damage calculation (wip)
This commit is contained in:
parent
02ab2a38e9
commit
dc061b2dea
9 changed files with 122 additions and 34 deletions
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@ -28,6 +28,8 @@ const pbbullets = ["res://sprites/common/bullet/fireball.tscn", "res://sprites/c
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const pcspecialities = [1, 2, null, 3, null, null, null, null, null, 0]
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const pcspecialities = [1, 2, null, 3, null, null, null, null, null, 0]
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const pchars = [["res://sprites/common/midori/sprite.png"], ["res://sprites/common/tuna/sprite.png"], [null], ["res://sprites/common/kimberly/sprite.png"], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/sprite.png"]]
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const pchars = [["res://sprites/common/midori/sprite.png"], ["res://sprites/common/tuna/sprite.png"], [null], ["res://sprites/common/kimberly/sprite.png"], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/sprite.png"]]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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var cboss = [null, null, null]
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var isboss
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var party = [[0,0], [1,0], [9,0], [3,0]]
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var party = [[0,0], [1,0], [9,0], [3,0]]
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const specialities = [2, 0, 3, 1, 5, 4]
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const specialities = [2, 0, 3, 1, 5, 4]
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var dparty = [[0,0], [1,0], [9,0], [3,0]]
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var dparty = [[0,0], [1,0], [9,0], [3,0]]
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@ -5,7 +5,6 @@ var music
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var bgsound := AudioStreamPlayer.new()
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var bgsound := AudioStreamPlayer.new()
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var sfx1 := AudioStreamPlayer.new()
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var sfx1 := AudioStreamPlayer.new()
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var musictrack
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var musictrack
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var isboss
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var bhud = load("res://levels/bottomhud.tscn").instantiate()
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var bhud = load("res://levels/bottomhud.tscn").instantiate()
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var thud = load("res://levels/ui/tophud.tscn").instantiate()
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var thud = load("res://levels/ui/tophud.tscn").instantiate()
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var ishud = true
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var ishud = true
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@ -19,12 +18,12 @@ func _ready():
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level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
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level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
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#player = load(Global.pchars[Global.dcpchar]).instantiate()
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#player = load(Global.pchars[Global.dcpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]]
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musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]]
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isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
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Global.isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
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else:
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else:
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level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instantiate()
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level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instantiate()
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# player = load(Global.pchars[Global.cpchar]).instantiate()
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# player = load(Global.pchars[Global.cpchar]).instantiate()
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musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]]
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musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]]
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isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
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Global.isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
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#if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
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#if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
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# player.position.x = Global.cspawnarea[0]
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# player.position.x = Global.cspawnarea[0]
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# player.position.y = Global.cspawnarea[1]
