sound efects
This commit is contained in:
parent
f4dbc0249b
commit
d3eef9dbac
10 changed files with 130 additions and 108 deletions
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@ -6,7 +6,7 @@ var origmpos
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var mousepos
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var timelimit = 15000
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var wait
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const places = [[[[null, null, null, null, false], [null, null, null, null, false]], [[null, null, null, null, false], ["res://levels/Testrooms/testboss.tscn", 640, 360, 11, false]], [[null, null, null, null ,false], ["res://levels/Testrooms/testspawn.tscn", 640, 360, 2 ,false]]]]
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const places = [[[[null, null, null, null, false], [null, null, null, null, false]], [[null, null, null, null, false], ["res://levels/Testrooms/testboss.tscn", 640, 360, 11, true]], [[null, null, null, null ,false], ["res://levels/Testrooms/testspawn.tscn", 640, 360, 2 ,false]]]]
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var cplace = [0,2,1]
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var dplace = [null, null, null]
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const pchars = ["res://sprites/common/midori/midori.tscn"]
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@ -20,7 +20,7 @@ var gamelevel
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var levelmax
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var firstrun
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const musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"]
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const sfxtracks = []
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav"]
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var debug = false
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const release = "R0.0.0-dev"
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var sk = false
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@ -26,9 +26,12 @@ text = "Midori in the Magic School
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Programming
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Page Asgardius
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Character design
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Page Asgardius
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Made with Godot Engine
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Testing
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Testing Devices
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Asus VivoBook X1500EA
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Arch Linux Rolling
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@ -39,6 +42,11 @@ Steam Deck
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Arch Linux Rolling
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Provided by Evelyn Freeman
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HP Pavilion x360
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Debian 12
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Game assets were designed with this device
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Provided by Eric Asgardius
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Feedback
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Sakura Nakayama
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Tood
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@ -49,8 +57,7 @@ Beachkid
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Sakura Nakayama
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Music
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Soundtrack provided by archive.org
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Soundtrack provided by archive.org and Bandcamp
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Title screen
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RELOADED Theme
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@ -120,9 +127,24 @@ Credit roll 2
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too old
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tj technoiZ
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Credit roll 3
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portello
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motherchip
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The Magic School
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songbirds playground
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Vince Kaichan
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Deep Forest
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Gotanda Lights
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Vince Kaichan
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Boss Fight (Earth)
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unreeeal superhero 3
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rez-kenet
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Sound Effects
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Provided by Pixabay
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Game Over
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Brain Damage
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Daub Audio
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Encoders
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@ -145,6 +167,18 @@ xiph.org
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PCM
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Public Domain
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Asset design tools
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Stable Diffusion
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CompVis
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Used only for placeholders (currently unused)
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Krita
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KDE Community
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GNU Image Manipulation Program
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GNU Project
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Engine development
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Project Founders
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@ -435,6 +469,12 @@ Unity Technologies
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For make me choosing Godot
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Godot does what Unitydnt
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Ferdowsi
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For writing the book that inspired the Blacksmith of Destruction
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Shigeru Miyamoto
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For let me know that an elf as a main character is a great idea
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CAPCOM
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For making great games in the past
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@ -466,6 +506,10 @@ You are free to distribute this game and make modifications, but remember sharin
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You are free to create guides, but i suggest avoiding cheat codes
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Buy Tracker Works from Vince Kaichan at
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https://vincekaichan.bandcamp.com/album/tracker-works-2014-2018
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You will find all tracks from this composer that was used here
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You can reuse assets for non-commercial purposes only"
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horizontal_alignment = 1
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script = ExtResource("6_3q8sp")
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@ -3,12 +3,14 @@ var level
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var player
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var music
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var bgsound := AudioStreamPlayer.new()
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var sfx1 := AudioStreamPlayer.new()
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var musictrack
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var isboss
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_child(bgsound)
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add_child(sfx1)
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if Global.debug:
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level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
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player = load(Global.pchars[Global.dcpchar]).instantiate()
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@ -32,10 +34,13 @@ func _ready():
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get_tree().root.add_child.call_deferred(level)
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get_tree().root.add_child.call_deferred(player)
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bgsound.stream = music
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if !isboss:
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if isboss:
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sfx1.stream = load(Global.sfxtracks[1])
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sfx1.play(0)
