxContainer/VBoxContainer/Game Over".grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
@ -50,3 +50,13 @@ func _input(event):
func _on_back_pressed(): func _on_back_pressed():
get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn") get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
func _on_game_over_pressed():
player.stream = load(Global.sfxtracks[0])
player.play(0)
func _on_gauge_fill_pressed():
player.stream = load(Global.sfxtracks[1])
player.play(0)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://cv2a37xetkkse"] [gd_scene load_steps=7 format=3 uid="uid://cv2a37xetkkse"]
[ext_resource type="Script" path="res://levels/ui/sfxtest.gd" id="1_l1lbb"] [ext_resource type="Script" path="res://levels/ui/sfxtest.gd" id="1_l1lbb"]
[ext_resource type="VideoStream" path="res://backgounds/nebula_-_6044 (720p).ogv" id="2_c55jp"] [ext_resource type="VideoStream" path="res://backgounds/nebula_-_6044 (720p).ogv" id="2_c55jp"]
@ -8,9 +8,6 @@
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cprm3"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cprm3"]
bg_color = Color(0, 0.8, 0, 1) bg_color = Color(0, 0.8, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_alctd"]
bg_color = Color(0, 0.8, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0dqsq"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0dqsq"]
bg_color = Color(0, 0.8, 0, 1) bg_color = Color(0, 0.8, 0, 1)
@ -65,110 +62,26 @@ grow_vertical = 0
[node name="VBoxContainer" type="VBoxContainer" parent="BoxContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="BoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Title Screen" type="Button" parent="BoxContainer/VBoxContainer"] [node name="Game Over" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 25 theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_cprm3") theme_override_styles/focus = SubResource("StyleBoxFlat_cprm3")
text = "Title Screen" text = "Game Over"
[node name="Disclaimer, Settings, Stores" type="Button" parent="BoxContainer/VBoxContainer"] [node name="Gauge Fill" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 25 theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_cprm3") theme_override_styles/focus = SubResource("StyleBoxFlat_cprm3")
text = "Disclaimer, Settings, Stores" text = "Gauge Fill"
[node name="Testrooms" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Testrooms"
[node name="Friendly challenge" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Friendly challenge"
[node name="School nursery" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "School nursery"
[node name="Overworld (Ceres)" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Overworld (Ceres)"
[node name="Boss fight (Ceres)" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Boss fight (Ceres)"
[node name="Overworld (Earth)" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Overworld (Earth)"
[node name="The Zubmarine Zone" type="Button" parent="BoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "The Zubmarine Zone"
[node name="VBoxContainer2" type="VBoxContainer" parent="BoxContainer"] [node name="VBoxContainer2" type="VBoxContainer" parent="BoxContainer"]
layout_mode = 2 layout_mode = 2
[node name="Radioactive Desert" type="Button" parent="BoxContainer/VBoxContainer2"] [node name="Placeholder 2" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 25 theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd") theme_override_styles/focus = SubResource("StyleBoxFlat_cprm3")
text = "Radioactive Desert" text = "Placeholder 2"
[node name="Boss Fight (Earth)" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Boss Fight (Earth)"
[node name="Dungeon of Destruction" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Dungeon of Destruction"
[node name="Final Boss Fight" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Final Boss Fight"
[node name="Ending Theme" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Ending Theme"
[node name="Credits 1" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Credits 1"
[node name="Credits 2" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Credits 2"
[node name="Credits 3" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2
theme_override_font_sizes/font_size = 25
theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
text = "Credits 3"
[node name="Back" type="Button" parent="BoxContainer/VBoxContainer2"] [node name="Back" type="Button" parent="BoxContainer/VBoxContainer2"]
layout_mode = 2 layout_mode = 2
@ -180,3 +93,5 @@ text = "Back"
layout_mode = 1 layout_mode = 1
[connection signal="finished" from="nebula" to="nebula" method="_on_finished"] [connection signal="finished" from="nebula" to="nebula" method="_on_finished"]
[connection signal="pressed" from="BoxContainer/VBoxContainer/Game Over" to="." method="_on_game_over_pressed"]
[connection signal="pressed" from="BoxContainer/VBoxContainer/Gauge Fill" to="." method="_on_gauge_fill_pressed"]

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://ch4dx8fhxdgun"
path="res://.godot/imported/braindamage.wav-298698c2444d93b0788ea3d4b41dfa16.sample"
[deps]
source_file="res://sfx/braindamage.wav"
dest_files=["res://.godot/imported/braindamage.wav-298698c2444d93b0788ea3d4b41dfa16.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c8lo3bflm256j"
path="res://.godot/imported/gaugefill.wav-00170fe6235818b4f23b1012c23d5014.sample"
[deps]
source_file="res://sfx/gaugefill.wav"
dest_files=["res://.godot/imported/gaugefill.wav-00170fe6235818b4f23b1012c23d5014.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -3,7 +3,7 @@
[ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"] [ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
size = Vector2(128, 255.5) size = Vector2(86, 68)
[sub_resource type="Animation" id="Animation_i5rhc"] [sub_resource type="Animation" id="Animation_i5rhc"]
length = 0.001 length = 0.001
@ -101,7 +101,7 @@ hframes = 3
vframes = 2 vframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.25) position = Vector2(0, 94)
shape = SubResource("RectangleShape2D_dj8gt") shape = SubResource("RectangleShape2D_dj8gt")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]