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# player.position.y = Global.cspawnarea[1]
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@ -40,7 +39,7 @@ func _ready():
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get_tree().root.add_child.call_deferred(thud)
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get_tree().root.add_child.call_deferred(thud)
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#get_tree().root.add_child.call_deferred(player)
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#get_tree().root.add_child.call_deferred(player)
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bgsound.stream = music
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bgsound.stream = music
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if !isboss:
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if !Global.isboss:
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bgsound.play(0)
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bgsound.play(0)
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@ -69,6 +68,7 @@ func _input(event):
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if (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)) && Global.cdialog == []:
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if (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)) && Global.cdialog == []:
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Global.live = 0
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Global.live = 0
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Global.bossready = false
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Global.bossready = false
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Global.cboss = [null, null, null]
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get_tree().root.remove_child(thud)
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get_tree().root.remove_child(thud)
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get_tree().root.remove_child(bhud)
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get_tree().root.remove_child(bhud)
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get_tree().root.remove_child(player)
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get_tree().root.remove_child(player)
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@ -47,6 +47,11 @@ var bskill3
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var bhealth4
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var bhealth4
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var bstamina4
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var bstamina4
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var bskill4
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var bskill4
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var bboss
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var cboss
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var nboss
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var boss
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var bossbg
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -98,6 +103,11 @@ func _ready():
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bhealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/ProgressBar
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bhealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/ProgressBar
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bstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/ProgressBar
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bstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/ProgressBar
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bskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/ProgressBar
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bskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/ProgressBar
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bboss = $CanvasLayer/Boss/HBoxContainer2/ProgressBar
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cboss = $CanvasLayer/Boss/HBoxContainer2/Label2
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nboss = $CanvasLayer/Boss/HBoxContainer/Label
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boss = $CanvasLayer/Boss
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bossbg = $CanvasLayer/Bossbg
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topleft.visible = false
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topleft.visible = false
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topleftbg.visible = false
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topleftbg.visible = false
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if Global.mangohud:
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if Global.mangohud:
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@ -105,17 +115,28 @@ func _ready():
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topleftbg.position.y = 244
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topleftbg.position.y = 244
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topmini.position.y = 601
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topmini.position.y = 601
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topminibg.position.y = 601
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topminibg.position.y = 601
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if Global.cboss == [null, null, null]:
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bossbg.visible = false
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boss.visible = false