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bgsound.play(0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -5,7 +5,7 @@ var player := AudioStreamPlayer.new()
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(player)
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$"BoxContainer/VBoxContainer/Title Screen".grab_focus()
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$"BoxContainer/VBoxContainer/Game Over".grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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@ -50,3 +50,13 @@ func _input(event):
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func _on_back_pressed():
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get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
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func _on_game_over_pressed():
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player.stream = load(Global.sfxtracks[0])
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player.play(0)
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func _on_gauge_fill_pressed():
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player.stream = load(Global.sfxtracks[1])
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player.play(0)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://cv2a37xetkkse"]
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[gd_scene load_steps=7 format=3 uid="uid://cv2a37xetkkse"]
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[ext_resource type="Script" path="res://levels/ui/sfxtest.gd" id="1_l1lbb"]
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[ext_resource type="VideoStream" path="res://backgounds/nebula_-_6044 (720p).ogv" id="2_c55jp"]
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@ -8,9 +8,6 @@
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cprm3"]
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bg_color = Color(0, 0.8, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_alctd"]
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bg_color = Color(0, 0.8, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0dqsq"]
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bg_color = Color(0, 0.8, 0, 1)
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@ -65,110 +62,26 @@ grow_vertical = 0
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[node name="VBoxContainer" type="VBoxContainer" parent="BoxContainer"]
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layout_mode = 2
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[node name="Title Screen" type="Button" parent="BoxContainer/VBoxContainer"]
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[node name="Game Over" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_cprm3")
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text = "Title Screen"
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text = "Game Over"
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[node name="Disclaimer, Settings, Stores" type="Button" parent="BoxContainer/VBoxContainer"]
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[node name="Gauge Fill" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_cprm3")
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text = "Disclaimer, Settings, Stores"
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[node name="Testrooms" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Testrooms"
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[node name="Friendly challenge" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Friendly challenge"
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[node name="School nursery" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "School nursery"
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[node name="Overworld (Ceres)" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Overworld (Ceres)"
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[node name="Boss fight (Ceres)" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Boss fight (Ceres)"
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[node name="Overworld (Earth)" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Overworld (Earth)"
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[node name="The Zubmarine Zone" type="Button" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "The Zubmarine Zone"
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text = "Gauge Fill"
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[node name="VBoxContainer2" type="VBoxContainer" parent="BoxContainer"]
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layout_mode = 2
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[node name="Radioactive Desert" type="Button" parent="BoxContainer/VBoxContainer2"]
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[node name="Placeholder 2" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Radioactive Desert"
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[node name="Boss Fight (Earth)" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Boss Fight (Earth)"
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[node name="Dungeon of Destruction" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Dungeon of Destruction"
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[node name="Final Boss Fight" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Final Boss Fight"
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[node name="Ending Theme" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Ending Theme"
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[node name="Credits 1" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Credits 1"
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[node name="Credits 2" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Credits 2"
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[node name="Credits 3" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 25
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theme_override_styles/focus = SubResource("StyleBoxFlat_alctd")
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text = "Credits 3"
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theme_override_styles/focus = SubResource("StyleBoxFlat_cprm3")
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text = "Placeholder 2"
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[node name="Back" type="Button" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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@ -180,3 +93,5 @@ text = "Back"
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layout_mode = 1
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[connection signal="finished" from="nebula" to="nebula" method="_on_finished"]
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[connection signal="pressed" from="BoxContainer/VBoxContainer/Game Over" to="." method="_on_game_over_pressed"]
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[connection signal="pressed" from="BoxContainer/VBoxContainer/Gauge Fill" to="." method="_on_gauge_fill_pressed"]
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BIN
sfx/braindamage.wav
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BIN
sfx/braindamage.wav
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sfx/braindamage.wav.import
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sfx/braindamage.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://ch4dx8fhxdgun"
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path="res://.godot/imported/braindamage.wav-298698c2444d93b0788ea3d4b41dfa16.sample"
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[deps]
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source_file="res://sfx/braindamage.wav"
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dest_files=["res://.godot/imported/braindamage.wav-298698c2444d93b0788ea3d4b41dfa16.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
sfx/gaugefill.wav
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BIN
sfx/gaugefill.wav
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sfx/gaugefill.wav.import
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sfx/gaugefill.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c8lo3bflm256j"
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path="res://.godot/imported/gaugefill.wav-00170fe6235818b4f23b1012c23d5014.sample"
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[deps]
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source_file="res://sfx/gaugefill.wav"
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dest_files=["res://.godot/imported/gaugefill.wav-00170fe6235818b4f23b1012c23d5014.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -3,7 +3,7 @@
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[ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
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size = Vector2(128, 255.5)
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size = Vector2(86, 68)
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[sub_resource type="Animation" id="Animation_i5rhc"]
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length = 0.001
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vframes = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 0.25)
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position = Vector2(0, 94)
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shape = SubResource("RectangleShape2D_dj8gt")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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