damage calculation (wip)

This commit is contained in:
Page Asgardius 2024-05-15 15:51:17 -07:00
parent 02ab2a38e9
commit dc061b2dea
9 changed files with 122 additions and 34 deletions

View file

@ -12,9 +12,13 @@ var weakness = 2
var player
var movex = 0
var movey = 0
var attack = 87
var crit = 7
func _ready():
if Global.isboss:
Global.cboss = ["Natasha Dostoyevsky",20520,20520]
var stimer = $Speed
stimer.start(0.05)
#player = get_parent().root.get_node("Player")
@ -88,6 +92,8 @@ func shoot(angle):
new_bullet.position = Vector2(position.x, position.y)
new_bullet.direction = get_vector(angle)
new_bullet.btype = "boss"
new_bullet.attack = attack
new_bullet.crit = crit
get_parent().call_deferred("add_child",new_bullet)