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else:
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bossbg.visible = true
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boss.visible = true
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nboss.set_text(Global.cboss[0])
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if Global.cboss[2] != 0:
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bboss.value = (Global.cboss[1] * 100) / Global.cboss[2]
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cboss.set_text(str(Global.cboss[1])+"/"+str(Global.cboss[2]))
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_charrefresh()
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_charrefresh()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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if Global.debug:
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if Global.debug:
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chealthf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0]))
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chealthf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0]))
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cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][1]))
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cstaminaf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][1]))
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cskillf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][4]))
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cskillf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][4]))
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bhealthf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][0]
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bhealthf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][0]
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bstaminaf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][1]
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bstaminaf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][1]
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bskillf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][4]
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bskillf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][4]
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else:
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else:
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chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0]))
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chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0]))
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cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][1]))
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cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][1]))
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@ -126,6 +147,16 @@ func _process(delta):
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func _input(event):
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func _input(event):
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if Global.cboss == [null, null, null]:
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bossbg.visible = false
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boss.visible = false
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else:
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bossbg.visible = true
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boss.visible = true
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nboss.set_text(Global.cboss[0])
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if Global.cboss[2] != 0:
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bboss.value = (Global.cboss[1] * 100) / Global.cboss[2]
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cboss.set_text(str(Global.cboss[1])+"/"+str(Global.cboss[2]))
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if Input.is_action_just_pressed("schar"):
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if Input.is_action_just_pressed("schar"):
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topleft.visible = true
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topleft.visible = true
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topleftbg.visible = true
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topleftbg.visible = true
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@ -139,12 +170,12 @@ func _charrefresh():
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if Global.dparty[0][0] != null:
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if Global.dparty[0][0] != null:
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cn1.set_text(Global.pcnames[Global.dparty[0][0]])
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cn1.set_text(Global.pcnames[Global.dparty[0][0]])
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cf1.texture = load(Global.hudfaces[Global.dparty[0][0]][Global.dparty[0][1]])
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cf1.texture = load(Global.hudfaces[Global.dparty[0][0]][Global.dparty[0][1]])
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chealth1.set_text(str(Global.cstats[Global.dparty[0][0]][0])+"/"+str(Global.mstats[Global.dparty[0][0]][0]))
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chealth1.set_text(str(Global.dstats[Global.dparty[0][0]][0])+"/"+str(Global.mstats[Global.dparty[0][0]][0]))
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cstamina1.set_text(str(Global.cstats[Global.dparty[0][0]][1])+"/"+str(Global.mstats[Global.dparty[0][0]][1]))
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cstamina1.set_text(str(Global.dstats[Global.dparty[0][0]][1])+"/"+str(Global.mstats[Global.dparty[0][0]][1]))
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cskill1.set_text(str(Global.cstats[Global.dparty[0][0]][4])+"/"+str(Global.mstats[Global.dparty[0][0]][4]))
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cskill1.set_text(str(Global.dstats[Global.dparty[0][0]][4])+"/"+str(Global.mstats[Global.dparty[0][0]][4]))
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bhealth1.value = (Global.cstats[Global.dparty[0][0]][0] * 100) / Global.mstats[Global.dparty[0][0]][0]
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bhealth1.value = (Global.dstats[Global.dparty[0][0]][0] * 100) / Global.mstats[Global.dparty[0][0]][0]
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bstamina1.value = (Global.cstats[Global.dparty[0][0]][1] * 100) / Global.mstats[Global.dparty[0][0]][1]
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bstamina1.value = (Global.dstats[Global.dparty[0][0]][1] * 100) / Global.mstats[Global.dparty[0][0]][1]
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bskill1.value = (Global.cstats[Global.dparty[0][0]][4] * 100) / Global.mstats[Global.dparty[0][0]][4]
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bskill1.value = (Global.dstats[Global.dparty[0][0]][4] * 100) / Global.mstats[Global.dparty[0][0]][4]
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if Global.dcpchar == 0:
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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else:
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@ -162,12 +193,12 @@ func _charrefresh():
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if Global.dparty[1][0] != null:
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if Global.dparty[1][0] != null:
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cn2.set_text(Global.pcnames[Global.dparty[1][0]])
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cn2.set_text(Global.pcnames[Global.dparty[1][0]])
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cf2.texture = load(Global.hudfaces[Global.dparty[1][0]][Global.dparty[1][1]])
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cf2.texture = load(Global.hudfaces[Global.dparty[1][0]][Global.dparty[1][1]])
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chealth2.set_text(str(Global.cstats[Global.dparty[1][0]][0])+"/"+str(Global.mstats[Global.dparty[1][0]][0]))
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chealth2.set_text(str(Global.dstats[Global.dparty[1][0]][0])+"/"+str(Global.mstats[Global.dparty[1][0]][0]))
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cstamina2.set_text(str(Global.cstats[Global.dparty[1][0]][1])+"/"+str(Global.mstats[Global.dparty[1][0]][1]))
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cstamina2.set_text(str(Global.dstats[Global.dparty[1][0]][1])+"/"+str(Global.mstats[Global.dparty[1][0]][1]))
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cskill2.set_text(str(Global.cstats[Global.dparty[1][0]][4])+"/"+str(Global.mstats[Global.dparty[1][0]][4]))
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cskill2.set_text(str(Global.dstats[Global.dparty[1][0]][4])+"/"+str(Global.mstats[Global.dparty[1][0]][4]))
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bhealth2.value = (Global.cstats[Global.dparty[1][0]][0] * 100) / Global.mstats[Global.dparty[1][0]][0]
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bhealth2.value = (Global.dstats[Global.dparty[1][0]][0] * 100) / Global.mstats[Global.dparty[1][0]][0]
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bstamina2.value = (Global.cstats[Global.dparty[1][0]][1] * 100) / Global.mstats[Global.dparty[1][0]][1]
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bstamina2.value = (Global.dstats[Global.dparty[1][0]][1] * 100) / Global.mstats[Global.dparty[1][0]][1]
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bskill2.value = (Global.cstats[Global.dparty[1][0]][4] * 100) / Global.mstats[Global.dparty[1][0]][4]
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bskill2.value = (Global.dstats[Global.dparty[1][0]][4] * 100) / Global.mstats[Global.dparty[1][0]][4]
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if Global.dcpchar == 1:
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if Global.dcpchar == 1:
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focus2.set_color(Color(0, 0, 1, 1))
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focus2.set_color(Color(0, 0, 1, 1))
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else:
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else:
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if Global.dparty[2][0] != null:
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if Global.dparty[2][0] != null:
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cn3.set_text(Global.pcnames[Global.dparty[2][0]])
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cn3.set_text(Global.pcnames[Global.dparty[2][0]])
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cf3.texture = load(Global.hudfaces[Global.dparty[2][0]][Global.dparty[2][1]])
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cf3.texture = load(Global.hudfaces[Global.dparty[2][0]][Global.dparty[2][1]])
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chealth3.set_text(str(Global.cstats[Global.dparty[2][0]][0])+"/"+str(Global.mstats[Global.dparty[2][0]][0]))
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chealth3.set_text(str(Global.dstats[Global.dparty[2][0]][0])+"/"+str(Global.mstats[Global.dparty[2][0]][0]))
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cstamina3.set_text(str(Global.cstats[Global.dparty[2][0]][1])+"/"+str(Global.mstats[Global.dparty[2][0]][1]))
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cstamina3.set_text(str(Global.dstats[Global.dparty[2][0]][1])+"/"+str(Global.mstats[Global.dparty[2][0]][1]))
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cskill3.set_text(str(Global.cstats[Global.dparty[2][0]][4])+"/"+str(Global.mstats[Global.dparty[2][0]][4]))
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cskill3.set_text(str(Global.dstats[Global.dparty[2][0]][4])+"/"+str(Global.mstats[Global.dparty[2][0]][4]))
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bhealth3.value = (Global.cstats[Global.dparty[2][0]][0] * 100) / Global.mstats[Global.dparty[2][0]][0]
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bhealth3.value = (Global.dstats[Global.dparty[2][0]][0] * 100) / Global.mstats[Global.dparty[2][0]][0]
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bstamina3.value = (Global.cstats[Global.dparty[2][0]][1] * 100) / Global.mstats[Global.dparty[2][0]][1]
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bstamina3.value = (Global.dstats[Global.dparty[2][0]][1] * 100) / Global.mstats[Global.dparty[2][0]][1]
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bskill3.value = (Global.cstats[Global.dparty[2][0]][4] * 100) / Global.mstats[Global.dparty[2][0]][4]
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bskill3.value = (Global.dstats[Global.dparty[2][0]][4] * 100) / Global.mstats[Global.dparty[2][0]][4]
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if Global.dcpchar == 2:
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if Global.dcpchar == 2:
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focus3.set_color(Color(0, 0, 1, 1))
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focus3.set_color(Color(0, 0, 1, 1))
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else:
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else:
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@ -208,12 +239,12 @@ func _charrefresh():
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if Global.dparty[3][0] != null:
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if Global.dparty[3][0] != null:
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cn4.set_text(Global.pcnames[Global.dparty[3][0]])
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cn4.set_text(Global.pcnames[Global.dparty[3][0]])
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cf4.texture = load(Global.hudfaces[Global.dparty[3][0]][Global.dparty[3][1]])
|
cf4.texture = load(Global.hudfaces[Global.dparty[3][0]][Global.dparty[3][1]])
|
||||||
chealth4.set_text(str(Global.cstats[Global.dparty[3][0]][0])+"/"+str(Global.mstats[Global.dparty[3][0]][0]))
|
chealth4.set_text(str(Global.dstats[Global.dparty[3][0]][0])+"/"+str(Global.mstats[Global.dparty[3][0]][0]))
|
||||||
cstamina4.set_text(str(Global.cstats[Global.dparty[3][0]][1])+"/"+str(Global.mstats[Global.dparty[3][0]][1]))
|
cstamina4.set_text(str(Global.dstats[Global.dparty[3][0]][1])+"/"+str(Global.mstats[Global.dparty[3][0]][1]))
|
||||||
cskill4.set_text(str(Global.cstats[Global.dparty[3][0]][4])+"/"+str(Global.mstats[Global.dparty[3][0]][4]))
|
cskill4.set_text(str(Global.dstats[Global.dparty[3][0]][4])+"/"+str(Global.mstats[Global.dparty[3][0]][4]))
|
||||||
bhealth4.value = (Global.cstats[Global.dparty[3][0]][0] * 100) / Global.mstats[Global.dparty[3][0]][0]
|
bhealth4.value = (Global.dstats[Global.dparty[3][0]][0] * 100) / Global.mstats[Global.dparty[3][0]][0]
|
||||||
bstamina4.value = (Global.cstats[Global.dparty[3][0]][1] * 100) / Global.mstats[Global.dparty[3][0]][1]
|
bstamina4.value = (Global.dstats[Global.dparty[3][0]][1] * 100) / Global.mstats[Global.dparty[3][0]][1]
|
||||||
bskill4.value = (Global.cstats[Global.dparty[3][0]][4] * 100) / Global.mstats[Global.dparty[3][0]][4]
|
bskill4.value = (Global.dstats[Global.dparty[3][0]][4] * 100) / Global.mstats[Global.dparty[3][0]][4]
|
||||||
if Global.dcpchar == 3:
|
if Global.dcpchar == 3:
|
||||||
focus4.set_color(Color(0, 0, 1, 1))
|
focus4.set_color(Color(0, 0, 1, 1))
|
||||||
else:
|
else:
|
||||||
|
|
|
@ -3,6 +3,8 @@ var velocity: Vector2 = Vector2()
|
||||||
var direction
|
var direction
|
||||||
var speciality
|
var speciality
|
||||||
var btype
|
var btype
|
||||||
|
var attack
|
||||||
|
var crit
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
if is_in_group("players"):
|
if is_in_group("players"):
|
||||||
|
@ -22,6 +24,17 @@ func _on_body_entered(body):if !body.is_in_group(btype):
|
||||||
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
|
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||||
if body.weakness == speciality:
|
if body.weakness == speciality:
|
||||||
print("weakness")
|
print("weakness")
|
||||||
|
Input.start_joy_vibration(0,0,1,3)
|
||||||
|
if Global.debug:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.party[Global.cpchar][0]][0] -= attack * crit
|
||||||
|
else:
|
||||||
|
Input.start_joy_vibration(0,1,0,2)
|
||||||
|
if Global.debug:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.party[Global.cpchar][0]][0] -= attack
|
||||||
#if body.is_in_group("players"):
|
#if body.is_in_group("players"):
|
||||||
# Global.live = 2
|
# Global.live = 2
|
||||||
#elif body.is_in_group("enemies"):
|
#elif body.is_in_group("enemies"):
|
||||||
|
|
|
@ -5,6 +5,8 @@ var speciality
|
||||||
var speed = 100
|
var speed = 100
|
||||||
var btype
|
var btype
|
||||||
var isvisible
|
var isvisible
|
||||||
|
var attack
|
||||||
|
var crit
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
if is_in_group("players"):
|
if is_in_group("players"):
|
||||||
|
@ -36,8 +38,16 @@ func _on_body_entered(body):
|
||||||
if body.weakness == speciality:
|
if body.weakness == speciality:
|
||||||
print("weakness")
|
print("weakness")
|
||||||
Input.start_joy_vibration(0,0,1,3)
|
Input.start_joy_vibration(0,0,1,3)
|
||||||
|
if Global.debug:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.party[Global.cpchar][0]][0] -= attack * crit
|
||||||
else:
|
else:
|
||||||
Input.start_joy_vibration(0,1,0,2)
|
Input.start_joy_vibration(0,1,0,2)
|
||||||
|
if Global.debug:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.party[Global.cpchar][0]][0] -= attack
|
||||||
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||||
if body.weakness == speciality:
|
if body.weakness == speciality:
|
||||||
print("weakness")
|
print("weakness")
|
||||||
|
|
|
@ -4,6 +4,8 @@ var direction
|
||||||
var speed = 100
|
var speed = 100
|
||||||
var btype
|
var btype
|
||||||
var isvisible
|
var isvisible
|
||||||
|
var attack
|
||||||
|
var crit
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
isvisible = $VisibleOnScreenNotifier2D
|
isvisible = $VisibleOnScreenNotifier2D
|
||||||
|
@ -29,8 +31,16 @@ func _on_body_entered(body):
|
||||||
if body.weakness == 3:
|
if body.weakness == 3:
|
||||||
print("weakness")
|
print("weakness")
|
||||||
Input.start_joy_vibration(0,0,1,3)
|
Input.start_joy_vibration(0,0,1,3)
|
||||||
|
if Global.debug:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.party[Global.cpchar][0]][0] -= attack * crit
|
||||||
else:
|
else:
|
||||||
Input.start_joy_vibration(0,1,0,2)
|
Input.start_joy_vibration(0,1,0,2)
|
||||||
|
if Global.debug:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.party[Global.cpchar][0]][0] -= attack
|
||||||
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||||
if body.weakness == 3:
|
if body.weakness == 3:
|
||||||
print("weakness")
|
print("weakness")
|
||||||
|
|
|
@ -4,6 +4,8 @@ var direction
|
||||||
var speed = 100
|
var speed = 100
|
||||||
var btype
|
var btype
|
||||||
var isvisible
|
var isvisible
|
||||||
|
var attack
|
||||||
|
var crit
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
isvisible = $VisibleOnScreenNotifier2D
|
isvisible = $VisibleOnScreenNotifier2D
|
||||||
|
@ -29,8 +31,16 @@ func _on_body_entered(body):
|
||||||
if body.weakness == 0:
|
if body.weakness == 0:
|
||||||
print("weakness")
|
print("weakness")
|
||||||
Input.start_joy_vibration(0,0,1,3)
|
Input.start_joy_vibration(0,0,1,3)
|
||||||
|
if Global.debug:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.party[Global.cpchar][0]][0] -= attack * crit
|
||||||
else:
|
else:
|
||||||
Input.start_joy_vibration(0,1,0,2)
|
Input.start_joy_vibration(0,1,0,2)
|
||||||
|
if Global.debug:
|
||||||
|
Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack
|
||||||
|
else:
|
||||||
|
Global.dstats[Global.party[Global.cpchar][0]][0] -= attack
|
||||||
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
elif body.is_in_group("boss") || body.is_in_group("enemies"):
|
||||||
if body.weakness == 0:
|
if body.weakness == 0:
|
||||||
print("weakness")
|
print("weakness")
|
||||||
|
|
|
@ -11,9 +11,13 @@ var vangle = 2
|
||||||
var weakness = 1
|
var weakness = 1
|
||||||
var movex = 0
|
var movex = 0
|
||||||
var movey = 0
|
var movey = 0
|
||||||
|
var attack = 59
|
||||||
|
var crit = 5
|
||||||
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
if Global.isboss:
|
||||||
|
Global.cboss = ["Kimberly Arch",0,0]
|
||||||
var stimer = $Speed
|
var stimer = $Speed
|
||||||
stimer.start(0.05)
|
stimer.start(0.05)
|
||||||
|
|
||||||
|
@ -86,6 +90,8 @@ func shoot(angle):
|
||||||
new_bullet.position = Vector2(position.x, position.y)
|
new_bullet.position = Vector2(position.x, position.y)
|
||||||
new_bullet.direction = get_vector(angle)
|
new_bullet.direction = get_vector(angle)
|
||||||
new_bullet.btype = "boss"
|
new_bullet.btype = "boss"
|
||||||
|
new_bullet.attack = attack
|
||||||
|
new_bullet.crit = crit
|
||||||
get_parent().call_deferred("add_child",new_bullet)
|
get_parent().call_deferred("add_child",new_bullet)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -12,9 +12,13 @@ var weakness = 2
|
||||||
var player
|
var player
|
||||||
var movex = 0
|
var movex = 0
|
||||||
var movey = 0
|
var movey = 0
|
||||||
|
var attack = 87
|
||||||
|
var crit = 7
|
||||||
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
if Global.isboss:
|
||||||
|
Global.cboss = ["Natasha Dostoyevsky",20520,20520]
|
||||||
var stimer = $Speed
|
var stimer = $Speed
|
||||||
stimer.start(0.05)
|
stimer.start(0.05)
|
||||||
#player = get_parent().root.get_node("Player")
|
#player = get_parent().root.get_node("Player")
|
||||||
|
@ -88,6 +92,8 @@ func shoot(angle):
|
||||||
new_bullet.position = Vector2(position.x, position.y)
|
new_bullet.position = Vector2(position.x, position.y)
|
||||||
new_bullet.direction = get_vector(angle)
|
new_bullet.direction = get_vector(angle)
|
||||||
new_bullet.btype = "boss"
|
new_bullet.btype = "boss"
|
||||||
|
new_bullet.attack = attack
|
||||||
|
new_bullet.crit = crit
|
||||||
get_parent().call_deferred("add_child",new_bullet)
|
get_parent().call_deferred("add_child",new_bullet)
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue